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Joseph Leray is a long-time features contributor, reviewer, and (self-styled) editor-at-large for Destructoid. He lives in Nashville with a menagerie of pets and a Final Fantasy IX obsession.
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Project Zomboid: a zombie apocalypse browser game

[Update: Seems we got this one a bit wrong, originally reporting that the game would be an MMORPG. But according to the game's developer, that's not the case. Indie Stone's Chris Simpson explains that Project Zomboid is "pri...   more

Project Zomboid: a zombie apocalypse browser game photo

New games from Amanita: Osada, Botanicula, Samorost 3

After the release of Machinarium in 2009, Czech developer Amanita Design have been pretty quiet. Sure, they're bringing Machinarium to the PlayStation Network after adding it and Samorost 2 to Wolfire Games' Hu...   more

New games from Amanita: Osada, Botanicula, Samorost 3 photo

The 2D Adventures of Rotating Octopus Character

I'm calling it here: 2011 is the year of the cephalopod. DePaul University already brought us Octodad ("Loving father. Caring husband. Secret octopus."), and Dakko Dakko's The 2D Adventures of Rotating Octopus Character...   more

The 2D Adventures of Rotating Octopus Character photo

A thing of beauty: Plus Kareha's Aegis papercraft

If you still haven't played one of three available versions of Persona 3, you may not see what all the fuss over this Aegis figure is about, but the beauty of a socially maladroit android who shoots bullets out of her fi...   more

A thing of beauty: Plus Kareha's Aegis papercraft photo

BioWare writer defends romance options in Dragon Age II

When I interviewed David Gaider for a series of Dragon Age II-related previews, he seemed a charming, soft spoken, and intelligent writer with a passion for role-playing games. Imagine my surprise, then, to see the bespectacl...   more

BioWare writer defends romance options in Dragon Age II photo

Review: Dragon Age II

Marian Hawke -- refugee of Lothering, Champion of Kirkwall -- is a liar, a thief, and a murderer, a political sellsword for the powerbrokers of the Free Marches. Most Kirkwallers assume she is a lesbian after a brief affair w...   more

Review: Dragon Age II photo

Keep your friends close: character interaction in Dragon Age II

Unlike games like Fable and BioWare's own Mass Effect, Dragon Age: Origins deftly sidestepped framing its character interaction systems as a set of moral binaries. It's a subtle shift: actions aren't judged in absolutes, but ...   more

Keep your friends close: character interaction in Dragon Age II photo

Dragon Age II's frame narrative explained

Very little of what BioWare has said about the upcoming Dragon Age II gives the impression of forward movement. In a Q&A session at BioWare's Edmonton studios, producer Mark Darrah explained that Dragon Age II isn't "a br...   more

Dragon Age II's frame narrative explained photo

Bits and booze: The short story of Robotube and Gaijin

When I try to get in touch with Jason Cirillo, founder of Robotube Games, he's in line trying to buy a bento box, somewhere in New York City. He's starving and needs to eat, so I try again later. This time, he's stepping onto...   more

Bits and booze: The short story of Robotube and Gaijin photo

The old school: Dragon Age II and its influences

"I've been playing RPGs since ... Ultima 2 territory, way back on my PC," says Mike Laidlaw, lead designer on BioWare's Dragon Age series. "And it's like, I remember, actually Ultima 3 did this: 'Choose your gender: male, fem...   more

The old school: Dragon Age II and its influences photo

Building a better RPG: hands on Dragon Age II's intro

BioWare's made no secret of the fact that they keep a running tab of player metrics, and Dragon Age: Origins was no different. They learned a few neat tidbits -- "more people played warriors than rogues or mages" ex...   more

Building a better RPG: hands on Dragon Age II's intro photo

Art nouveau: Dragon Age II skirts its generic label

The videogames industry has a complex: it relies, perhaps too much, on the concept of genre, but being "generic" is an offense of grave proportions. Being "innovative" is, naturally, antithetical to being generic. According t...   more

Art nouveau: Dragon Age II skirts its generic label photo

Dragon Age II dev on DLC: add-in instead of add-on

"Oh, look, we've got a 91 Metacritic," begins Dragon Age II lead designer Mike Laidlaw. "But it's not 100, so there's got to be room to improve." Over the life of Dragon Age: Origins, Laidlaw's BioWare Edmonton team...   more

Dragon Age II dev on DLC: add-in instead of add-on photo

Dragon Age designer on fan response: 'It's a compliment'

It's not uncommon for fans of upcoming games to go on media blackouts -- actively avoiding screenshots, trailers, and previews so as not to spoil their initial impressions. So far, that hasn't been difficult with Dragon Age I...   more

Dragon Age designer on fan response: 'It's a compliment' photo

Bloody, gritty, sexy: hands on Dragon Age II

"Dragon Age II is not a brand new game; It's a better, more-refined version of Dragon Age: Origins," explained executive producer Mark Darrah during a recent press event at BioWare's Edmonton studio. Darrah's take on Dra...   more

Bloody, gritty, sexy: hands on Dragon Age II photo

Dragon Age II dev diary addresses fan complaints (kinda)

BioWare have been keeping details about Dragon Age II close to the chest, sparking the worst kind of tortured speculation seen this side of arsenic-based life-forms: "Dragon Age II is a hack-and-slash" is the new "...   more

Dragon Age II dev diary addresses fan complaints (kinda) photo