hot  /  reviews  /  video  /  blogs  /  forum

What'cha up to?

WRITE A BLOG

The best sauce from our blogs become front page legends.
Tip: Aim for 2+ paragraphs and add photos + videos. More tips


Contest!


C-blog Picks

(promoted stories to front page)


















SUGGESTIONS

Got a news tip?
Email is at [email protected]

Found a bug or have a site suggestion? Let us know:
Post your ideas in our forum

COMMUNITY BLOGS

New  +10dx's  +20dx's  +30dx's  Podcasts  Blogs followed
Jul 26 // Andrew Kauz

Violence, mystery, and meaning in the dark world of Limbo

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as...
Jul 14 // Andrew Kauz

Why games should play the player

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a...
Jun 28 // Andrew Kauz

Death, storytelling, and the manipulation of progress

For years, we've heard the same tired proclamations about the limitations of storytelling in videogames. This argument stands apart from the talent involved in making games; it's not that the people making games are poor w...
Jun 03 // Andrew Kauz

Forced morality in games will never, ever work

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a w...
May 24 // Andrew Kauz

Open-world mission design is awful, let's fix it

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a who...
Apr 29 // Andrew Kauz

The world needs to stop revolving around protagonists

Videogames are intimately familiar with the concept of the hero; Games seem built for protagonists, with worlds pieced together and relationships formed to benefit the hero's journey. Yet a strange thing occurred to me rec...
Apr 15 // Andrew Kauz

Love, loneliness, and companionship in our Fragile Dreams

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a who...
Apr 09 // Andrew Kauz

A charming skull-laden kickass world: The art of Brutal Legend

It has been said so many times that it now borders upon a meaningless cliché, but the fact remains: a lot of games look the same. I'm not going to lament the propagation of brown color palettes, generic RPG characte...
Mar 25 // Andrew Kauz

Something about sex: Videogame items that sound inadvertently sexual

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or...
Mar 19 // Andrew Kauz

The hidden truth behind game reviews

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole,...
Mar 02 // Andrew Kauz

The convergent futures of music games and higher education

You know what makes a lot of money? Music games. Even in 2009, a year in which music games saw a 46% drop in sales from 2008, DJ Hero became the highest-grossing new IP across all genres. It's a game that was being called a f...
Feb 24 // Andrew Kauz

A powerful ally for narrative: The audio of Bad Company 2

The multiplayer demo for DICE's upcoming war FPS, Battlefield: Bad Company 2, has been out for a while now, and as the release date approaches, people are eating up the one-map demo and finding themselves consumed despite the...
Jan 20 // Andrew Kauz

Mass Effect, Metal Gear, Moon Unit, and more: An interview with Jennifer Hale

Ever played a videogame with a female character? Chances are, then, that you've heard the voice of Jennifer Hale. Ophelia from Brutal Legend. Naomi from Metal Gear Solid. Jennifer Mui from Mercenaries. Bastila from Star Wars:...
Jan 11 // Andrew Kauz

The Future: Demanding more from the voices of videogames

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Dec 16 // Andrew Kauz

Love/Hate: A plea to play as a female Shepard

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Nov 27 // Andrew Kauz

A warning: Regrets from a former life and experiences yet unlived

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Nov 26 // Andrew Kauz

Top ten games for people who hate Thanksgiving

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Nov 13 // Andrew Kauz

The wrong thing: Being evil should be more like sex

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Nov 11 // Andrew Kauz

Staying dry in a sea of spoilers is a matter of building a boat

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Nov 08 // Andrew Kauz

Lessons on taking games just seriously enough

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive the opinions of Destructoid as a whole, or how our moms...
Nov 01 // Andrew Kauz

Come, take your pilgrimage to gaming’s one true mecca

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Oct 13 // Andrew Kauz

Here's to you, random-JRPG-dialogue-writer-man

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Sep 19 // Andrew Kauz

The forgotten: Crushing disappointment at the hands of Crash ‘n the Boys

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Sep 14 // Andrew Kauz

The people who have the power to change the world

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Sep 04 // Andrew Kauz

The draw of exploration: Antarctica to Oblivion, Shackleton to Shadow Complex

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive the opinions of Destructoid as a whole, or how our moms...
Sep 03 // Andrew Kauz

Improving game communites: Enough with the negativity

[Editor's note: Community member Kauzu contributed a piece to our Weekly Musing subject on how to make gaming communities suck less. Please post your own over on the Community blogs. It may get read during our panel at PAX th...
Aug 09 // Andrew Kauz

I suck at games: BlazBlue and a slapdash attempt at fisticuffs

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]   When it comes to pitting two f...
Jul 15 // Andrew Kauz

I, the Author: My Everest

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ] When searching for strong narrative, th...
Jun 11 // Andrew Kauz

Untapped Potential: The gamer's education

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]   I began playing videogames at a...
May 09 // Andrew Kauz

Other Worlds than These: Our world, only different

[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]    If you think about, think...






Back to Top