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Jan 13 // Om Nom On Souls

The Anthology Format

So here's the deal, Games should succeed on their own merits, separate from those of other media. This is what I hear from most people who want to see games grow "as an industry." They tend to talk in grand terms about what ...
Oct 04 // Nathsies

A goodbye of sorts

Itís hard writing that but, well, itís not true! Iíll still be around! Youíve probably noticed Iíve neglected this silly olí bloggins for a good while (bloody Ďell Nathan) and thatís Ďcos a lot of stuff has been happen haps...
Jul 04 // Nathsies

KILLER LOOKS - My free film criticism eBook on American Psycho

Happy Independence Day! From the country that used to own America! Around a very long time ago I thought it would be fun to write a book about Blade Runner. Soon after, I thought it would be equally fun to do the same thin...
Jun 08 // Nathsies

Gunpoint Review

Oh, my, I'm back. Oh look at that. I'm not dead! After all my exams. I'm alive. Nice. Okay. See you all in three years! Actually, let's talk about Gunpoint. Blimey. Okay so I wrote about Gunpoint around five of your Eart...
Apr 11 // Nathsies

Read my free tragicomedy novel. And stuff.

Trimalchio is a tragicomedy, which is neither tragic nor omedy, about a young playwright drafted in to adapt The Great Gatsby. While dodging visions of a mysterious past he finds himself slowly sinking into the mind of F Sc...
Mar 23 // Nathsies

Wrote another free book about video-games

YES THIS IS WHAT I DO WHEN I GET BORED. I've released three books on video-games thus far as part of my Up, Down, Left, Right series. Volume Four is more about video-game communities than video-games themselves, though it ...
Mar 16 // Nathsies

What's in a name?: Some thoughts on player character design and 'names'

O, be some other name! What's in a name? that which we call a rose By any other name would smell as sweet I throw a grenade and watch it slowly tumble behind the concrete block. I reload my pistol as the lens flare blin...
Mar 09 // Nathsies

Weapon of Choice: BioShock's Wrench

When people talk about weapons having 'weight' in video-games I always think of BioShock's wrench. From the minute Atlas said with his Irish†laden†lips "Pick up a crowbar or something."†I knew that there was something afoot...
Mar 02 // Nathsies

Weapon of Choice: Half-Life 2's Shotgun

Video-games are too obsessed with weaponry. I understand guns give that 'instant feedback' which is utterly crucial to†tactile†experiences but interactivity for a good amount of time has always resided in the tunnel vision ...
Feb 17 // Nathsies


I have a few books coming out very soon (one on video-games, another on American Psycho, my first proper novel and a poetry compilation) so I'm very short on time at the moment. I'm here to say that I've now happily joined th...
Jan 04 // Nathsies

Why I've not been around so much.

Thereís a reason I havenít posted much not so often, or not at all, in the last few months and itís down to a singular reason. This reason has sucked up more time than anything. I fully expect my impending exams to do the sam...
Dec 05 // Nathsies

VGAs: Done right?

Note: Yes, I disappeared for a millennium. Yes, I am back. Yes, things are hectic but hello! About roughly one billion years ago I wrote one of the very first 'Game Critique Corners' on†Assassin's Creed Brotherhood. Forgiv...
Sep 12 // Nathsies

I'm Okay With No More Half-Life

A note: I'm terribly sorry. Truly I am. I'm juggling a lot in the air right now and I've decided to cut off regular gamey type stuff like this. All of this will be irregular postings on whatever I want. For now I'm moving ove...
Aug 16 // Nathsies

An update

Not dead. Writing books. Maybe a gaming essay this weekend. I know I promised to write every week. Many sorries. Busy busy with university applications. x Nathan
Jul 22 // Nathsies

Spelunky: The art of death

I sprint and land in spikes. The familiar screen stretches out once more. I am dead. Try again? Video-games since their very inception have championed ridiculous ideas around death. The near immortality guaranteed by a 'res...
Jun 25 // Nathsies

