Gunpoint Review
Oh, my, I'm back. Oh look at that. I'm not dead! After all my exams. I'm alive. Nice. Okay. See you all in three years! Actually, let's talk about . Blimey. Okay so I wrote about around . M... more
Oh, my, I'm back. Oh look at that. I'm not dead! After all my exams. I'm alive. Nice. Okay. See you all in three years! Actually, let's talk about . Blimey. Okay so I wrote about around . M... more
, remember me? I don't blame you. It's been over a year since I've blogged here. Sorry about that. Over the last couple of years I've had less and less access to a stable and working computer... more
I’ve been working on , the idea, for more than two years. I’ve been writing and editing for the last year. In the last two weeks I’ve gone through about five drafts? Maybe more? What you shou... more
YES THIS IS WHAT I DO WHEN I GET BORED. I've released three books on video-games thus far as part of my series. is more about video-game communities than video-games themselves, though it sp... more
I throw a grenade and watch it slowly tumble behind the concrete block. I reload my pistol as the lens flare blinds my vision. Ragdolls erupt seemingly from the ground and block out the... more
When people talk about weapons having 'weight' in video-games I always think of 's wrench. From the minute Atlas said with his Irish laden lips "Pick up a crowbar or something." ) but there was... more
Video-games are too obsessed with weaponry. I understand guns give that 'instant feedback' which is utterly crucial to tactile experiences but interactivity for a good amount of time has always... more
I have a few books coming out very soon (one on video-games, another on American Psycho, my first proper novel and a poetry compilation) so I'm very short on time at the moment. I'm here to say t... more
There’s a reason I haven’t posted much not so often, or not at all, in the last few months and it’s down to a singular reason. This reason has sucked up more time than anything. I fully expect my... more
About roughly one billion years ago I wrote one of the very first 'Game Critique Corners' on . Forgive the spellings, grammar and general 'young Hardisty' vibe that , but I still think it mak... more
A note: I'm terribly sorry. Truly I am. I'm juggling a lot in the air right now and I've decided to cut off regular gamey type stuff like this. All of this will be irregular postings on whatever ... more
Not dead. Maybe a gaming essay this weekend. I know I promised to write every week. Many sorries. Busy busy with university applications. x Nathan more
As you progress through the game, and I only got a twinge of this feeling with the freeware version, the value of your life increases. You gain items and inventory, obviously, but what makes th... more
It’s available here to read in (for now). 30 years ago Ridley Scott changed the world. I genuinely believe Blade Runner was a watershed moment in cinema history and I have absolutely no exper... more
It's been a good, long while since a video-game truly excited me. maybe? I've been enthralled by video-games for so long, and perhaps it's fatigue, but at one point last year I just could not ... more
Final image from 's YouTube Playthrough: more
As you’ve probably noticed, there’s been a distinct lack of content recently. This was a pretty hard decision for me to come to, but it’s one that I need to take. For the next month and a half I... more
So a few weeks ago I saw this game on the PlayStation Network called . Usually when I'm drawn to a game it has alot to do with the presentation. I'd say most of today's games try to be as colorfu... more
Thanks to everyone whose written about themselves because honestly reading some of your stuff has kind of allayed my fears that I am not a total weirdo about somethings...though I still wear the ... more
"We can take away several important points from this demonstration. First: all the footage originates in real-time on a PlayStation 3. None of the video is pre-rendered like traditional CG cu... more
The GUI looks way too intrusive. The selling point of Far Cry 2, above everything else, was utter immersion. I really don’t need to comment on the player character’s obnoxious voice. Some ... more
It’s clever just how tense all of these ‘Gunpoint’ instances are, yet they’re all going to be stalemates (unless you’re the one to shoot). There’s a strong discouragement to violence, I feel, bu... more
You expect me to be angry right? To join the rest of the mob mentality currently riding at such angry speeds against Jaffe. Except, you should know who I am. I’m the guy who writes ever... more
). I should despise it. It’s about as far away from ‘interactivity’ you can get and, instead, I fell for it. I was truly sad to find out it didn’t sell too well, but with a PC game and a XBLA spi... more
is still one of the true ‘experiences’ of my life. It matters more to me than you… probably. If it matters even to you then do not hesitate to throw this article out of the window. That’s phy... more
It’s three-AM in the morning on some stupid school night. I’m taping keys, huddling my knees close to my chest with tissues up my nose. I’m sick. The snots and coughs of the night all captured ... more
It’s been a while. I know. I’ve probably had the busiest time of my life and it’s about to get even busier. Does this mean is dead? I’m back in the groove, back in the saddle… parallel phrasi... more
My new book on video-game journalism has been released. Enjoy it ^. And, finally, ends over a month of my life of tireless work and research. When the project to get some Guest chapters into ... more
Still alive, honest. I'd post them on here, like I did last year, but the formatting hassles I have to go through seem to not be worth the weight. I might post the actual awards here, who know... more
Firstly, an apology. Secondly, 3. I have been extraordinarily busy to the point of which I've realized that all that 'time management' stuff I had before? Yeah? That doesn't matter anymore. I t... more