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Blogs followed by Twisted Jenius


End of Steam Greenlight?

It has been over a year since Gabe Newell, the founder of Valve, first began expressing his desire to phase out the Steam Greenlight system, and now it might be happening. At the time of this writing, the latest batch of...   more

End of Steam Greenlight?


Odds and Ends and Moving Plants

The game that we are in the process of developing, Reptile Zoo: The Sinister Mutation, contains quite a few art assets. This is an entire environment that must be populated with scenery, terrains, objects, foliage, building...   more

Odds and Ends and Moving Plants


Prominent Structures

Our upcoming horror game Reptile Zoo: The Sinister Mutation relies very heavily on its environment to provide the necessary creepy and disturbing feeling that we're going for. There are going to be a few distinctive "showpi...   more

Prominent Structures


Update & First Screen Shots

Lately we've been focusing a bit more on the environments of our upcoming game Reptile Zoo: The Sinister Mutation. We've made a lot of progress in creating various textures for some of the environments, as well as doing a ...   more

Update & First Screen Shots


Reptile Zoo and Creating the Creature

Work on our latest video game project, Reptile Zoo: The Sinister Mutation, continues to move forward. This week we completed mapping out the details of our strategy for implementing the A.I. Planning it all out thoroughly ...   more

Reptile Zoo and Creating the Creature


Reptile Zoo and Making the Hunter Hunt-

[font=Arial][/font] Reptile Zoo: The Sinister Mutation  has continued to progress. This week we created some new marketing material, did some more work on the main creature model and came up with a more concise plan for how ...   more

Reptile Zoo and Making the Hunter Hunt-


New Game: Reptile Zoo

Reptile Zoo: The Sinister Mutation is the latest video game project that we have been working on here at Twisted Jenius. It's a 3D, first-person horror game that we are developing using the Unity 3D engine. The overall goal...   more

New Game: Reptile Zoo


Indie Game Magazine (IGM) charging developers to review their games?

Earlier this week I sent out a round of emails to various indie game sites about an update to my game (Twisty's Asylum Escapades).  One of the responses that I got was from indiegamemag.com. I must admit that I was a bit surp...   more

Indie Game Magazine (IGM) charging developers to review their games?


Enemy design part 2

All of the human characters in the game are sort of exaggerated caricatures of real types of people and I thought about each character's individual body type when I was designing their attacks and how they would move. For ins...   more

Enemy design part 2


Enemy design part 1

Having asylum staff as the enemies seemed like an obvious choice since the game is about trying to escape an asylum. This basic decision was very intuitive, but a lot of thought went into the details of the enemies themselves...   more

Enemy design part 1


Strange Premises

I really like villains and particularly villainous protagonists. This idea was central to the creation of Twisty's Asylum Escapades. One of mankind's oldest basic types of stories is that of a hero going down into a dark plac...   more

Strange Premises


The Technology

I've learned to hate my game engine. Struggling with the technology has been by far the single most time consuming element of developing Twisty's Asylum Escapades. Of course it didn't help that we had quite a lot to learn abo...   more

The Technology


Marketing FTW

Giving the game away for free might be the best way to make it successful. There were several factors that led us to this conclusion. The first was the fact that we had absolutely no idea how this game would actually turn out...   more

Marketing FTW


Preliminary Level Design

My elementary school became the inspiration for the insane asylum. Before we could really begin designing the specifics of the game, we needed a basic layout, a blueprint to work off of and I decided that the simple yet expan...   more

Preliminary Level Design


Decision to make a game part 3, Creative Concept

We decided that a brain in a straitjacket should be the subject of our game. This decision was pretty simple because that character was already the mascot of our website. Twisted Jenius was the name that we had originally dec...   more

Decision to make a game part 3, Creative Concept


Decision to make a game part 2, Personal Background

I'm an indie game developer. I can say that because I helped to develop a video game. It's publicly available now and you can download it for free. I was one of two people who worked on the project. Although I had to wear mul...   more

Decision to make a game part 2, Personal Background


Decision to make a game part 1, Initial Parameters

"To create a 3D action game, fully featured with combat, puzzle elements and progression." This was the goal that we began with when we decided to make our first video game. We wanted to use this as a learning experience, to ...   more

Decision to make a game part 1, Initial Parameters





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