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Nic Rowen . Oct 14
I don't know if anyone has told you, but Bloodborne is preeeeety damn good, everyone.

Community  Long Blog:
Nic Rowen . Oct 07

One year at Destructoid

Yesterday marked my first official year as a writer for Dtoid. I don't normally celebrate milestones, but this seemed like one worth taking a moment to reflect on. As I said a year ago, writing about games is something I've w...   0

Community  Quickblog:
Nic Rowen . Sep 20
I wrote all about Heroes of the Storm today ( Thinking of getting into it? I have codes for 2 Li Li characters and 1 Zeratul to give away to the first 3 people that want em!

Community  Quickblog:
Nic Rowen . Sep 03
I've been playing a shit ton of Heroes of the Storm recently. It's my first MOBA and I'm SHOCKED at how much fun I'm having. Anyone else into it? Would love to get some games in with Dtoiders.

Community  Long Blog:
Nic Rowen . Feb 20

9 inspirational true life stories on this week's episode of Destructoid

The ninth year of Destructoid has dawned, and we've been asked to honor the nine Dtoiders who have inspired us. This is no easy task for me, Dtoid has been an inspiring presence in my life for more than half a deca...   0

Community  Long Blog:
mrplow8 . Feb 07

10 Bad Arguments from Pop Culture Critic apologists

The reason I titled this "10 Bad Arguments from Pop Culture Critic APOLOGISTS" instead of "10 Bad Arguments from Pop Culture CRITICS" is that, from my experience, pop culture critics don't actually make arguments. They c...   0

Community  Long Blog:
Oscarno . Nov 06

Oscarno Direct, November 2014 (+ some music ♫ )

HEY! I just thought I'd drop in to the ol' Community section Destructoid to let you guys know what the heck is going on in my life and why I've been missing for a solid month and a half, because you guys are cool and I d...   0

Community  Long Blog:
Nic Rowen . Oct 06

Harvesting the Wrenchfarm: I'm an official Dtoid writer now!

I'm not good at playing things cool or affecting an aloof persona. I can't hide what I like, or what embarrasses me, everything is always written plain as day all over my mug. True to form, I can't hide how excited, ove...   0

Community  Long Blog:
Nic Rowen . Sep 27

The metal kid stays in the picture: I've got dibs on Megaman!

Selecting a character in a fighting game is a very personal thing. There are so many factors to consider – from the aesthetic and personality of a character, the way your playstyle meshes with a character's moves,...   0

Community  Long Blog:
Nic Rowen . Sep 24

My Favorite Game: Yo, screw your desert island

I don't think it's really possible to have a “favorite” favorite game, or at least it's not possible for me. I've never been able to answer any of those hypothetical questions where you have to choose one al...   0

Community  Long Blog:
Oscarno . Sep 18

Some Smashing Tunes: Choice Music Picks from Super Smash Bros for 3DS

Super Smash Bros. for 3DS is arriving and I'm really excited guys. Not only for a rad portable version of smash, but also for some sick new arrangements of some of the most iconic game music in the history of ...   0

Community  Long Blog:
Oscarno . Sep 11

OST Case Study: Limbo

In July of 2010, Playdead's game "Limbo" hit the XBox Live Marketplace. It's striking visual style and effective use of storytelling through gameplay was enjoyed my critics and consumers alike. It received various accol...   0

Community  Long Blog:
Nic Rowen . Sep 09

Steam Sale Reviews: Payday 2 – The Shakedown

  is the quintessential Steam Sale game. Exactly the kind of blood diamond in the rough that makes Steam's bi-annual extravaganzas so exciting. When launched, I could definitely see the appeal and about bought i...   0

Community  Long Blog:
mrplow8 . Sep 05

In defense of "the hate" Part 2: Hyperbole

Recently, there has been a lot of talk about "the hate" in the video game community. Gamers are portrayed as being hateful, mean, sadistic bullies who wish death on those who don't share their opinions. Those who make th...   0

Community  Long Blog:
mrplow8 . Sep 03

In defense of "the hate."

Recently, a bunch of developers supposedly signed some petition urging gamers to stop "hating." We've also been hearing a similar rhetoric from journalists for a while now. It is my belief that there is very little, if any, a...   0

Community  Long Blog:
Oscarno . Aug 28

10 things about Oscarno's intro blog.

1.This is it right here right now!! I've been posting my articles here in DToid's community section for a while and I only just now realised that I haven't even introduced myself, so I'm doing it now let's go! 2.I am way i...   0

Community  Long Blog:
Oscarno . Aug 21

The Sound of Speed: A look at the Music of Sonic The Hedgehog

Since it's beginnings in 1991, Sonic the Hedgehog has become one of the most recognisable characters in video games. The franchise has certainly  gone through it's ups and downs as it's grown older, but to many it still ret...   0

Community  Long Blog:
Nic Rowen . Aug 13

NVGR: Watching YouTube through the Rear Window

I watch a lot of YouTube on a regular basis, but since I've busted up my foot and find myself sitting around home all day, my dosage level has skyrocketed to Keith Richards-esq proportions. Sometimes I'll wake up, cue up so...   0

Community  Long Blog:
Oscarno . Jul 31

OST Case Study: Metal Gear Rising: Revengance

Developed by Platinum games, Metal Gear Rising: Revengance acts as a side story to the Metal Gear series of games. Taking place 4 years after the events of Metal Gear Solid 4: Guns of the Patriots, Revengance follows Raiden ...   0

Community  Long Blog:
mrplow8 . Jul 30

My Crazy 'Batman: Arkham Knight' Prediction That's Probably Wrong

This could potentially be a huge spoiler on the off chance that I'm right. I'm probably wrong, though. So you should read on anyway. -------------------------------------------------------------------------------------------...   0

Community  Long Blog:
Oscarno . Jul 25

OST Case Study: Dishonored

In 2012 Arkane studios released their much anticipated 1st person stealth adventure game, Dishonored. Set in Dunwall, a dystopian port city with strong 19th Century London and steampunk influences, the player is thrust into ...   0

Community  Long Blog:
Oscarno . Jul 17

Oscarno's Most Anticipated Noises from Games!

So I wasn't able to write a Case Study last week, and I really didn't want to go 2 weeks without posting anything, so here is a quick little thing I thought up 20 seconds ago, Oscarno's most anticipated noises from games (a...   0

Community  Long Blog:
Nic Rowen . Jul 16

God help me, I read some MechWarrior books

I have a slap-slap-kiss-kiss relationship with the Battletech/MechWarrior franchise. MechWarrior Online is a game I keep returning to even though I find it ridiculously underdeveloped and often completely frustrating to pla...   0

Community  Long Blog:
Oscarno . Jul 04

OST Case Study: Animal Crossing Series

The Animal Crossing  series is a charming, beloved franchise which began with the Japan only N64 release of the original game in 2001. It was then released internationally on the Gamecube the following year. In 2013, followi...   0

Community  Long Blog:
Nic Rowen . Jun 27

Burn everything, play in the ashes: What games should learn from Risk: Legacy

I haven't played Risk since high school and I hadn't been interested to try it again since. But then again, regular old Risk never had mech-suits and bear-riding future Vikings did it? Enter Risk: Legacy, which upgrades th...   0

Community  Long Blog:
Oscarno . Jun 26

OST Case Study: Transistor

[Caution! What you are about to read contains story spoilers about Transistor, so if you want to keep it fresh, go finish the game and come back later. Seriously, you'll be kicking yourself if you read this before you play th...   0

Community  Long Blog:
Oscarno . Jun 19

OST Case Study: Yoshi's Story

Yoshi's story had it's initial Japan release in 1997 and was released internationally the following year. As a successor to the acclaimed Yoshi's Island it suffered critically as it didn't quite measure up in scope and compl...   0

Community  Long Blog:
CaptainBus . Jun 12

Choose Your Own Adventure E3 2K14: The Softwarening

"We all make choices. But in the end, our choices make us."                                               -Andrew Ryan, Bioshock For those of you unfamiliar with the Choose Your Own Adventure theme, you are obliged to rea...   0

Community  Long Blog:
Oscarno . Jun 05

The Mystery of Music Games Part 1: The Quick Rhythm Hero

I just recently (quite literally 2 hours ago) got my hands on the DS and Wii releases of the Rhythm Heaven games and upon playing them I found myself laughing harder than I think I ever have with a video game. The game just ...   0

Community  Long Blog:
Nic Rowen . May 31

Sweet Spanish booty: and other reasons why Capcom will never go broke

Capcom has finally laid out the release dates for the latest update/expansion of Street Fighter IV. More importantly, they've more or less finalized the change list, the little tweaks and nudges made to bring the cast in ba...   0

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