Do we know how many upvotes it takes to get accepted?
If a developer can't scrounge up $100, is the game really going to be of good quality?
How many of these devs, that can't pay the fee, will turn to Kickstarter to get the money?
As Conrad mentioned, a 100 price tag does not weed out the shit, just weeds out the shit with cheap devs. Creating a higher price sends a mixed message - any game can get on Steam! Unless you're living paycheck to paycheck and can't pay the entry fee.
I think it will filter out a lot of the shit that may be thrown on there.
As said, 100 bucks is not a lot, but it's a gamble if you're not even certain you'll get enough votes to get your game on the steam marketplace. (worth a try though)
There's absolutely no way the system could have thrived when so many pieces of shit were clogging the site's arteries. If a dev can't afford the entry fee, that's something.
I genuinely want this to work, but it won't if users are forced to wade through a sea of shit in order to get to the titles worthy of voting on.
Then again, it's all going to charity, so I can't complain too much.
Those who care about their project will pay the fee. Teams cant have a hard time chipping in 20 bucks per person on a 5 man team. It really isn't a murderous price, and anyone complaining about it is really just whining.
Wait, that idea is a goldmine. To Frebooter!
I will say that this means only the serious need apply, as this would mean that if you DON'T get the approval you need, you're out $100.
I am for this as a gamer, but I can see why devs might be concerned. Not for the money, though.
I will say that this means only the serious need apply, as this would mean that if you DON'T get the approval you need, you're out $100.
I am for this as a gamer, but I can see why devs might be concerned. Not for the money, though.
1)If its worth submitting and selling on a high profile platform like Steam, then surely you're expecting to make at least that much back.
2) You're developing software on a computer that maybe cost you (or your kind benefactor) at least $300. You paid X amount of money for an engine or a compiler that you fancy (Game Maker is at least $40, $100 if you want to "splurge" for releasing to Mac and the potential to publish other platforms). You maybe (or your benefactor) is *probably* connected to the internet, which is at least $30 a month. And don't tell me you've not bought *ANY* games for your PC off of...Steam. Tell me haven't (or your kindly benefactor) hasn't paid for at least two Humble Bundles worth of games: surely you found the money for about $100 worth of games.
I'm all for as many people expressing themselves as possible. That's great. But, if you're looking to get into the arena of selling that work, the least you can do is invest $100 with your writ of intent. Or yes, ask your benefactor for $100 loan with a reasonable vig should you actually get accepted. As floors for investor input goes, its just not that bad.
And let's be honest here - if a developer can't afford $100, then they're probably not making a very good game and shouldn't be cluttering up Greenlight in the first place.
I think I'd rather have seen them ask would-be developers to drop a "deposit" down instead, though. That way it bars morons from entry, and gives those with a good idea (i.e. the kind likely to get greenlit in the first place) peace of mind knowing that they'd get their money back after enough votes.
Unless it's a drawing of a dick in SimCity. Then $100 is a lot of money. Which is the entire fucking point.
I can't think that a "developer" is serious enough if he can't pay 100$ anyway.

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