Quantcast
Destructoid

DestructoidJapanatorTomopopFlixist





    New     trending       featured       controversial       weirdest       by author       freebies       |       following

Blogs followed by Tyler Berg


"Not my kind of game" or something about critical acclaim

I started noticing something about two or three years ago, when «clearly not for everyone» games started to get noticed along with many other independent games. Every time a game like Dear Esthe...   more



Gamedesign through gamer’s eyes: Detached, indifferent

To get more people interested, games now use focus testing, insert hints into hints, show the way even in the most linear levels, set very short term objectives to the player. Yet, with all this...   more

Gamedesign through gamer’s eyes: Detached, indifferent


Elrond same

An old rewrite of Nine Inch Nails' "Every Day Is Exactly the Same" lyrics I made about 3-4 years ago, while tired of overly samey games released back then. Just silly stuff, nothing special. I b...   more

Elrond same


Secret of digital distribution

Today i saw this interesting . It really confused me, because i knew those languages were previously available in both Skyrim and its DLCs. Turns out, they were. In locally sold retail copies of ...   more

Secret of digital distribution


Nintendon't land

I was born in the Ukrainian SSR in 1985. My first contact with video games was in about 87 or 88 with some weird light gun and joystick thing, which we would connect to the old soviet CRT TV and...   more

Nintendon't land


It seems Steam supports questionable pricing policies

Several years ago Steam did a very clever decision to support several distinct regions by allowing publishers and developers set specific pricing for those regions and also allowed them to set sp...   more

It seems Steam supports questionable pricing policies


Two simple hints about Greenlight from a concerned gamer

I'm one of those people, who check all the games on Steam Greenlight when they can. There's always a chance to stumble upon some really cool game you might like or a project which you might not...   more

Two simple hints about Greenlight from a concerned gamer


Use more lube and stop whining

Recently Resident Evil 6 got released on PC, and I, with my undying (or probably, currently, undead) love for the series since 1996, couldn't pass it, despite the mixed, at best, reactions to t...   more

Use more lube and stop whining


Gamedesign through gamer’s eyes: Fuck Earth

() How many times have we saved planets, worlds, universes and all of their inhabitants, or watched them die, when something goes wrong? You’d think, we will get so used to it, we shouldn’t ev...   more

Gamedesign through gamer’s eyes: Fuck Earth


Dear Dan. Talking with Dan Pinchbeck. Part 4

It’s time for the final part of the super long and exciting talk with Dan Pinchbeck. As promised, we talk about CryEngine, pros and cons of making two games at once, my dream design idea, «...   more

Dear Dan. Talking with Dan Pinchbeck. Part 4


How Gearbox knows Jack (and forgets Duke)

() This may sound strange at first, but Handsome Jack from Borderlands 2 and Duke Nukem from his latest Forever game have much more in common, than it first seems. However, Jack has something,...   more

How Gearbox knows Jack (and forgets Duke)


Hitman Emotion

() So, IO decided to do a . Something, that i didn't get was the reasoning behind the thing that happens int hat spoiler - it was necessary "to bring emotion to a character like 47". Now, i st...   more

Hitman Emotion


Gamedesign through gamer's eyes: Forced "cinematic" experience

I have noticed this thing a lot, but recent Max Payne 3 became the last straw and I can't stay silent about this issue anymore. I don't understand, why exactly so many developers force their...   more

Gamedesign through gamer's eyes: Forced


Dear Dan. Talking with Dan Pinchbeck. Part 3

And a week after, here’s a new part of , the creative director of . This time, we’re going to talk a bit more about the two new projects of the studio, Amnesia: A Machine for Pigs and Every...   more

Dear Dan. Talking with Dan Pinchbeck. Part 3


Dear Dan. Talking with Dan Pinchbeck. Part 2

And now, the second part of my talk with Dan Pinchbeck. We talk about the game pricing, strange «price per hour» concept in game pricing, influence of indie bundles and steam on game sales,...   more

Dear Dan. Talking with Dan Pinchbeck. Part 2


Dear Dan. Talking with Dan Pinchbeck. Part 1

After wondering for a bit on why won’t a finally buy a webcam and start trying to interview different game developers I made the only right decision — bought a webcam and tried to interview...   more

Dear Dan. Talking with Dan Pinchbeck. Part 1


Once again enter the world of survival horror

Survival horror is dead. As a Capcom invented moniker, as a Capcom influenced control scheme and game structure. Probably, even as a major mainstream game genre (well, action-adventure subgenre...   more

Once again enter the world of survival horror


Bioshock is an OK FPS

So, BioShock was, apparently, a very big thing. And i still don't get why exactly was that. Now, don't get me wrong, BioShock was a rather good, if frustrating at times, FPS "with a twist". It ...   more

Bioshock is an OK FPS


An art gallery

Recently, there was a lot of talk about the art games, the "nongames", mostly because of the release of two highly different "art games": Dear Esther and Journey. I heard lots of different opin...   more

An art gallery


ME3: Selling endings

Now, there's a lot of controversy around the ME3 ending. You probably know this even if you didn't know the series existed (if there's anyone out there who would fit this description). However,...   more

ME3: Selling endings


Are you chief Irons?

i should've done earlier.   more

Are you chief Irons?


Why Silent Hill doesn't need "mythology"

Since its release in '99, Silent Hill inspired people to form communities around the series, to talk and wonder about the secrets of that mysterious foggy city. In 2001 i got into internet for ...   more

Why Silent Hill doesn't need


Xenophilia: Illegal childhood

Think of any great videogame released 1980-2000. Yep, that game is great. And you know what? I never had a legal copy of it. You see, there were none in Ukraine. And in, pretty much, any post-s...   more

Xenophilia: Illegal childhood


Gamedesign through gamer's eyes: Jump dammit!

Welcome to the world of acrobatic action adventure and platforming games of the last 10 years, baby. Original Prince of Persia was released in 1989 and instantly became a template for new p...   more

Gamedesign through gamer's eyes: Jump dammit!


4A Games interview on Games Day

During the recent video game expo, a small expo in Kyiv, Ukraine, we, at , had a chance to speak with , 4A Games. Creative director of 4A games - Andrew Prokhorov aka PROF, senior game designe...   more

4A Games interview on Games Day


Gearbox and Belarus...

...probably have nothing in common. But as soon as i've seen the statue of Marcus in Borderlands 2 preview screenshots, i thought of Lyapis Trubetskoy (ska-punkish band from Belarus) record and...   more

Gearbox and Belarus...


East vs. West: Saving Capcom

"Whoa, whoa there," - i hear you say (real reactions may vary), - "why would Capcom need any kind of "saving" - they're doing fine!" Well, no. They are not. And their problem is a problem of ho...   more

East vs. West: Saving Capcom


Gamer eyes, eh?

Remember someone was hoping to sell to Sony? Well, here's my vision of one of them. I had to start doing something with Gmod, why would i have it otherwise, right?   more

Gamer eyes, eh?


Relashionship, in my videogame?

I have fond memories of playing Baldur's Gate 2. It was a great RPG, with an interesting story that, among other things, used relationship you could have with one of your companions as a story ...   more

Relashionship, in my videogame?


2010 Sucked: A year of disappointments

As a cautious optimist, it's hard for me to say that it truly sucked to be a gamer in 2010. The year had a lot of cool stuff going and great game releases. But what i can say is that it was pro...   more

2010 Sucked: A year of disappointments





Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more