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Community  Quickblog:
RatCasket . Aug 31
dtoid discussion has been awfully bitchy these past couple of days. knock it off. its just video games.
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Community  Long Blog:
RatCasket . Jul 14

Kerfuffle - Dev Diary 7/15

I started working on Kerfuffle in December of 2014. I created the original prototype in about 40 hours for Ludum Dare. Like a lot of Ludum Dare titles, I realized that I had something fun and wanted to expand upon it. For the...   0

Community  Long Blog:
RatCasket . Sep 30

Batman Arkham Asylum or: How I Learned to Stop Worrying and Love Level Design

Batman: Arkham Asylum was released five years ago and I finally got around to playing it. I never bothered because, at a glance, it looked really awful. The combat appeared slow, exploration seemed  limited, upgrad...   0




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