Quantcast
Valve could've been successful just doing Half-Life - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Valve could've been successful just doing Half-Life


2:00 PM on 01.03.2014
ValveValve could've been successful just doing Half-Life photo



In an interview with The Washington Post, Valve co-founder Gabe Newell described the company's inner workings which have been the topic of discussion time and time again. Did you know, for instance, vacation time isn't tracked? And for those who have wondered why Half-Life 3 hasn't happened yet, a few quotes bring the point home.

"When we started out we were a single-player video game company that could have been really successful just doing Half-Life sequel after Half-Life sequel," explained Newell, "but we collectively said let's try to make multiplayer games even though there's never been a commercial successful multiplayer game ... Then we tried to do Steam."

Elsewhere in the interview, he talks about how "specialization in gaming is sort of the enemy of the future," noting "...being really good at Half-Life level design is not as nearly as valued as thinking of how to design social multiplayer experiences."

While Valve undoubtedly has the money to bring that long-awaited next installment to market if it so desired, collectively, that's not been a priority for employees. I can't say I blame them, either. Not with the success of Steam, Team Fortress 2, and Dota 2. Newell is thinking much more long-term than a single game, even if it is a game we desperately want.

Gabe Newell on what makes Valve tick [The Washington Post]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

7:00 PM on 01.22.2015
Clear your schedule for this John Romero x Double Fine Let's Play of Doom

I've fallen behind on Double Fine's developer-led Let's Play series Devs Play, but I can't resist jumping back in now, order be damned, for the episode about Doom featuring John Romero. The id Software co-founder is joined b...more



4:30 PM on 01.15.2015
Games aren't cheap: It cost $1.4 million to make Monument Valley and its DLC

With so much crap out there, it's pleasant to see the mobile-games marketplace value quality. Ustwo Games has released a bunch of data for its delectable iOS and Android puzzler Monument Valley, including sales and revenue fi...more



10:00 PM on 01.13.2015
Congrats on the Academy Award, SpeedTree

Do you ever take a moment to stop and admire the scenery? Too often are we focused on mindlessly pushing forward to the next objective to notice the little details. Foliage, man. Take it in. The Academy of Motion Picture Arts...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more