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The Tokyo Game Show might now be a distant memory, but for many fans one its highlights would be the long-teased announcement of Valkyria Chronicles III, the third installment in the beloved franchise.
And with just a couple of months until Valkyria Chronicles III's Japanese launch, the whining has started again, regardless of the fact that Valkyria Chronicles II was long proven to be every bit the equal of its predecessor, and in many ways even better.
1. You’re just jealous
Obviously, the first thing that one must casually dismiss if this feature is to go anywhere is the most apparent one: some of the “concerned” fans and would-be fans are simply *ahem* “butthurt”. Valkyria Chronicles II is not on a platform they own or care to own, and therefore it must suck and no one needs or wants it anyway.
I’m a firm believer in the idea that a game design structures its reward system in such a way that the player is encouraged to play according to the developer’s intent. This might seem like a given to you, but you’d be surprised how many people ignore that when they make assumptions about a game’s quality. What do I mean, exactly? I mean that certain criticisms of the way Valkyria Chronicles II plays as compared to the original are being misinterpreted, that some critics are wrongly assuming that the smaller platform forced the team at Sega Wow Overworks to compromise its vision, ending up with a product less faithful to the original's formula.
Everyone loved the original’s story. You can’t read a single round of Valkyria Chronicles’ praises without going into it. Yet, when the sequel hit, there seemed to be this perception that due to the handheld’s smaller size, the team was somehow forced to write a lesser tale. For some unfathomable reason, in the era when gamers are most realizing that bigger - bigger budgets, more marketing, more what-have-you - wasn’t necessarily better, with Valkyria Chronicles II, smaller meant worse.
5. You know that making games is expensive
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