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2:00 PM on 03.18.2010

Demo impressions: Splinter Cell: Conviction

Splinter Cell: Conviction is my most anticipated game of 2010. I've always loved ste alth games in theory, but even the genre's best entries like Metal Gear Solid or Splinter Cell: Chaos Theory fall too heavily on one side o...

Anthony Burch

1:20 PM on 03.17.2010

Saira is on sale for $8.99, Metroidvania fans rejoice

If you like Metroidvanias, you'll love Saira. If you hate Metroidvanias, you'll love that Saira doesn't actually feel like a Metroidvania. You'll love Saira if you have a pulse, basically. And $8.99 to spare. And Steam. I bri...

Anthony Burch

12:40 PM on 03.17.2010

Hands-on with Silent Skies, by Spyeart

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. Michael Todd's Sil...

Anthony Burch

12:00 PM on 03.17.2010

A mindbending hands-on with Poto & Cabenga

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. Not to be confuse...

Anthony Burch

4:40 PM on 03.16.2010

GDC 10: 4Fourths, by Mikengreg

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. I'm going to try t...

Anthony Burch

3:22 PM on 03.16.2010

GDC 10: Faraway, by Steph Thirion

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. If you own an iPho...

Anthony Burch

1:20 PM on 03.16.2010

Podtoid 142: 15 Minutes to Midnight

I'd be lying if I said this week's Podtoid wasn't a little on the calm side, but our two loudest cast members are missing, and Leray and I were tired from our respective trips back from GDC. Such is life. Either way, the Podtoid crew discussed Brenda Brathwaite's Train, Portal 2, and our least favorite videogame bosses. And other stuff. Listen to the podcast here.

Anthony Burch

12:40 PM on 03.16.2010

GDC 10: Civilization V's revamped combat hands-off

I'm a big "fan" of the Civilization series. I can't use the word "fan" without massive quotation marks because while I absolutely love playing it and can fall prey to that wonderful "just one more turn" addiction that plagues...

Anthony Burch

2:30 PM on 03.13.2010

GDC 10: B.U.T.T.O.N., by Copenhagen Game Collective

Each year, Gamma entrants are asked to make games under certain constraints. This year, all Gamma4 entries must be controlled with a single button. I plan to write up my impressions of all six Gamma4 games. "Think of a color,...

Anthony Burch

1:36 PM on 03.13.2010

GDC 10: the Holocaust board game

I'd read about Brenda Brathwaite's Train before but, in honesty, I'd never bought any of the hype. A board game about trains with a twist ending that reveals you're actually sending your pieces to Auschwitz? Please. You're te...

Anthony Burch

4:20 PM on 03.12.2010

GDC 10: a second opinion on Mafia II

As a huge fan of the first Mafia game, I was more than a little jealous when Brad Nicholson got a chance to play Mafia II earlier this week. I played through the same demo as Brad Friday afternoon, and I have to say: I came away with a much different impression of Mafia II. Hit the jump for my thoughts.

Anthony Burch

2:40 PM on 03.12.2010

GDC 10: GDC Microtalks

Organized by Naughty Dog co-lead designer Richard Lemarchand, "GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas) accomplished pretty much what it said on the tin. Ten different game designers from drastically di...

Anthony Burch

12:20 PM on 03.12.2010

GDC 10: Schell: we're heading toward Brave New World

At this morning's GDC Microtalks, Jesse Schell elaborated on the basic premise behind his DICE talk concerning the impending "Gamepocalypse," as Schell calls it. Schell finished his DICE talk in March by trying to put a posit...

Anthony Burch

12:00 PM on 03.12.2010

Hey Ash, Whatcha Playin: Heavy Rain

I'm at GDC and currently tired beyond description, but I thought you might wanna know that the newest episode of Hey Ash, Whatcha Playin' is up. It's on Heavy Rain, and you can watch it here. Hope you like it.

Anthony Burch

10:20 AM on 03.12.2010

GDC 10: are Achievements harmful?

Could rewarding players for playing your game make them appreciate the game less, and play worse? Chris Hecker doesn't know for sure, but his talk, "Achievements Considered Harmful?," explored the possibility. I've tried my best to summarize the talk below, but I can't say I've done it justice -- Hecker gave the headiest and most fast-paced talk I've yet heard at GDC 2010. Hit the jump for that.

Anthony Burch

6:30 PM on 03.11.2010

GDC 10: Hands-on with Bit.Trip Runner

Lawsuits aside, I'm a huge fan of the Bit.Trip series. I may wish nothing but destruction on Gaijin Games, but hell if they don't make some fantastic stuff. Bit.Trip Runner, Gaijin's newest game, was playable on the GDC expo ...

Anthony Burch