Greenlight seems like a great opportunity for indie game developers. $100 is nothing for the potential outcome greenlight can offer.
As for my opinions on the subject - I'm all for the new fee and weeding the bullshit submissions out, however I think a one-time $100 is kinda high (I think it's just enough a sum to frighten a new indie developer from trying and maybe failing). A better system would be if they would charge less money (around $10-$20), but do it per submission.
You would rather the fee be $10 to $20? You mean, like the cost of two happy meals (give or take a couple bucks)? Come on...if you are fully invested in this game you are developing, you should be able to come up with $100. I mean, damn, I made $100 a week on my paper route in 1993. Are these developers homeless or don't own a single asset to their name to sell, if need be?
This will hopefully stop us having to look at people posting a tech demo they worked on for a day and pictures of how they want there game to look.
So few actual games on greenlight that look ready to go on steam.
If you plan on selling your game, but you don't think you'll make back on a $100 investment, then maybe you've not really given it that much thought. Maybe. If you're the exception that has a great product but can't afford the fee... that sucks for you and I'm sorry. But you know, fans will pay for anything. You'll find a way. It isn't an exuberant amount by any stretch.
VALVe YOU MONSTERS!
..... actually I'm cool with this. Greenlight is an awesome thing but OMG right now its a stagnant quagmire of crap. I think I've actually voted for 4 games (3 up, 1 down) and have a faves list of about a dozen that I'm watching.
That one downvote freaking earned it. Not just the game but the developers appear to be total tools as well. Anyhow getting out of that tangent ^.^
If this helps clear up the (at last I checked) 700+ (probably closer to 1k now) games most of which don't even belong on a smartphone let alone on Steam, then AWESOME!
Keep in mind this is only one way to get your game on Steam you can always submit it directly to Valve and if they feel it fits then you get to skip this whole process. Also it's not like Valve is the only Digital Distro Storefront in the sea. There is also GoG or you could always sell your game yourself via a paypal storefront on your own website.......
after that you can put any amount of games on greenlight.
The only people who think you don't need to be rich to have $100 to spare are people who are and have always been rich enough that they wouldn't miss $100 on their bank accounts.
I should hope.
@Niero
Any plans to introduce a subscription fee to Dtoid's commenting system to weed out the trolls?
Before you post your game to Steam Greenlight, you must agree to the following:
You own the rights to sell the game you are posting, or you have specific authorization to represent the developer
You agree to the terms and conditions of the Steam Subscriber Agreement
Additionally, you agree not to post any item to Greenlight that contains the following:
Someone else's game, unless you have specific authorization to do so
Porn, inappropriate or offensive content, warez, or leaked content
Cheating, hacking, or game exploits
Threats of violence or harassment, even as a joke
Games using copyrighted material such as assets or intellectual property without permission from the owner
Soliciting, begging, auctioning, selling, advertising, referrals, racism, or discrimingation
also, i'm fine with joke submissions that people paid $100 to submit, because at least then they might actually be funny.
That's like saying you can't afford to pay for tenant insurance while you smoke a pack a week and play angry birds on your newest iPhone.
It makes more sense to me, yeah. Truth to be told, the whole "$100 is affordable" angle is irrelevant and weak.
It is irrelevant, because by disputing affordability we kinda forget the subject at hand, that is - why the fee was introduced in the first place. The answer is to filter trolls/jokers and the junk from the stuff with time and effort invested into it that might actually sell. Now, with that answer borne in mind, tell me - if the fee was $20 per submission instead of a one-time $100, would the goal of the fee will still be met? I say that it will, therefore there's no difference in the filtering effect whether you charge $20, $100 or $1000. And if there's no difference, there's no need to ask for sums that high; if anything, it would actually turn more beneficial for Child's Play if
my suggestion would be implemented.
It is weak because if I've asked you for $100 without return, you won't give them to me, no matter how easily can you reacquire them. And that's because, affordable or not, $100 is a substantial amount of money that you'd rather invest in more "smartly", and I think one of the points of Greenlight is to encourage devs to try, not to test how firm is their belief in their game.
Charity is irrelevant. I'm not seeing many of the games getting the numbers. From an advertising angle sure, but then again the target demo of Greenlight? Thats 100 dollars out of your pocket with a very slim chance of making a difference and getting signed.

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