Quantcast
Destructoid

DestructoidJapanatorTomopopFlixist





    New     trending       featured       controversial       weirdest       by author       freebies       |       following

Blogs followed by Kenneth Cummings


Should Anyone Buy Anything on Day One Anymore?

The industry is obsessed with day-one purchases. Publishers love pushing the idea that you should pay a large amount of money on software - often times without the possibility of a refund - about...   more

Should Anyone Buy Anything on Day One Anymore?


Make fun of Ubisoft all you want, they've already won.

Ubisoft's been the centre of attention the past couple of weeks, mostly because of their general incompetence and terrible business practices. In light of the recent debacle, in which Ubisoft ma...   more

Make fun of Ubisoft all you want, they've already won.


I'm tired of being the chosen one, can I be someone else?

Why am I always the chosen one? In so many games, the entire world revolves me, the grandest and most perfect of all heroes sent from on high, pre-ordained by the gods to fulfil the ancient proph...   more

I'm tired of being the chosen one, can I be someone else?


Six Simple Features from Steam that Consoles Need to Implement

Let's not beat around the bush here: Steam is great. It's a fantastic platform full of great features. Though I'm primarily a PC gamer, I do occasionally like to play on consoles as well. When I ...   more

Six Simple Features from Steam that Consoles Need to Implement


Dark Souls and Morality: A Community of Assholes and Comrades

is a game renowned for its innovative-and perhaps, controversial-multiplayer elements. Whether you think it's seamless or intrusive, it certainly shouldn't be ignored. The overwhelming odds and ...   more

Dark Souls and Morality: A Community of Assholes and Comrades


Ken's (Totally On-Time) Top Ten Games of 2013

I wanted to start off by saying this year was a good one for gaming, but in all fairness, we had a shit ton of really shitty games. From to , we've had some bad ones. 2013 was a year that gave u...   more

Ken's (Totally On-Time) Top Ten Games of 2013


Nine Reasons You Should Be Playing Metal Gear Rising: Revengance

  more



All That Remains Review: A Roller Coaster of Feels

All together, the first season of the is easily one of my favourite games ever made. As such, I have high expectations of season two. Avoiding all of the coverage of the game up to today, I plun...   more

All That Remains Review: A Roller Coaster of Feels


The Feel of a Character Class: Why We Need More Gunzerkers in Games

Having recently gotten back into , I decided to create a new character, this time playing as the Gunzerker class, Salvador. For those unfamiliar with the franchise, he's basically the tank. Howev...   more

The Feel of a Character Class: Why We Need More Gunzerkers in Games


Ken's Top Ten: Beards in Gaming History

Video game technology has come a long way. We've gone from pointy boobs to round ones. It's taken us from polygonal hands to fully-modelled fingers. Most importantly however, we've seen a great v...   more

Ken's Top Ten: Beards in Gaming History


Rockstar, Your Mission System is Broken

I love . I really do. I've spent a lot of time with it, and I love what Rockstar has set out to do. Sadly, they're also ruining it. The mission system is becoming progressively more broken with e...   more

Rockstar, Your Mission System is Broken


Why It Sucks: A Plot Analysis of Heavy Rain

With receiving a very mixed reception, I think it's a good idea to go back and pick apart David Cage's previous work, . It's a game with which I'm all too familiar. Having earned the platinum tr...   more

Why It Sucks: A Plot Analysis of Heavy Rain


Divekick Review: Simple, yet Effective

Given the amount of exposure I've had to , it seems inevitable that I would have bought it. What I wasn't sure of though, was whether or not I'd like it. Despite my salt and fighting game ineptit...   more

Divekick Review: Simple, yet Effective


An Essay on Interactivity: Are Cutscenes a Crutch?

Games are an interactive medium. It's a medium defined by how you interact with it, and still games regularly employ periods of non-interactive entertainment akin to movies, commonly referred to ...   more

An Essay on Interactivity: Are Cutscenes a Crutch?


Morality and The Last of Us

The released recently and has since garnered critical acclaim, earning perfect scores from critics across the board. One thing the game really nails is its storytelling, which I've . Specificall...   more

Morality and The Last of Us


Always Offline: How the Gaming Industry is Short-Sighted

Gaming has changed. It's no longer about art, expression, or fun. Games development, and its consumption of our cash, has become a well-oiled machine. Gaming has changed. ID tag gamers play ID ta...   more

Always Offline: How the Gaming Industry is Short-Sighted


Xbox One Impressions: Underwhelming Innovation

It's been hyped for a while now. After a slew of bad press and worse public reception management, the Xbox reveal is or was Microsoft's chance to win consumers over to their side. There's still E...   more

Xbox One Impressions: Underwhelming Innovation


Blade Wolf Review: Teaching a New Dog Old Tricks

It is said, all dogs have their day. The DLC released yesterday, and as a fan of the franchise, I felt obligated to buy it and share my opinions on it. Much like the DLC, most of the content h...   more

Blade Wolf Review: Teaching a New Dog Old Tricks


Jetstream Review: Recycled Ridiculousness

The DLC for released today, and I had a fair bit of fun with it. Of course, like the DLC for , that may be because the core gameplay experience is incredibly satisfying, and not because it bri...   more

Jetstream Review: Recycled Ridiculousness


Always Online is Not the Future

Recently, as many already know, Adam Orth made a complete Orth of himself and Microsoft with his "deal with it" Tweet, saying that electronics are completely useless unless they have an Internet ...   more

Always Online is Not the Future


The Dark Side of DLC

Downloadable content is sort of a double-edged sword. On the one hand, we get things like the . On the other hand, we also get stuck with things like Horse Armour. Whilst it can be used as a mean...   more

The Dark Side of DLC


How The Walking Dead Succeeds Where Heavy Rain Failed

For me, was a botched attempt at real emotional storytelling. It's mindless inane plot, coupled with its abysmally bad voice acting undermined its sensationalist attempts at tugging at heartstri...   more

How The Walking Dead Succeeds Where Heavy Rain Failed





Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more