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Let’s say you’re out for a leisurely cruise along the coast of an island, just off the mainland. The sun is bright and warm, the sea breeze is crisp, and everything seems perfect in the world. Then, you notice a strange mirage over the shore and maneuver your boat over to investigate. As you approach it, the distortion grows worse and worse, until it seems that the very fabric of reality itself has been ripped asunder, and the particles of the universe are laid bare in a tangled, congealed mass that defies all comprehension. Your mind cannot even think of a way to name such a horror, let along comprehend its true form. Terrified, you turn and flee, leaving the void on the coast, and vow never to return.
After reading this, you might think that I had just typed out the synopsis to an obscure HP Lovecraft short story. However, this is actually one of the more common interpretations of how the various infamous glitches in the original Pokèmon titles would behave in-universe. I’m using the Pokèmon series as an example of this because it involves so many different glitches, many of which have permanent and unpredictable effects on your game. Merely encountering MissingNo. will scramble your Hall of Fame data for good. Others can generate encounters with glitched trainers or Pokèmon cobbled together from random data sets, distort and garble the background music, transform your other normal pokèmon in PC boxes into clones of itself, and even transport you the infamous Glitch City.
Among the Sleep, Krillbite's exciting horror game played from the perspective of a two-year-old, has reached its Kickstarter goal of $200,000, getting the funding it needs to be finished and polished for a 2013 release. ...more
Today is your lucky day, as Capcom, in an odd twist of fate has actually confirmed content that is not DLC. It seems as if three new costumes will be coming to the console and PC version of Resident Evil Revelations, in the f...more
Wii U launch title ZombiU may be getting a sequel, at least if Ubisoft's prototype version is deemed successful. Ubisoft Montpellier has an early version in the works, according to creative director Jean-Philippe Caro. ...more