My free eBook on Blade Runner is now available

Itís available here to read in PDF (for now). 30 years ago Ridley Scott changed the world. I genuinely believe Blade Runner was a watershed moment in cinema history and I have absolutely no experience in dissecting and the...
Jun 22 // Om Nom On Souls

How Bioware Broke EA

So here's the deal, I saw a particularly shocking piece of industry news today, so shocking in fact that it jolted me into writing for the second time in a week. Truly groundbreaking stuff. There also appears to be a blog be...
Jun 18 // Om Nom On Souls

Waaaay Back When: Splinter Cell Conviction and Series Evolution

So here's the deal, It's been a full nine months since I last posted here, and a solid year and a half since I wrote with anything resembling regularity, and you know what? I've had just about enough. Yes, the lethargy ends ...
Jun 09 // Nathsies

Watch_Dogs: The greatest missed opportunity of all time?

It's been a good, long while since a video-game truly excited me.†Portal 2 maybe? I've been enthralled by video-games for so long, and perhaps it's fatigue, but at one point last year I just could not be bothered. E3 this y...
Jun 02 // Nathsies

Journey: Engineering Relationships

Spoilers It was an odd sensation to find myself inside the real of writing once more. For the past month or so I have devoted my life to endless revision, endless tweaking of my learning and endless devouring of poor-grade...
Apr 15 // Nathsies


As youíve probably noticed, thereís been a distinct lack of content recently. This was a pretty hard decision for me to come to, but itís one that I need to take. For the next month and a half Iíll be thrown into the hardest...
Mar 11 // Nathsies

Kara: There's a reason I gave up

Video in question. "We can take away several important points from this demonstration. First: all the footage originates in real-time on a PlayStation 3. None of the video is pre-rendered like traditional CG cutscenes. Qua...
Mar 03 // Nathsies

Far Cry 3: Oh for crying out loud

Note: This is a minute by minute analysis of this video. 0:02 The GUI looks way too intrusive. The selling point of Far Cry 2, above everything else, was utter immersion. 0:03 I really donít need to comment on the player ...
Feb 25 // Nathsies

Gunpoint: Consequences

Iíve followed Tom Francisí†Gunpoint since the humble beginning. Iíve played it from its earliest build up until the latest test version and, quite frankly, I think thereís something magical about it. Itís indie, incredible ...
Feb 19 // Nathsies

Twisted Metal: Jaffegate High budget titles like Mass Effect and Assassinís Creed and indies like Bastion and Braid are a...
Feb 11 // Nathsies

Alan Wake: The revolution will not be televised

I was honestly surprised by Alan Wake. I wasnít expecting to like the game, hell, on paper I should have despised it. A game about a guy who loses his girlfriend (sigh pre-determÖ do I need to go on?), Ďcinematicí and Ďepis...
Feb 04 // Nathsies

Half-Life 2: Nothing more, nothing less

Half-Life 2†is still one of the true Ďexperiencesí of my life. It matters more to me than youÖ probably. If it matters even more†to you then do not hesitate to throw this article out of the window. Thatís physically impossi...
Jan 30 // Nathsies

The Binding of Isaac: Relentlessly unforgiving

Itís three-AM in the morning on some stupid school night. Iím taping keys, huddling my knees close to my chest with tissues up my nose. Iím sick. The snots and coughs of the night all captured in little bits of tissue paper...
Jan 21 // Nathsies

Mass Effect 3: The fear

Itís been a while. I know. Iíve probably had the busiest time of my life and itís about to get even busier. Does this mean Blogossus is dead? Absolutely not.†Iím back in the groove, back in the saddleÖ parallel phrasing! I ...
Dec 24 // Nathsies

Up, Down, Left, Right - Volume Three released

Read it here in .PDF My new book on video-game journalism has been released. Enjoy it ^. And, finally, ends over a month of my life of tireless work and research. When the project to get some Guest chapters into the Volume...

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