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About
Some say he never sleeps and eats only gourmet amaretto cupcakes. Others claim he's a hyperactive optimist. To citizens of the Destructoid empire, though, he's Captain Starkey, Intergalactic Games Journalist.


Disclosure: In my undergrad at the University of Minnesota, I did do PR and event promotion for Microsoft. It does not and has not affected any of the pieces I have written, but it is something that you, as a reader, should know.
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4:00 PM on 04.17.2013

BioShock Infinite's problem is not violence

Last week, Jim and I were both on Destructoid’s new video series The Question. We took opposite positions of a question that seems to be tearing through a lot of the game world right now: “Is BioShock Infinite too...

Daniel Starkey

2:00 PM on 04.17.2013

Review: Age of Empires II HD Edition

Age of Empires is one of the older strategy game series. Before Supreme Commander, before Sins of a Solar Empire, before even StarCraft, there was Age of Empires. As a fan of planning and scheming, the series has been a stapl...

Daniel Starkey

4:30 PM on 03.29.2013

GDC: David Gaider talks about sex and privilege

Games like Mass Effect, Dragon Age, and others in the BioWare pantheon have always had some romantic subplots, but more recent games' naughty bits have frustrated some players. BioWare writer David Gaider has gone o...

Daniel Starkey

2:15 PM on 03.29.2013

GDC: Valve, virtual reality, and the Oculus Rift

Back in the day, everyone thought virtual reality was going to be the future of games. We made movies, TV shows, and even very bad early attempts to make head-mounted displays. All of those devices failed, and over time, VR d...

Daniel Starkey

3:15 PM on 03.28.2013

GDC: Brenda Romero resigns from IGDA over exotic dancers

Brenda Romero, one of the most experienced people in the gaming industry, has officially resigned from her position as an IGDA board member after learning about exotic female dancers at an officially sponsored party last nigh...

Daniel Starkey

2:00 PM on 03.27.2013

GDC: Voltron, T1000 major inspirations for Halo 4 enemies

If there's been on criticism of Halo over the years, it's the relative sameness of the experience. Earlier today during a discuss of the new enemy designs in Halo 4, Scott Warner of 343 industries mentioned that some of their main inspirations for the development of the Promethean units were highly advanced, amorphous foes.

Daniel Starkey

5:45 PM on 03.21.2013

We don't wait for games to not suck

A couple weeks ago, I posted my review of SimCity on ScrewAttack. I gave the game a 1/10, which is the lowest I've ever scored anything. That review sparked a surprising amount of controversy amongst one of my roommates who c...

Daniel Starkey

11:30 PM on 03.14.2013

Former BioWare CEO Greg Zeschuk is the Beer Jesus

I don’t think there is anyone who really doubts the legacy of BioWare, easily one of the most influential studios in interactive media. It came as somewhat of a surprise then, when the company’s founders Greg Zeschuk and Ray Muzyka left the company to pursue other interests -- beer and charity, respectively.

Daniel Starkey

2:00 PM on 03.06.2013

Review: Mass Effect 3 Citadel

It’s been a while—over seven years, in fact—since Mass Effect was first announced. At the time, it was being pitched as a classic 1970s sci-fi flick that you could play. Your decisions, they said, would have...

Daniel Starkey

4:45 PM on 03.04.2013

Social game with a conscience Half the Sky launches today

Within the past year or so, there's been a new crop of social games that, one might say, have a conscience. Their goal isn't so much taking your money as it is encouraging you to be an organ donor or convincing you to give mo...

Daniel Starkey

5:00 PM on 03.03.2013

Review: V-Moda Crossfade M-100

I realize that the percentage of our readers that are legitimately in the market for a $300 set of headphones is fairly small, and honestly if you don’t think dropping that much cheddar is ever worth it, then I probably...

Daniel Starkey

4:00 PM on 02.27.2013

I know what a game is

A lot of people have been running around attacking games like Proteus or The Walking Dead; claiming that they aren’t, in fact, games. Generally speaking these people spout off random things about requiring “win st...

Daniel Starkey

11:00 AM on 02.20.2013

Trends of this Generation: Digital distribution

Leading up the possible PlayStation 4 announcement on February 20, I've been looking into some paradigm shifts we've seen over the past generation. This is stuff that will likely be with us for a while; these are things that ...

Daniel Starkey

1:30 PM on 02.19.2013

Trends of this Generation: Gamification

Leading up the possible PlayStation 4 announcement on February 20, I've been looking into some paradigm shifts we've seen over the past generation. This is stuff that will likely be with us for a while; these are things that ...

Daniel Starkey

6:00 PM on 02.14.2013

Trends of this Generation: The Rise of eSports

Leading up the possible PlayStation 4 announcement on February 20, I've been looking into some paradigm shifts we've seen over the past generation. This is stuff that will likely be with us for a while; these are things that ...

Daniel Starkey

4:00 PM on 02.12.2013

Trends of this Generation: Consoles as media centers

Yesterday, I looked at one of the most recognizable shifts we've seen in the past few years: motion controls. In the next segment for this editorial miniseries, I want to address integrating a number of disparate services int...

Daniel Starkey