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Jun 14 // Sean Carey

Review: inFAMOUS 2

In 2009, Sucker Punch answered a few questions I had been asking myself for years. What would happen if Sly Cooper had a messenger bag and a Misfits of Science-like ability to channel lightning through his hands? What if Bent...
May 12 // Sean Carey

Preview: Civilization World

If game development were a tech-tree, then unlocking strategy gaming (an early tech), social media, and e-commerce would allow for the creation of 2K Games and Firaxis' most recent incarnation of the Civilization series, Civi...
May 09 // Sean Carey

Juegos Rancheros - Independiente y Sabroso!

While the Lone Star State's capital continues to be a hotbed of MMO development, the games industry in Austin has grown well beyond the bounds of the house that Richard Garriott built. Independent developers have slowly been...
Mar 28 // Sean Carey

Review: Superbrothers: Sword & Sworcery EP

Trying to describe the experience of Superbrothers: Sword & Sworcery EP is a lot like the experience of playing the game itself. Depending on what angle you're looking at it from, you'll get an entirely different perspect...
Feb 09 // Sean Carey

Allegory of the Cave Story

Plato would have absolutely loathed video games. It seems crazy to one who has come to know and love the medium, but one of history's most venerated thinkers and teachers would stand proudly in the corner of Jack Thompson and...
Dec 20 // Sean Carey

Review: Civ V DLC: Spain/Incas

When you’re the developer of one of the largest timesinks in gaming history, what do you do to follow up on the release of your latest and greatest? Why, make it an even bigger life-swallower, of course. Firaxis seems t...
Nov 03 // Sean Carey

DtoidAustin NARPing it up for Austin ComicCon

After the blast we had at our last big get-together, we've been looking for another good opportunity to hook up and party since PAX Prime. djnealb obliged the crew with a great idea: why not use the upcoming Austin ComicCon...
Oct 08 // Sean Carey

An extended interview with Monaco's Andy Schatz

Trying to play Monaco at PAX, let alone talk to the developer at length, was a practical impossibility if you didn't have a lot of time on your hands. The small booth housing Andy Schatz's IGF-winning title and Chris Hecker's...
Oct 07 // Sean Carey

Monaco dev: press gives mainstream games a pass

As people who cover games, it's easy to get complacent in the roles of question-asker, judgement-maker, and opinion-haver. It's nice to have the tables turned and see how the people we talk about all the time feel about the w...
Oct 06 // Sean Carey

Monaco dev: successful indies are "obsessive workers"

Maybe it's because I live in a city with a sky-high number of hippies per capita, but my default image of indie developers has always been a slackerific one. I always envision short bouts of coding casually sandwiched in-betw...
Sep 29 // Sean Carey

Fantastic Arcade recap: so much cool, so few people

For a first year event, I was truly impressed with the scope and variety of gaming goodness on tap for the Fantastic Arcade that took place in Austin, TX last weekend. Connected to the well established and widely attended Fan...
Sep 18 // Sean Carey

Review: Shoot to Kill

I look forward to playing iPhone shooters about as much as I look forward to my first prostate exam, because I imagine they’re quite similar. There’s an awkwardly painful use of touch immediately followed by feeli...
Sep 18 // Sean Carey

Fantastic Arcade brings indie/XBLA showcase to Austin

I used to lament living in Texas as a fan of the games industry, but in recent years the gaming presence in Austin, TX has grown at a staggering pace. Long a hotbed of MMO development, the city is beginning to attract develop...
Sep 17 // Sean Carey

Review: Civilization V

In any medium, it’s an almost insurmountable challenge to produce a product that stands the test of time. The majority of bands fade into obscurity, movies are forgotten in the wake of the latest pretty face, and all bu...
Sep 15 // Sean Carey

Civ V multiplayer makes turn-based pick up the pace

I’ve always enjoyed the leisurely pace of turn-based strategy games like the Civilization series. Being an enthusiastic (if not overly competent) chess player for most of my life, I like being able to deliberate and mul...
Sep 12 // Sean Carey

PAX 10: Force Unleashed 2 now with 33% less leash

Poor Starkiller -- he’s got serious issues. First, he’s dead. Second, he’s now a clone. Third, he’s the latest in a long line of clones who have gone insane as the memories of the original Starkiller b...
Sep 11 // Sean Carey

PAX 10: LOTRO/DDO make free-to-play actually work

When talking about MMOs in the US, free has become a dirty word. Despite the fact that microtransaction driven business models have achieved a large degree of success in Korea and other Asian markets, the “F” word...
Sep 10 // Sean Carey

PAX 10: FireFall looks fab, frenzied, free-to-play

If you’re not familiar with Red 5 Studios, I can’t say that I blame you. FireFall is the first major project they’ve announced since they formed. That’s not to say that they’ve been idle -- the g...
Sep 05 // Sean Carey

PAX 10: Comic Jumper Impressions

Twisted Pixel is a development studio on the move. Less than two years ago, no-one knew who the hell they were. Then came The Maw in January of '09, and many people immediately took notice of the charm and clever design at pl...
Sep 01 // Sean Carey

DtoidAustin NARP: game on at Game Over

The Lone Star state can be a big lonely place without good people, good food, and good games to get you by. Thankfully, all of those things came together in August as Dtoiders from San Antonio, Dallas, and Austin made a Scott...
Aug 30 // Sean Carey

You keep using that word: "trial and error"

Words. They're like tiny nuggets of enriched uranium. They hold great power and potential energy, but they're also extremely fragile and unstable. When harnessed correctly, they can galvanize people behind a concept; when han...
Aug 14 // Sean Carey

Review: Star Wars: The Battle For Hoth

It’s a documented scientific fact that the fastest way to send a Star Wars fanboy into anaphylactic shock is to casually insinuate that The Empire Strikes Back is somehow not the best movie of the series. This is why it...
Aug 12 // Sean Carey

Diving deeper into Sid Meier's Civilization V

True hardcore devotees of the Civilization franchise are like long-time heroin addicts. They’ve got a need for a specific kind of fix, and they will do whatever it takes to get it. They also accept no substitutes; when ...
Jul 30 // Sean Carey

Review: Castlevania Puzzle: Encore of the Night

I clearly remember the sense of fascination and wonder I experienced the first time I scored a strategy guide for Metroid back in the late 80’s. Seeing all of Zebes laid out on the pages at once was a joy for me, and I ...
Jul 08 // Sean Carey

Review: The Red Star (iPhone)

Proof that Obama’s socialist agenda is progressing unchecked, a port of 2007’s under-exposed hardcore PS2 title The Red Star made its debut in the App Store this past month. Sourced from the graphic novel of th...
Jul 06 // Sean Carey

Pipe dreams: Real choice and consequences

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a w...
Jun 07 // Sean Carey

The HR Helper: How to fire a gamer

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as ...
May 19 // Sean Carey

Competitive online gaming still hasn't crawled out of the MUD

Modern competitive online multiplayer gaming is in many significant ways unrecognizable, when compared to its ancestors. In the 30+ years since the pre-internet days of its infancy, it has changed so dramatically that it a...
May 03 // Sean Carey

A little love for baby steps

Humans tend to perceive progression mostly in terms of notable milestones. As we age, we don't register the minute changes in our skin, our muscles, or our metabolism even though we see ourselves in great detail on a const...
Apr 14 // Sean Carey

All the world's a bonus stage

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a who...

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