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Nic Rowen . Feb 20

9 inspirational true life stories on this week's episode of Destructoid

The ninth year of Destructoid has dawned, and we've been asked to honor the nine Dtoiders who have inspired us. This is no easy task for me, Dtoid has been an inspiring presence in my life for more than half a deca...   0

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mrplow8 . Feb 07

10 Bad Arguments from Pop Culture Critic apologists

The reason I titled this "10 Bad Arguments from Pop Culture Critic APOLOGISTS" instead of "10 Bad Arguments from Pop Culture CRITICS" is that, from my experience, pop culture critics don't actually make arguments. They c...   0

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Oscarno . Nov 06

Oscarno Direct, November 2014 (+ some music ♫ )

HEY! I just thought I'd drop in to the ol' Community section Destructoid to let you guys know what the heck is going on in my life and why I've been missing for a solid month and a half, because you guys are cool and I d...   0

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Nic Rowen . Oct 06

Harvesting the Wrenchfarm: I'm an official Dtoid writer now!

I'm not good at playing things cool or affecting an aloof persona. I can't hide what I like, or what embarrasses me, everything is always written plain as day all over my mug. True to form, I can't hide how excited, ove...   0

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Nic Rowen . Sep 27

The metal kid stays in the picture: I've got dibs on Megaman!

Selecting a character in a fighting game is a very personal thing. There are so many factors to consider – from the aesthetic and personality of a character, the way your playstyle meshes with a character's moves,...   0

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Nic Rowen . Sep 24

My Favorite Game: Yo, screw your desert island

I don't think it's really possible to have a “favorite” favorite game, or at least it's not possible for me. I've never been able to answer any of those hypothetical questions where you have to choose one al...   0

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Oscarno . Sep 18

Some Smashing Tunes: Choice Music Picks from Super Smash Bros for 3DS

Super Smash Bros. for 3DS is arriving and I'm really excited guys. Not only for a rad portable version of smash, but also for some sick new arrangements of some of the most iconic game music in the history of ...   0

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Oscarno . Sep 11

OST Case Study: Limbo

In July of 2010, Playdead's game "Limbo" hit the XBox Live Marketplace. It's striking visual style and effective use of storytelling through gameplay was enjoyed my critics and consumers alike. It received various accol...   0

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Nic Rowen . Sep 09

Steam Sale Reviews: Payday 2 – The Shakedown

  is the quintessential Steam Sale game. Exactly the kind of blood diamond in the rough that makes Steam's bi-annual extravaganzas so exciting. When launched, I could definitely see the appeal and about bought i...   0

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mrplow8 . Sep 05

In defense of "the hate" Part 2: Hyperbole

Recently, there has been a lot of talk about "the hate" in the video game community. Gamers are portrayed as being hateful, mean, sadistic bullies who wish death on those who don't share their opinions. Those who make th...   0

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mrplow8 . Sep 03

In defense of "the hate."

Recently, a bunch of developers supposedly signed some petition urging gamers to stop "hating." We've also been hearing a similar rhetoric from journalists for a while now. It is my belief that there is very little, if any, a...   0

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Oscarno . Aug 28

10 things about Oscarno's intro blog.

1.This is it right here right now!! I've been posting my articles here in DToid's community section for a while and I only just now realised that I haven't even introduced myself, so I'm doing it now let's go! 2.I am way i...   0

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Oscarno . Aug 21

The Sound of Speed: A look at the Music of Sonic The Hedgehog

Since it's beginnings in 1991, Sonic the Hedgehog has become one of the most recognisable characters in video games. The franchise has certainly  gone through it's ups and downs as it's grown older, but to many it still ret...   0

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Nic Rowen . Aug 13

NVGR: Watching YouTube through the Rear Window

I watch a lot of YouTube on a regular basis, but since I've busted up my foot and find myself sitting around home all day, my dosage level has skyrocketed to Keith Richards-esq proportions. Sometimes I'll wake up, cue up so...   0

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Oscarno . Jul 31

OST Case Study: Metal Gear Rising: Revengance

Developed by Platinum games, Metal Gear Rising: Revengance acts as a side story to the Metal Gear series of games. Taking place 4 years after the events of Metal Gear Solid 4: Guns of the Patriots, Revengance follows Raiden ...   0

