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Aug 03 // Andrew Kauz

Bastion and the value of intelligent difficulty (also hi)

Who's ready for a shortblog on Bastion and a bit of a fireside chat? I hope you are! Let me start with the chat part. The big theme? How's everyone doing? To be honest, life has been absolutely insane over the past few wee...
May 10 // Andrew Kauz

Threat Level Jerkface: How to Survive a Douchepocalypse

Today was what we might refer to as a "hot mess." Normally, we'll see a spam blog or two per day, and maybe a harmless failblog or two. Today, it was a perfect storm of fail. The fails piled up like a stack of dino droppin...
Apr 20 // Andrew Kauz

C blog cheat codes: Getting your opinion on the front page

Hey community writer people types! Itís time for another C blog cheat codes post. Looking to get some awesome writing done? Hereís a great place to look for that little bump thatíll get your writing from awesome to slightly...
Apr 11 // Andrew Kauz

How to donate to the Jonathan Holmes burglary fund

Hey everyone. We've received a few requests recently from people who wanted to donate something to Jonathan Holmes after hearing that his place had been broken in to and a bunch of awesome stuff had been stolen. No idea w...
Apr 02 // Andrew Kauz

Interviewing the interviewer: A silly chat with LawofThermalDynamics

Why the hell would someone want to interview a bunch of people all the time? Yeah, stupid question, but it's that question that led me here today to present this interview to you, which is pretty contradictory if you think ...
Mar 30 // Andrew Kauz

What's your favorite PC game?

Alienware has a cool community opportunity coming up for all of you -- something E3 related, if that gives you a good hint. So, how do you get involved? Great question. If you want to be a part of this, start off by writin...
Mar 28 // Andrew Kauz

C Blog cheat codes: How to do your first post

While your first blog at Destructoid isnít the best, most important blog youíll ever write here, itís close. A good first impression is key with the community here; take it from someone who didnít give a good first impressi...
Mar 25 // Andrew Kauz

State of the Cblogs Address from the new Big Boss

In the interest of your time and to save some tl;drs, Iíll start off today with a summary: Iím Andrew Kauz, and Iím your new Cblog Commander, Blog Boss, or whatever you want to call me. In any event, Iím taking over as the ...
Mar 30 // Andrew Kauz

Clear Eyes, Full Hearts, Can't Lose: A PAX East Blog

Yes, I'm using a football-related quote for my PAX East blog. But, at plenty of people have said in the past, it's extremely difficult to put your first PAX experience into words. At the same time, this was my first gaming ...
Feb 16 // Andrew Kauz

An ode to the videogame password, part 1: Icarus, Samus, and the musical penis

If you flip to the back of your average game manual, you might find a window into the past, hinting at simpler, more infuriating times. If you're lucky, your instruction manual might have a section of blank pages labeled "n...
Nov 23 // Andrew Kauz

Thoughts on death and immersion

Death is an inevitability in life and in games alike, and in both we try to prolong the time that we get to spend on Earth, on Mars, in Hell, or in some generic fantasy land. Whether it's life over or game over, we struggle...
Nov 09 // Andrew Kauz

Thank you for calling the Review Score Crisis Helpline

Thank you for calling the Review Score Crisis Helpline. For English, press 1. For Nerdrage, press 2. [happy music] You have reached the Review Score Crisis Helpline, your devoted friend in this time of crisis. This is the ...
Nov 03 // Andrew Kauz

Uncharted 2 and the burden of excellence

Much has been said about how much Uncharted 2 does right. The Destructoid review offers a ton of praise for the game, especially its ability to offer thrilling moment after thrilling moment, keeping your adrenaline pumping ...
Oct 29 // Andrew Kauz

Home Alone: The most difficult game ever created

OK, so maybe thatís a slight exaggeration. But take a short trip with me into the past. A Mega Man poster hangs on a young boyís largely undecorated walls, situated directly above a television to which an NES is connected....
Oct 23 // Andrew Kauz

