I would like to see another Valkyria Chronicles on PS3, (the first one was beautiful), but having played the PSP version. I can no longer complain about it.
The game is boss.
Also, dem tits are huge.
I like awesome graphics.
I would have like to have seen VCIII on the PS3.
It's not.
I am disappointed.
...But I have confidence that VCIII will be a great portable game.
So in the end. I am content.
I think you need to replay VC1 if you really feel that way. Regardless, I'm really looking forward to VC3, because it looks much better than VC2. VC2 will go down as the worst in the series. Even the developers feel that way. Even though it is a 10/10 game, and a masterpiece in it's own way.
Consoles... gleaming utopia.
Handhelds... filthy ghetto.
Some people can't wrap their heads around the idea that you can have a wonderful, comparable, sometimes SUPERIOR gaming experience on a portable as opposed to a home console.
Look, I can understand why you're praising VC2, and I agree, it's a genuinely good game. The game made huge improvements in certain areas. The ability to change classes was great and I welcomed the increased number of vehicle modifications. My problem is this insistence that it's superior to VC1 in every imaginable way when it's clearly not. My biggest issue is that VC1 was much shorter than VC2, which might sound like a bad thing, but honestly, that's a great thing when you realize why exactly VC2 is so long.
I decided to start writing down how long I spent grinding in the game. Out of the 152 missions I have played in VC2, at least 47 of them were played solely because I had to replay the same set of missions repeatedly just to get some arbitrary reward like Atk II or Mrch X. To do even more research, out of the 52 hours I've spent playing the game, at least 12 of them were spent grinding. Now playing specific missions to get rewards isn't necessarily bad, but my issue is that these rewards were completely random. Sure, every mission rewarded a single type, but the specific subset of that type was completely random. That means if I needed my Scout to get a Mrch II X, it wouldn't matter whether he captured the most bases or killed the most units, it was all completely random. And since I have the luck of a black cat impaled by broken mirror shards under a ladder covered in dirt from a grave, this means that while Helmut will struggle just to get one diploma, that jackass Joachim will have 7. It got to the point where I reasoned that within canon, Helmut, being a political prisoner, was being purposely discriminated against to prevent him from moving up in the ranks.
I'm probably rambling for too long, but this one issue out of many is killing the game for me. I really want to enjoy it, but now I play it as a chore. It's not fun for me anymore, I'm just playing it now because I want to beat it. If the story wasn't starting to pick up, I would've dropped it entirely.
All that said though, I will admit that VC3 has impressed me so far, and having heard the news that they're getting rid of the horrible credits system, I now honestly believe VC3 has what it takes to live up to the high bar that VC1 set.
If I had ended up enjoying the first one, I would be upset that VC II and VC III were on PSP, not because of a lack of quality, but just because I don't own a PSP. It'd be more sad than truly upset.
It was a good game... for the PSP. But I'm never going to be convinced it was as good as VCI. I played VCI again right after VCII, and it just made me furious.
Between idiotic grinding/item based advancement, throw away shonen characters with a crap high school story, compromised albeit slightly control scheme, it's just not as good. I can live with the smaller squad size, because VCI rarely required using much more that 4-6 characters anyway, but the area transition mechanic was crap too. You know what's faster than moving characters between heavily recycled areas? Larger areas that aren't recycled dozens of times over, as the game is filled to the brim with empty filler levels that are as throw away as the characters. But you can't do that, because its on the PSP, and this game was desperate to be longer than its predecessor.
But in all fairness, there were things that VCII brought to the table that I liked. I did like the concept opening up classes to all characters, and I do like the idea of fleshing out class advancement at the idividual characters, over the over-simplified elites at level 10 system from VCI. I just hated it that they mixed it up with random drop items. I also really liked that they provided more options in terms of vehicles and customization.
And I do like what I've seen about VCIII. It would just be better game on PS3. And it would succeed on PS3 too, if Sega actually did it a favor it didn't do the first game, and FUCKING MARKET IT.
