hot  /  reviews  /  video  /  blogs  /  forum

What'cha up to?

WRITE A BLOG

The best sauce from our blogs become front page legends.
Tip: Aim for 2+ paragraphs and add photos + videos. More tips


Contest!


C-blog Picks

(promoted stories to front page)


















SUGGESTIONS

Got a news tip?
Email is at [email protected]

Found a bug or have a site suggestion? Let us know:
Post your ideas in our forum

COMMUNITY BLOGS

New  +10dx's  +20dx's  +30dx's  Podcasts  Blogs followed
May 23 // Andrew Kauz

A line in the sandbox: L.A. Noire's closed open world

In January of 2011, Rockstar offered a proclamation with no room for alternate interpretations: "L.A. Noire is not a sandbox game." There it was, clear as day, telling us that this seemingly open world crime-solving...
Apr 26 // Andrew Kauz

Portal 2, Dragon Age 2, and dirty filthy lies

You've picked up a controller to play the latest game from your favorite development team. It's called Policemanofficer 2, and to the best of your knowledge, its similarities to Policemanofficer 1 are clear and expected. You'...
Jan 10 // Andrew Kauz

2010 sucked: Originality, disappointment, and the future

[For this month's Musing, the topic got me thinking about the future as much as the year past. Want to write your own musing? Head over to the Cblogs and post your thoughts.] When you’re someone who writes about videoga...
Oct 13 // Andrew Kauz

Review: NBA 2K11

Questions about which NBA game released in 2010 would come out on top ceased with Electronic Arts' announcement that the first installment in its new NBA Elite series would be delayed to 2011 due to concerns about its polish. Since NBA 2K10 was plagued by performance problems, there was some concern that a quality basketball videogame wouldn’t be released at all in 2010.
Sep 03 // Andrew Kauz

Keep your pants on while viewing these Cargasm screens

I still can't wrap my head around the name Cargasm. Is it an orgasm of cars? Are the cars enjoying orgasms? Are the drivers? Should players expect to experience a cargasm while playing? Because if so, I'd like to know what I'...
Sep 03 // Andrew Kauz

No Heroes Allowed! coming to PSP, doesn't allow heroes

Remember back when the Badman series was called the Badman series? You know, back before the whole "This sounds too much like Batman so change it or we'll take all your money" thing happened. The series went strong with...
Sep 03 // Andrew Kauz

Crackdown 2 DLC is broken, don't buy it

Ruffian Games has given players another reason not to play Crackdown 2 today, as its just-released DLC pack, the Toy Box add-on, seems to only take things away from the game. Namely, its ability to function. Ruffian has ...
Sep 03 // Andrew Kauz

Celebrate Thong Friday by watching this DeathSpank video

Thong Friday is now a thing. Take off whatever lesser underwear you're currently donning and squeeze into your sexiest neon-colored thong. Do not send us videos. Instead, watch this new story trailer for the upcoming DeathSp...
Sep 03 // Andrew Kauz

Rocksteady has a complete build of Batman: Arkham City

The Batman is very pleased this day. His next adventure, Batman: Arkham City, is "complete," playable from start to finish and in need only of some tender polishing.  The information was discovered on a recent OPM podcas...
Sep 03 // Andrew Kauz

Red 5 announces FireFall for PC, lets you shoot bugs

Red 5 Studios announced today a new team-based shooter, FireFall, due to be released some time in 2011. And it has bugs. Nasty, disgusting bugs. I can only assume that they must all die. The game is being developed by a team...
Sep 02 // Andrew Kauz

Action-RPG Bastion revealed for PC and consoles

I get more than a little giddy every time I see the words "new action-RPG," and the full reveal of Bastion from Supergiant Games is no different. Couple that with the promise of an unusually emotional experience and you...
Sep 02 // Andrew Kauz

New screens, trailer capture essence of FEAR 3

  If you ask me, there just aren't enough games with scary-ass pregnant ladies. At least we have FEAR 3, which Warner Brothers and Day 1 Studios is showing off in this brand-new trailer.  While we may not see FEAR 3...
Aug 28 // Andrew Kauz

Videogames and the pursuit of harmless entertainment

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho...
Aug 21 // Andrew Kauz

The rubbing of breasts on faces in Dragon Quest IX

The Dragon Quest saga began for me in earnest only with Dragon Quest VIII. I had played previous games in the series, but not in any capacity other than "OK let's do this oh WTF this is shit?" I never even got around to fi...
Aug 15 // Andrew Kauz

The restoration of faith in Dragon Quest IX, part two

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid ...
Aug 14 // Andrew Kauz

The restoration of faith in Dragon Quest IX, part one

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as...
Jul 26 // Andrew Kauz

Violence, mystery, and meaning in the dark world of Limbo

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as...
Jul 14 // Andrew Kauz

Why games should play the player

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a...
Jun 28 // Andrew Kauz

Death, storytelling, and the manipulation of progress

For years, we've heard the same tired proclamations about the limitations of storytelling in videogames. This argument stands apart from the talent involved in making games; it's not that the people making games are poor w...
Jun 03 // Andrew Kauz

Forced morality in games will never, ever work

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a w...
May 24 // Andrew Kauz

Open-world mission design is awful, let's fix it

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a who...
Apr 29 // Andrew Kauz

The world needs to stop revolving around protagonists

Videogames are intimately familiar with the concept of the hero; Games seem built for protagonists, with worlds pieced together and relationships formed to benefit the hero's journey. Yet a strange thing occurred to me rec...
Apr 15 // Andrew Kauz

Love, loneliness, and companionship in our Fragile Dreams

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a who...
Apr 09 // Andrew Kauz

A charming skull-laden kickass world: The art of Brutal Legend

It has been said so many times that it now borders upon a meaningless cliché, but the fact remains: a lot of games look the same. I'm not going to lament the propagation of brown color palettes, generic RPG characte...
Mar 25 // Andrew Kauz

Something about sex: Videogame items that sound inadvertently sexual

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or...
Mar 19 // Andrew Kauz

The hidden truth behind game reviews

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole,...
Mar 02 // Andrew Kauz

The convergent futures of music games and higher education

You know what makes a lot of money? Music games. Even in 2009, a year in which music games saw a 46% drop in sales from 2008, DJ Hero became the highest-grossing new IP across all genres. It's a game that was being called a f...
Feb 24 // Andrew Kauz

A powerful ally for narrative: The audio of Bad Company 2

The multiplayer demo for DICE's upcoming war FPS, Battlefield: Bad Company 2, has been out for a while now, and as the release date approaches, people are eating up the one-map demo and finding themselves consumed despite the...
Jan 20 // Andrew Kauz

Mass Effect, Metal Gear, Moon Unit, and more: An interview with Jennifer Hale

Ever played a videogame with a female character? Chances are, then, that you've heard the voice of Jennifer Hale. Ophelia from Brutal Legend. Naomi from Metal Gear Solid. Jennifer Mui from Mercenaries. Bastila from Star Wars:...
Jan 11 // Andrew Kauz

The Future: Demanding more from the voices of videogames

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our...






Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -