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Twisted Jenius . Sep 01

Let there be light!

Let there be light!   God's lucky, all he had to do is wave his tentacled arm to magically create light. We game developers have to go through our levels, methodically placing light sources and tweak numerous settings i...   0

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Twisted Jenius . Aug 26

There's More Twisty to Come

For the last couple of months we've been working on remastering our first indie game, Twisty's Asylum Escapades. This is a fairly sizable update, as we are remaking and improving large portions of the game, including almost a...   0

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Twisted Jenius . Jan 19

New Reptile Zoo Trailer!

Here is the new video game trailer for our upcoming horror game Reptile Zoo: The Sinister Mutation that we have been developing. Just the trailer itself took a lot of work and I'm very happy with how it came out, but in...   0

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Twisted Jenius . Dec 08

Behind the Scenes with: The Turtle!

There will be a number of creepy critters featured in the upcoming horror game Reptile Zoo: The Sinister Mutation, that we are now developing. Today I'd like to introduce you to one of the residents of Reptile Zoo; The ...   0

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Twisted Jenius . Oct 16

Reptile Zoo Lore

Here's a bit of semi-official back story or "lore" for the video game that we are currently developing, Reptile Zoo: The Sinister Mutation. The text below should be read as sort of a parody of a brochure or website or o...   0

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Twisted Jenius . Sep 23

End of Steam Greenlight?

It has been over a year since Gabe Newell, the founder of Valve, first began expressing his desire to phase out the Steam Greenlight system, and now it might be happening. At the time of this writing, the latest batch of...   0

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Twisted Jenius . Aug 26

Odds and Ends and Moving Plants

The game that we are in the process of developing, Reptile Zoo: The Sinister Mutation, contains quite a few art assets. This is an entire environment that must be populated with scenery, terrains, objects, foliage, building...   0

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Twisted Jenius . Jul 25

Prominent Structures

Our upcoming horror game Reptile Zoo: The Sinister Mutation relies very heavily on its environment to provide the necessary creepy and disturbing feeling that we're going for. There are going to be a few distinctive "showpi...   0

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Twisted Jenius . Jul 09

Update & First Screen Shots

Lately we've been focusing a bit more on the environments of our upcoming game Reptile Zoo: The Sinister Mutation. We've made a lot of progress in creating various textures for some of the environments, as well as doing a ...   0

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Twisted Jenius . Jun 04

Reptile Zoo and Creating the Creature

Work on our latest video game project, Reptile Zoo: The Sinister Mutation, continues to move forward. This week we completed mapping out the details of our strategy for implementing the A.I. Planning it all out thoroughly ...   0

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Twisted Jenius . May 28

Reptile Zoo and Making the Hunter Hunt-

[font=Arial][/font] Reptile Zoo: The Sinister Mutation  has continued to progress. This week we created some new marketing material, did some more work on the main creature model and came up with a more concise plan for how ...   0

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Twisted Jenius . May 21

New Game: Reptile Zoo

Reptile Zoo: The Sinister Mutation is the latest video game project that we have been working on here at Twisted Jenius. It's a 3D, first-person horror game that we are developing using the Unity 3D engine. The overall goal...   0

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Twisted Jenius . Nov 25

Indie Game Magazine (IGM) charging developers to review their games?

Earlier this week I sent out a round of emails to various indie game sites about an update to my game (Twisty's Asylum Escapades).  One of the responses that I got was from indiegamemag.com. I must admit that I was a bit surp...   0

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Twisted Jenius . Apr 15

Enemy design part 2

All of the human characters in the game are sort of exaggerated caricatures of real types of people and I thought about each character's individual body type when I was designing their attacks and how they would move. For ins...   0

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Twisted Jenius . Mar 22

Enemy design part 1

Having asylum staff as the enemies seemed like an obvious choice since the game is about trying to escape an asylum. This basic decision was very intuitive, but a lot of thought went into the details of the enemies themselves...   0

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Twisted Jenius . Mar 09

Strange Premises

I really like villains and particularly villainous protagonists. This idea was central to the creation of Twisty's Asylum Escapades. One of mankind's oldest basic types of stories is that of a hero going down into a dark plac...   0

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Twisted Jenius . Mar 08

The Technology

I've learned to hate my game engine. Struggling with the technology has been by far the single most time consuming element of developing Twisty's Asylum Escapades. Of course it didn't help that we had quite a lot to learn abo...   0

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Twisted Jenius . Mar 07

Marketing FTW

Giving the game away for free might be the best way to make it successful. There were several factors that led us to this conclusion. The first was the fact that we had absolutely no idea how this game would actually turn out...   0

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Twisted Jenius . Mar 06

Preliminary Level Design

My elementary school became the inspiration for the insane asylum. Before we could really begin designing the specifics of the game, we needed a basic layout, a blueprint to work off of and I decided that the simple yet expan...   0

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Twisted Jenius . Mar 05

Decision to make a game part 3, Creative Concept

We decided that a brain in a straitjacket should be the subject of our game. This decision was pretty simple because that character was already the mascot of our website. Twisted Jenius was the name that we had originally dec...   0

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Twisted Jenius . Mar 04

Decision to make a game part 2, Personal Background

I'm an indie game developer. I can say that because I helped to develop a video game. It's publicly available now and you can download it for free. I was one of two people who worked on the project. Although I had to wear mul...   0

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Twisted Jenius . Mar 04

Decision to make a game part 1, Initial Parameters

"To create a 3D action game, fully featured with combat, puzzle elements and progression." This was the goal that we began with when we decided to make our first video game. We wanted to use this as a learning experience, to ...   0




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