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Apr 23 // LastSeraph

Infinite Backlog: Harvest Moon: The Lost Valley

Episode 27: It's not really a Lost Valley if I've found it.Today's episode we look at the first Harvest Moon game that wasn't developed by Marvelous AQL. How does Natsume and Talbot Inc fare with their very first Harvest Moon game?Find out in today's episode! Jumping straight into Story of Seasons after this one, so expect something from it soon!
Mar 28 // LastSeraph

Infinite Backlog: inFamous: First Light

Episode 25 - Light up the nightIt's the standalone prequel downloadable content game thing to that other Infamous game which is a stand alone sequel to another previous set of games.It's Infamous First Light on the PS4!
Mar 14 // LastSeraph

Infinite Backlog: The Order 1886

Episode 24 - out of order Today 16-Bit reviews The Order: 1886 on Playstation 4. Is it good? Is it bad? Watch the review in order to find out!
Mar 09 // LastSeraph

Infinite Backlog: Dragon Ball Xenoverse

Episode 22: Time's a-wastin' In today's episode we look at Dragon Ball Xenoverse, a multiplatform game released on Feb 5 in Japan, Feb 24 in the US and 26-27th everywhere else. In this game you take the role of a Time P...
Feb 19 // LastSeraph

Infinite Backlog: Fantasy Life

Episode 21: Is this the real life? Is this just fantasy?In today's episode we look at Fantasy Life, a simulation game developed by Level-5, 1-Up Studio (formerly Brownie Brown) and h.a.n.d for the Nintendo 3DS.What make...
Feb 10 // LastSeraph

Infinite Backlog: Dying Light

Today 16-Bit looks at Dying Light, a game brought to you by Techland (see also: Dead Island). You can also check out the review in progress video which does explore some of mine and 16-Bit's thoughts on the game below: Feedback appreciated!
Jan 28 // LastSeraph

Infinite Backlog: Infamous Second Son

16-Bit looks into the first game of the series on PS4. Does this game live up to the other two games in the series? Find out in this Infinite Backlog Review!
Jan 17 // LastSeraph

Infinite Backlog: Phantom Breaker Battle Grounds

This game I had quite a bit of fun playing. I really think it's worth taking a look at if you enjoy side scrolling Beat 'em ups and have a few dollars to burn for your Vita (or Xbox Live Arcade)
Jan 12 // LastSeraph

Infinite Backlog: Assassin's Creed Freedom Cry

Join us today as 16-Bit goes through the expansion to Assassin's Creed IV: Black Flag on this Infinite Backlog Review.
Jan 01 // LastSeraph

Infinite Backlog: The Unfinished Swan and Crescent Pale Mist

It's been an interesting Christmas Period, but both 16-Bit and I were able to get a video up. 16-Bit does an excellent job of covering The Unfinished Swan, while I covered Crescent Pale Mist. I really hope you guys like ...
Dec 14 // LastSeraph

Infinite Backlog: Flower

16-Bit's put up a new video, go check out Flower on your Playstation 3/Playstation Vita/Playstation 4 today! Feel free to leave feedback so we can continue to make things more awesome for everybody.
Dec 10 // LastSeraph

Cynical Bastards, Infinite Backlog and Other things.

Hello and welcome to the first blog post I'm going to make on this site. I go by the name Seraph and I'm the other half of the Cynical Bastards channel alongside my co-host 16-Bit whom you can find here. 16-Bit and ...
Sep 28 // 16-Bit Blast Processing

Infinite Backlog: Hyrule Warriors Video Review

My co-partner on the channel all the way from New Zealand decided to get the jump on Hyrule Warriors since they got it a week early over there and decided to give his thoughts on it, so check it out! Shouts out to you Se...
Sep 16 // 16-Bit Blast Processing

Infinite Backlog: Destiny (Video Review)

So last tuesday I picked myself up a white PlayStation 4 while waiting in line for roughly 2 hours at my local PNP games, Honestly I just wanted the white PS4, but hey it came with Destiny so I figured I'd give it a go....
Aug 30 // 16-Bit Blast Processing

My Infinite Backlog of videogames and where it has lead me today...

Welcome to my very first ever blog post, in this post I'll be discussing my own channel (or advertising if you prefer) and discussing what many gamers like to call backlogs and why I personally make them and I'd love to hear ...

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