I can't speak for others, but this is my belief when it comes to handheld gaming; Handheld games can definitely be superior to console games, provided they are designed with the handheld in mind. Games like The World Ends With You and Professor Layton are definitely superior to most large budget games on consoles simply because they are well designed for handhelds. I would never want to play either of those two games on a console. On the same note though, I would never want to play any FPS on the planet on a handheld (I know they exist, in my opinion, they are all terrible). So playing VC2 on the PSP after having played VC1 on the PS3 feels limited to a degree.
I like looking at giant TVs.
Though to be fair, Josh covered most of the bases not only for VCII and VCIII, but most handheld exclusivess. Games are expensive to make, PSP and DS are rather dominant platforms in Japan versus consoles. The time where consoles were dominant over there have passed and handheld development being cheaper, this choices are only logical.
I can't really compare VC to VC2, as I don't have a PS3 yet (but intend to soon), but there are plenty of exclusives on PSP and DS where similar wild, irrational claims are made. I mean, I'm sorry you wanted an Okami sequel in HD, but your buddies didn't buy enough of the game on PS2 and Wii to warrant such a gamble. And when you have assets as good as SE had for Kingdom Hearts 2, why not keep on using them a bit longer via PSP, 3DS and even DS (even if it was just FMV there?
MGS: Peace Walker is easily #2 to Snake Eater in my book and much of the reason behind that the "limitations" gave rise to a new design approach that I would actually consider better for the series than one continuous mission. A system with multiple missions and RPG elements just works better for the series. And all the history, trivia and story of a MGS is still there, just in admittedly awesome motion comic form. Game was pretty damn epic for PSP.
So yeah, be hutthurt about such things if you want. I'm of the opinion that handhelds will continue to become more relevant in the future. And if 3DS is any indication, there is interest there for that from people that never would have considered a portable before, its largely because of the games lined up, too.
"Sure, the shift to a school setting opened it up to engage more cliches, but the subtexts and tweaks that made the original so refreshing are all still there for anyone willing to look past the surface."
There is nothing refreshing about any of the characters in VC2 because they are *all* cliches. There's not a single character you could point to as being representative of a real human being. Everything has been so anime-ified and designed to cater to otaku fetishes that they simply can't be ignored to find a single sane, likeable one among them.
The peripheral cast of VC1 mostly had simple realistic backstories like "this guy was a farmer before the war" or "this girl worked at a bar". It may be boring, but it grounds the game world. In VC2, everybody has some tragic backstory or glaring personality deficiency that has to be overcome.
Additionally, VC2 treads on every single high school anime trope. Plucky loser-filled class beats snooty "perfect" class. Perfect bitch girl rivalry with plucky main character & co. Slacker main character bad at school but awesome at combat(sports). Bikini pool party (note that they took the time to animate this when many other more important scenes are not). Time for the girls to fret about "weighing in" including size envy. Obsessive otaku character (ooh they made it a girl how daring...or maybe I should say wish fulfillment). Boy in love with his sister. Girl pretending to be boy. School festival. The Tri-Wizard Cup. This isn't even half of them. Taking a few here or there would not be a problem, but it's like they literally took a list of genre tropes and tried to make sure they hit them all.
Finally, the biggest problem with VC2 is the randomized award system. There is aboslutely 0 way to influence what rewards are given to which participating characters after battle. This is a huge problem when you need to earn specific rewards to promote your characters to better classes. Whether you've used a character once or ten times in a battle, they all have the same random chance at earning any of the rewards possible from the battle. It's beyond frustrating to have to spend 4 hours grinding the same type of mission over and over again, just so your one specific charater that's missing a Certificate or AttkII X will finally win the lottery and have one of those credits land on them so you can promote them. Even rotating a large cast of characters through each mission only mitigates so much of the randomness. It is this factor that truly killed my enthusiasm for the game far more than any substandard rehashed setting or characters.
...
PLEASE!!!
The PSP is already an amazing handheld with a stellar library, and this only makes it that much better.
