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COMMUNITY BLOGS

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Sep 16 // AwesomeExMachina

Labor Day: Dance Dance Revolutionary

[Our final promoted blog this week for our Labor Day topic is from AwesomeExMachina, who put a lot of blood and sweat (and maybe a couple tears) into playing Dance Dance Revolution. If you want to see your own work on the fro...
Jul 28 // AwesomeExMachina

Downloadables: Crashing the castle party

[Today's promoted blog comes once again from AwesomeExMachina, who really, really likes Castle Crashers. Want to see your own blog on the front page next week? Make sure you get your Motion Control blog written before Monday....
Jul 20 // AwesomeExMachina

Digital Distribution: Death of the insert

[Today's promoted blog on Digital Distribution comes from AwesomeExMachina, who tells us about a downside to no longer having physical packaging. As an added bonus and companion piece, watch this hilarious gif of him trying t...
Apr 23 // AwesomeExMachina

The Slapstick Cephalopod: An Interview with the Octodad Team

[Community member AwesomeExMachina had the opportunity to speak with a group of game developers from De Paul University working on the game Octodad, which is bizarre, awesome, and definitely worth your attention. Want to see ...
Apr 05 // AwesomeExMachina

No Clip: Red Dead Redemption

[No Clip is a Destructoid community blog series. An experiment in player interaction, AwesomeExMachina returns to popular games and plays them with a set of critical restrictions to rethink what we thought we knew. Note:...
Feb 15 // AwesomeExMachina

Groundhog Day: The Liberty to Pursue

[Once again, AwesomeExMachina brings us another wonderful Monthly Musing. This month, I asked you to write about games you keep coming back to over and over again, and today I bring you AEM's piece on why and how he still fin...
Jan 25 // AwesomeExMachina

No Clip: Fallout: New Vegas

[No Clip is a community blog series where AwesomeExMachina applies a series of critical restrictions to a popular video game to see how it changes the gameplay experience. For this installment, he tries out his own, more di...
Sep 23 // AwesomeExMachina

Chicago Night Fights: Marvel vs Capcom 3 Visits Chicago

Descending on a warehouse outside downtown Chicago was an innumerable hoard of Marvel vs Capcom 3 fans, chomping at the bit to get a taste of the game’s new build, fresh from the Tokyo Game Show. It was quite ...
Aug 19 // AwesomeExMachina

Teh Bias: Critical errors at surface level

[For his Monthly Musing, AwesomeExMachina explores bias not in terms of developers or platforms, but simply in terms of aesthetics. Want to post your own Monthly Musing? Click on this and start writing! -- JRo] As I sit with ...
Jul 09 // AwesomeExMachina

Alternate Reality: Time for a new job

[What happens when the World Warrior tournament is over? Once the princess has been saved? Video game characters have to do what many of us are already dealing with -- going around trying to find a job. For his Monthly Musing...
Jul 03 // AwesomeExMachina

Top 10 Greatest Tiny Video Game Characters

[AwesomeExMachina brings us a list of game characters that often get overlooked...literally. -- JRo] In these modern days of gaming, one thing has become ineffably clear; bigger equals better. Games keep dishing out charact...
Jun 21 // AwesomeExMachina

Something About E3: Imaginings from 20 years ago

[AwesomeExMachina brings us a Weekly musing blog about E3, talking about what we all thought the future of gaming would be like when we were kids, and how this E3 measured up. Now that E3 is finished, gather up your thoughts ...
Jun 11 // AwesomeExMachina

The Great Escape: Tiny plastic guitars and wiimotes

[When I think of games that let us escape, I usually think of eighty hour RPGs or games with really deep mechanics. AwesomeExMachina shares with us how even 'casual' party games or No Fail mode on music games can serve as an ...
Feb 12 // AwesomeExMachina

My Expertise: Latent racial bonus

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Jan 16 // AwesomeExMachina

The Future: Overdoing the over-the-top

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Dec 09 // AwesomeExMachina

Love/ Hate: A Gentleman's Baffling Love for Collecting Furniture

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...
Oct 23 // AwesomeExMachina

Nothing is sacred: Games taking themselves too seriously

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...






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