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Mar 19 // PenguinFactory

More than a survivor: my take on Tomb Raider

"Why is this necessary?" It's a question that often gets asked whenever an older property is rebooted, and in today's troubled financial landscape it's often a question well worth asking as older film and game franchises a...
Mar 09 // PenguinFactory

Simcity and the review score problem

Review scores matter to gamers. Wars have been fought over them. I've been in the trenches with both hardcore Nintendo and Silent Hill fans through multiple sequels and a generation leap. I've seen things you people wouldn'...
Mar 08 // PenguinFactory

Worth the wait? Tropes vs Women in Games, episode 1

I missed the boat on becoming a backer for Anita Sarkeesian's Tropes vs Women in Games project, but having been introduced to Feminist Frequency through her Lego videos just prior to the announcement I was more than excited...
Mar 03 // PenguinFactory

The problems with video game writing and what we can do to help

Video games: the newest, hippest, fastest growing entertainment medium in the world. More profitable than movies, by some estimates. They're mainstream now, don't you know. Your grandparents are probably playing them. We've...
Feb 26 // PenguinFactory

Harvest Moon and the art of doing more with less

When I was a kid I had a fascination with games about unusual subjects. They were a lot more visible back then, before the mainstream started to converge on first person shooters and third person action games as the only vi...
Feb 22 // PenguinFactory

Gender, the PS4 conference and missing the point

A crisis is sweeping the game world! No, it's not booth babes or gross trailers or the looming spectre of fake geek girls this time, it's woman and Sony's PS4 conference, and the fact that there were none in it. The react...
Feb 21 // PenguinFactory

Has Sony learned from its past? My take on the PS4

In the immediate aftermath of Sony's PS4 conference the internet has been awash in opinion on every tiny detail of the event. You can get expert commentary from gaming journalists and business analysts from every corner of ...

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