A consuming power: The demon and the borderlands

Youíve been telling yourself to stay away from that latest gameplay video even as youíre clicking through the post and staring at the screen as the video buffers. The rise in your hype level is palpable as the sound thunder...
Oct 19 // Andrew Kauz

Toxic megacolon and other fresh status effects

For part one of this three-part status effect miniseries, head over to this post, Status effects are poisons that turn my silent heart to stone. For part 2, head over to Curse you, status effects, stop confusing my heart. ...
Oct 14 // Andrew Kauz

Curse you, status effects, stop confusing my heart

For part one of this three-part status effect miniseries, head over to this post, Status effects are poisons that turn my silent heart to stone The nightmare continues. What, you thought that it was over? Unfortunately, th...
Oct 12 // Andrew Kauz

Status effects are poisons that turn my silent heart to stone

If youíve played an RPG, be it a JRPG, western RPG, Korean RPG, or ZuluRPG, youíre familiar with the bane of the item-haterís existence: the status effect. With the power to turn a potential victory into a crushing defeat i...
Oct 07 // Andrew Kauz

Can games transcend good and evil?

Heroes and villains have been a staple in gaming since its inception. Of course, this is the same in any storytelling medium, as prototypical stories must contain conflict, and the most direct way to fashion conflict is to ...
Oct 05 // Andrew Kauz

Hit the deck! Setup and collection blog incoming!

Welcome, friends, welcome. Step into my world. As some of you swell forum-dwellers might already know, I recently moved into a new apartment, where I make my bed below what can only be described as either an elephant or a hu...
Oct 02 // Andrew Kauz

Nothing is sacred: We wonít let you go alone, but we have made a tragic decision

This is based somewhat on the album Mercy Falls by Seventh Wonder His birth was so many years ago that few among us remember it. It was one of little fanfare; many others were born around the same time and often received m...
Sep 28 // Andrew Kauz

How Destructoid single-handedly changed my motherís opinion of gaming

I started playing videogames at a very young age Ė a time when gaming was largely viewed as a hobby for children. This was the prevalent belief in my household as well. As my brother moved on to more adult pursuits like che...
Sep 24 // Andrew Kauz

Stories from the Past: Tobal 2, Tomba! 2 and console double-vision

[We tend to forget that every person will experience a game in a different way. Weíre all unique people with unique pasts, after all. It was this consideration that bred the idea for this series. Like the name suggests, Iím...
Sep 23 // Andrew Kauz

The fall of the titans part 3: What once was shall be again

They say that you canít keep a good game company down. Actually, I donít know if anyone really says that, but the fact of the matter is that it supports my topic for today, so letís just go with it. There are plenty of gam...
Sep 18 // Andrew Kauz

Why Tecmo Super Bowl is the greatest sports game of all time

My recent acquisition of a SNES and Tecmo Super Bowl III: Final Edition has taught me a very important lesson about the world. Coupled with the reminder of my dissatisfaction with Madden NFL 10, Iíve come to realize that Ií...
Sep 07 // Andrew Kauz

The fall of the titans: Sega died so that we might dream of the future

Itís more than a little ironic that Segaís death as a hardware developer came not after one of its terrible consoles or console expansions, but after what is perhaps its greatest console ever: one that could spawn an entire...
Sep 01 // Andrew Kauz

The fall of the titans: Why do the giants of gaming die?

The landscape of gaming companies is vastly different than it was ten years ago. Then, it was a world ruled by names like Acclaim, Hudson Soft, and Interplay. These companies were titans in the industry, seemingly too large...
Aug 30 // Andrew Kauz

Stories from the Past: Diablo and the Dark Ride

[We tend to forget that every person will experience a game in a different way. Weíre all unique people with unique pasts, after all. It was this consideration that bred the idea for this series. Like the name suggests, Iím...
Aug 25 // Andrew Kauz

Why I love Destructoid: me too me too edition

So, I normally hate these sorts of things, and despite feeling really bad for the recappers (and the fact that the time for these is pretty much over), I'd like to offer a few thoughts as someone who is relatively new here,...

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