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mrplow8 . Jul 30

My Crazy 'Batman: Arkham Knight' Prediction That's Probably Wrong

This could potentially be a huge spoiler on the off chance that I'm right. I'm probably wrong, though. So you should read on anyway. -------------------------------------------------------------------------------------------...   0

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Oscarno . Jul 25

OST Case Study: Dishonored

In 2012 Arkane studios released their much anticipated 1st person stealth adventure game, Dishonored. Set in Dunwall, a dystopian port city with strong 19th Century London and steampunk influences, the player is thrust into ...   0

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Oscarno . Jul 17

Oscarno's Most Anticipated Noises from Games!

So I wasn't able to write a Case Study last week, and I really didn't want to go 2 weeks without posting anything, so here is a quick little thing I thought up 20 seconds ago, Oscarno's most anticipated noises from games (a...   0

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Nic Rowen . Jul 16

God help me, I read some MechWarrior books

I have a slap-slap-kiss-kiss relationship with the Battletech/MechWarrior franchise. MechWarrior Online is a game I keep returning to even though I find it ridiculously underdeveloped and often completely frustrating to pla...   0

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Oscarno . Jul 04

OST Case Study: Animal Crossing Series

The Animal Crossing  series is a charming, beloved franchise which began with the Japan only N64 release of the original game in 2001. It was then released internationally on the Gamecube the following year. In 2013, followi...   0

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Nic Rowen . Jun 27

Burn everything, play in the ashes: What games should learn from Risk: Legacy

I haven't played Risk since high school and I hadn't been interested to try it again since. But then again, regular old Risk never had mech-suits and bear-riding future Vikings did it? Enter Risk: Legacy, which upgrades th...   0

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Oscarno . Jun 26

OST Case Study: Transistor

[Caution! What you are about to read contains story spoilers about Transistor, so if you want to keep it fresh, go finish the game and come back later. Seriously, you'll be kicking yourself if you read this before you play th...   0

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Oscarno . Jun 19

OST Case Study: Yoshi's Story

Yoshi's story had it's initial Japan release in 1997 and was released internationally the following year. As a successor to the acclaimed Yoshi's Island it suffered critically as it didn't quite measure up in scope and compl...   0

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CaptainBus . Jun 12

Choose Your Own Adventure E3 2K14: The Softwarening

"We all make choices. But in the end, our choices make us."                                               -Andrew Ryan, Bioshock For those of you unfamiliar with the Choose Your Own Adventure theme, you are obliged to rea...   0

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Oscarno . Jun 05

The Mystery of Music Games Part 1: The Quick Rhythm Hero

I just recently (quite literally 2 hours ago) got my hands on the DS and Wii releases of the Rhythm Heaven games and upon playing them I found myself laughing harder than I think I ever have with a video game. The game just ...   0

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Nic Rowen . May 31

Sweet Spanish booty: and other reasons why Capcom will never go broke

Capcom has finally laid out the release dates for the latest update/expansion of Street Fighter IV. More importantly, they've more or less finalized the change list, the little tweaks and nudges made to bring the cast in ba...   0

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Oscarno . May 29

OST Case Study: Jet Set Radio

Released in 2000, Jet Set Radio (or to some, Jet Grind Radio) was an energetic in-line rollerskating game on the SEGA Dreamcast. With iconic cel shaded graphics and simple yet engaging gameplay the game managed to win the he...   0

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Nic Rowen . May 20

Fuck the police! Anti-authoritarian games I have loved/hated

Watch_Dogs is coming out in a week, and I'm just not that terribly excited. But I should be. Watch_Dogs is the game I would have designed back in high school, back when I tried to paint in my Breakfast Club-esq one-dimen...   0

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Oscarno . May 15

OST Case Study: Papo & Yo

Papo & Yo is a puzzle platform game from Minority. Released in August of 2012 on PS3 and April of 2013 for PC, the game explores the journey of a young boy, Quico as he treks his way through a favela with a Monster he meets ...   0

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Oscarno . May 08

Tell me, What are the best sounding games!?

As you may know, I’ve been writing OST Case Studies and general game music editorials here for about 2 months now. We’ve covered stuff from sonically focussed games such as Fract OSC and Proteus to games such as Bastion and ...   0




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