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The Anthology Format

So here's the deal, Games should succeed on their own merits, separate from those of other media. This is what I hear from most people who want to see games grow "as an industry." They tend to t...   more

The Anthology Format


A goodbye of sorts

Itís hard writing that but, well, itís not true! Iíll still be around! Youíve probably noticed Iíve neglected this silly olí bloggins for a good while (bloody Ďell Nathan) and thatís Ďcos a lot...   more

A goodbye of sorts


KILLER LOOKS - My free film criticism eBook on American Psycho

Happy Independence Day! From the country that used to own America! Around a very long time ago I thought it would be fun to write a book about . Soon after, I thought it would be equally fun t...   more

KILLER LOOKS - My free film criticism eBook on American Psycho


Gunpoint Review

Oh, my, I'm back. Oh look at that. I'm not dead! After all my exams. I'm alive. Nice. Okay. See you all in three years! Actually, let's talk about . Blimey. Okay so I wrote about around . M...   more

Gunpoint Review


Read my free tragicomedy novel. And stuff.

Iíve been working on , the idea, for more than two years. Iíve been writing and editing for the last year. In the last two weeks Iíve gone through about five drafts? Maybe more? What you shou...   more

Read my free tragicomedy novel. And stuff.


Wrote another free book about video-games

YES THIS IS WHAT I DO WHEN I GET BORED. I've released three books on video-games thus far as part of my series. is more about video-game communities than video-games themselves, though it sp...   more

Wrote another free book about video-games


What's in a name?: Some thoughts on player character design and 'names'

I throw a grenade and watch it slowly tumble behind the concrete block. I reload my pistol as the lens flare blinds my vision. Ragdolls erupt seemingly from the ground and block out the...   more

What's in a name?: Some thoughts on player character design and 'names'


Weapon of Choice: BioShock's Wrench

When people talk about weapons having 'weight' in video-games I always think of 's wrench. From the minute Atlas said with his Irish†laden†lips "Pick up a crowbar or something."†) but there was...   more

Weapon of Choice: BioShock's Wrench


Weapon of Choice: Half-Life 2's Shotgun

Video-games are too obsessed with weaponry. I understand guns give that 'instant feedback' which is utterly crucial to†tactile†experiences but interactivity for a good amount of time has always...   more

Weapon of Choice: Half-Life 2's Shotgun


Changes

I have a few books coming out very soon (one on video-games, another on American Psycho, my first proper novel and a poetry compilation) so I'm very short on time at the moment. I'm here to say t...   more

Changes


Why I've not been around so much.

Thereís a reason I havenít posted much not so often, or not at all, in the last few months and itís down to a singular reason. This reason has sucked up more time than anything. I fully expect my...   more



VGAs: Done right?

About roughly one billion years ago I wrote one of the very first 'Game Critique Corners' on†. Forgive the spellings, grammar and general 'young Hardisty' vibe that , but I still think it mak...   more

VGAs: Done right?


I'm Okay With No More Half-Life

A note: I'm terribly sorry. Truly I am. I'm juggling a lot in the air right now and I've decided to cut off regular gamey type stuff like this. All of this will be irregular postings on whatever ...   more

I'm Okay With No More Half-Life


An update

Not dead. Maybe a gaming essay this weekend. I know I promised to write every week. Many sorries. Busy busy with university applications. x Nathan   more

An update


Spelunky: The art of death

As you progress through the game, and I only got a twinge of this feeling with the freeware version, the value of your life increases. You gain items and inventory, obviously, but what makes th...   more

Spelunky: The art of death


My free eBook on Blade Runner is now available

Itís available here to read in (for now). 30 years ago Ridley Scott changed the world. I genuinely believe Blade Runner was a watershed moment in cinema history and I have absolutely no exper...   more

My free eBook on Blade Runner is now available


How Bioware Broke EA

So here's the deal, I saw a particularly shocking piece of industry news today, so shocking in fact that it jolted me into writing for the second time in a week. Truly groundbreaking stuff. Ther...   more

How Bioware Broke EA


Waaaay Back When: Splinter Cell Conviction and Series Evolution

So here's the deal, It's been a full nine months since I last posted here, and a solid year and a half since I wrote with anything resembling regularity, and you know what? I've had just about e...   more

Waaaay Back When: Splinter Cell Conviction and Series Evolution


Watch_Dogs: The greatest missed opportunity of all time?

It's been a good, long while since a video-game truly excited me.† maybe? I've been enthralled by video-games for so long, and perhaps it's fatigue, but at one point last year I just could not ...   more

Watch_Dogs: The greatest missed opportunity of all time?


Journey: Engineering Relationships

Final image from†'s YouTube Playthrough:†   more

Journey: Engineering Relationships


Hiatus

As youíve probably noticed, thereís been a distinct lack of content recently. This was a pretty hard decision for me to come to, but itís one that I need to take. For the next month and a half I...   more

Hiatus


Kara: There's a reason I gave up

"We can take away several important points from this demonstration. First: all the footage originates in real-time on a PlayStation 3. None of the video is pre-rendered like traditional CG cu...   more

Kara: There's a reason I gave up


Far Cry 3: Oh for crying out loud

The GUI looks way too intrusive. The selling point of Far Cry 2, above everything else, was utter immersion. I really donít need to comment on the player characterís obnoxious voice. Some ...   more

Far Cry 3: Oh for crying out loud


Gunpoint: Consequences

Itís clever just how tense all of these ĎGunpointí instances are, yet theyíre all going to be stalemates (unless youíre the one to shoot). Thereís a strong discouragement to violence, I feel, bu...   more

Gunpoint: Consequences


Twisted Metal: Jaffegate

You expect me to be angry right? To join the rest of the mob mentality currently riding at such angry speeds against Jaffe. Except, you should know who I am. Iím the guy who writes ever...   more

Twisted Metal: Jaffegate


Alan Wake: The revolution will not be televised

). I should despise it. Itís about as far away from Ďinteractivityí you can get and, instead, I fell for it. I was truly sad to find out it didnít sell too well, but with a PC game and a XBLA spi...   more

Alan Wake: The revolution will not be televised


Half-Life 2: Nothing more, nothing less

†is still one of the true Ďexperiencesí of my life. It matters more to me than youÖ probably. If it matters even †to you then do not hesitate to throw this article out of the window. Thatís phy...   more

Half-Life 2: Nothing more, nothing less


The Binding of Isaac: Relentlessly unforgiving

Itís three-AM in the morning on some stupid school night. Iím taping keys, huddling my knees close to my chest with tissues up my nose. Iím sick. The snots and coughs of the night all captured ...   more

The Binding of Isaac: Relentlessly unforgiving


Mass Effect 3: The fear

Itís been a while. I know. Iíve probably had the busiest time of my life and itís about to get even busier. Does this mean is dead? †Iím back in the groove, back in the saddleÖ parallel phrasi...   more

Mass Effect 3: The fear


Up, Down, Left, Right - Volume Three released

My new book on video-game journalism has been released. Enjoy it ^. And, finally, ends over a month of my life of tireless work and research. When the project to get some Guest chapters into ...   more

Up, Down, Left, Right - Volume Three released





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