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Dec 10 // kona

Gamers Are from Mars, Players Are from Venus

You know, I fancy myself a pretty nice guy most of the time. I call my mom to tell her I love her all the time, and usually itís not even before I ask for another loan. I donate to local charities regularly. And I always make...
Nov 08 // kona

It's Uncanny.

A simple wooden door. I've lost count of how many times my gaming adventures have been halted by one of them. In my possession I hold an axe, a crowbar, and my trusty bazooka on my back. But none of these items that are su...
Oct 17 // kona

You Can Go Home Again. And Again and Again...

Press Start. Such a simple, innocuous command. A directive that lies at the beginning of any playerís journey into a game, that glorious moment when anticipation transforms into reality, and the analog rubber hits the digital...
Mar 12 // kona

A History of Violence

Something about that Jennifer Helper interview and the misogynerd flamefest that ensued bothered me. Not because she asked for a combat skip button in gamesóit's been experimented with before, and even Bioware offers a ďcomb...
Feb 22 // kona

Enjoying the Simple Things: 25 of My Favorite Gaming Tropes

Life is full of simple pleasures; those little fleeting moments that make you happy to be alive. Waking up to the smell of coffee in the morning, the thrill hitting all green lights when youíre running late, or the pleasant s...
Feb 17 // kona

Keep It Simple, Stupid.

On a particularly boring and nostalgic night this week I decided to pop in one of the greatest arcade games of all time: The Simpsons Arcade. In the midst of a litany of pithy catch-phrases and indiscriminate henchman whompin...
Jan 20 // kona

Shorter? Longer? Better? A Counter-counter Case for Shorter Games(Dubstep remix)

This is a blog in response to Altum Videtur's blog. which was in turn was a response to my blog here. Feel free to ignore this or even better, pull up a seat and grab a plate...theres enough gamer indignation for everyone! ...
Jan 19 // kona

Harder, Better, Faster: The Case for Shorter Games

Recently, Iíve been wrestling with a truth I dared not utter: I firmly believe that the industry would actually benefit from shorter games instead of longer ones. Iíve suspected it for quite some time, but whenever I got clo...
Dec 21 // kona

Hustle and Flow: Why Games Need to Keep it Moving

Heat came on TV the other day which meant much like Goodfellas and the Godfather, I had to stop whatever I was doing and watch it. Eventually, I get to THAT scene. Yeah, you know the one. Iíve seen this one scene a stupid amo...
Nov 24 // kona

Thanksgiving: Sega, the Little Multinational Corporation That Could

In the land before time (the early 90's to be exact), before the Xbox was a twinkle in Bill Gatesí eye and a Playstation sounded more like something you'd shove a screaming toddler into, there was a company named Sega that ma...
Nov 14 // kona

Love Thy Neighbor: The Need for Compassion in Games

They had us pinned down. Thereís so many bullets flying overhead that mere seconds of exposure meant certain death. There was blood in the water, and those sons of bitches could smell it. And thatís when I hear him: ďShit! Ií...
Nov 03 // kona

Dude, You Got RPG in My Peanut Butter

(old man Kona sits in a rocking chair next to a fireplace) Ya see kids, back in my day, you knew what a game was when you blew into it a few times and plugged it in. Platformers were platformers, beat-em-ups were beat-em-ups...
Oct 28 // kona

Look But Donít Touch: The Allure of What You Canít Have

This generation, its commonplace for people to own two or even all three current consoles. Years ago, this was far from the case. Gamers were forced to carefully weigh the pros and cons of each system and pick what would be t...
Oct 23 // kona

Online Passes: Death and Taxes

I've never been sure how to feel about online passes over the years. I've vacillated between being either staunchly against, or pretty indifferent about them. Sort of like your grandma in the game isle on your birthday. ("Hon...
Oct 22 // kona

Comfort Games: Chicken Soup for the Gamer's Soul

Comfort games, everyone has them. Regardless of how old they are, or how many times you've beat them, there's something about them that keeps bringing you back. Something that speaks to your identity as a gamer, and why you ...

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