Why does destructod hate the PS3 so much? Jim's just an antiSony troll and everyone else has M$'s meat shove so far down there throat its balls come out there ass.
talk about sh*t journalism.
I'm definitely looking forward to VC3 and will continue to support the series as much as I can, but I'd be lying if I didn't say that the 2nd game left a bad taste in my mouth and has definitely brought down my level of excitement for seeing more games in the series. I really truly hope that the third game will manage to capture the same type of feeling I had when first playing the original, as that unique charm and style that made the game stand out for me was completely absent in the sequel, regardless of whatever "improvements" were made.
Anywho on topic: I loved the first game and what I've played of the second so far has been enjoyable. It's made some marked improvements but at the same time I feel some areas have been compromised somewhat - due to design chocies rather than any hardware limitation I might add.
I also do have to disagree with one point in the article - the story is definitely far more anime-ified. Which isn't really bothering me too much but it does detract from the experience a tad especially when compared to VC1.
Either way I'm greatly looking forward to VC3 regardless of platform. I'm just glad they're continuing to support the series.
I respect your opinion for liking VC2, and I really wanted to like it as much as VC1. Unfortunately I still felt like the game fell short, but not for the generalizations some people made.
It's mostly the fact that they put a sequel to a console game on a handheld. If it had started on a handheld no one would have cared.
I don't think anyone would have wanted Majora's Mask on he gbc.
honestly I don't care anymore.
Call me when a Valkyria Chronicles is on the Ps3 again then I'll begin to care again.
To just hear even some here, not able to play the game, because of the lack of a PSP sums up a lot.
Meanwhile, Platinum Games are cleaning industry house, with a more global mindset, built on better, fun games. Why are Sega watching all this in a confused fashion? Think Sega, if VC were an action rpg game, instead of a strategy rpg, it might actually sell better. Its never going to have a chance on PSP, though.
I don't think anything is wrong with the PSP. It's a cool system. But I don't own one, and I have no plans to buy one. However, I do have a PS3 and a copy of Valkyria Chronicles. I want more of that.
It's... alright. Not liking the setting anywhere near as much as much as VC1. It's like they mixed a high-school anime with a war movie, and it's more than a little jarring.
Plus, I just don't like playing long, drawn out games on handhelds. To me, handhelds are meant to play quick-burst, arcade-style games. Fighters, Shmups, Puzzlers - that's handheld gaming. Anything that you can thoroughly enjoy well before the system starts warning you that the battery is about to die, or your neck starts cramping because you've been looking at a 45 degree downward angle for 2 hours.
@Bigmoose
Try putting that TV and console in your pocket and get back to us. Portability is the name of the game.
"Consoles... gleaming utopia.
Handhelds... filthy ghetto."
Does that group should be considered "people"?
I'm still a bit displeased that the main VC series is in mobile only but I'm not going to complain.
2) a game shouldn't be labeled as better than another game because A) I just established that "good" is subjective, as is "better" and "best" and B) you're implying that there is some sort of "quality scale", when really enjoyment is an abstract idea. (Another reason why scores should be abolished from all reviews, but that's another argument for another day)
3) You points are mostly fallacies anyways. I'm suspecting this is just you venting after an argument.
VC2 great gameplay cliche'd story and characters (though cliche doesn't mean that they are not likable). That's how I think of the two games, anyway.
VC3 looks like its gonna merge the best of both games.
on topic i'll be buying this both once VCIII comes here in the west.
please Sega make Valkyria Chronicles IV for the PS3 this time ^^
just clarification, he's been writing this for a couple days. His last post about VCIII was on like the 28th or 29th and mentioned this post would be up and coming.
as for "better"...I like the lack of grind needed in VCI, but I really like the versatility of units in VCII, so no one will ever win. However, with about 80 hours on VCII and another 50+ with VCI, VCIII is a definite purchase for me.
I wouldn't be averse to an iPad version, aside from having to buy one. I was actually hoping Sega was going to shock us all and put VC3 on the 3DS.

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