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Harvesting the Wrenchfarm: I'm an official Dtoid writer now!

I'm not good at playing things cool or affecting an aloof persona. I can't hide what I like, or what embarrasses me, everything is always written plain as day all over my mug. True to form, I can't hide how excited, ove...   more



The metal kid stays in the picture: I've got dibs on Megaman!

Selecting a character in a fighting game is a very personal thing. There are so many factors to consider – from the aesthetic and personality of a character, the way your playstyle meshes with a character's moves,...   more



My Favorite Game: Yo, screw your desert island

I don't think it's really possible to have a “favorite” favorite game, or at least it's not possible for me. I've never been able to answer any of those hypothetical questions where you have to choose one al...   more



Some Smashing Tunes: Choice Music Picks from Super Smash Bros for 3DS

Super Smash Bros. for 3DS is arriving and I'm really excited guys. Not only for a rad portable version of smash, but also for some sick new arrangements of some of the most iconic game music in the history of ...   more

Some Smashing Tunes: Choice Music Picks from Super Smash Bros for 3DS


OST Case Study: Limbo

In July of 2010, Playdead's game "Limbo" hit the XBox Live Marketplace. It's striking visual style and effective use of storytelling through gameplay was enjoyed my critics and consumers alike. It received various accol...   more

OST Case Study: Limbo


Steam Sale Reviews: Payday 2 – The Shakedown

  is the quintessential Steam Sale game. Exactly the kind of blood diamond in the rough that makes Steam's bi-annual extravaganzas so exciting. When launched, I could definitely see the appeal and about bought i...   more

Steam Sale Reviews: Payday 2 – The Shakedown


In defense of "the hate" Part 2: Hyperbole

Recently, there has been a lot of talk about "the hate" in the video game community. Gamers are portrayed as being hateful, mean, sadistic bullies who wish death on those who don't share their opinions. Those who make th...   more

In defense of


In defense of "the hate."

Recently, a bunch of developers supposedly signed some petition urging gamers to stop "hating." We've also been hearing a similar rhetoric from journalists for a while now. It is my belief that there is very little, if any, a...   more

In defense of


10 things about Oscarno's intro blog.

1.This is it right here right now!! I've been posting my articles here in DToid's community section for a while and I only just now realised that I haven't even introduced myself, so I'm doing it now let's go! 2.I am way i...   more



The Sound of Speed: A look at the Music of Sonic The Hedgehog

Since it's beginnings in 1991, Sonic the Hedgehog has become one of the most recognisable characters in video games. The franchise has certainly  gone through it's ups and downs as it's grown older, but to many it still ret...   more

The Sound of Speed: A look at the Music of Sonic The Hedgehog


NVGR: Watching YouTube through the Rear Window

I watch a lot of YouTube on a regular basis, but since I've busted up my foot and find myself sitting around home all day, my dosage level has skyrocketed to Keith Richards-esq proportions. Sometimes I'll wake up, cue up so...   more

NVGR: Watching YouTube through the Rear Window


OST Case Study: Metal Gear Rising: Revengance

Developed by Platinum games, Metal Gear Rising: Revengance acts as a side story to the Metal Gear series of games. Taking place 4 years after the events of Metal Gear Solid 4: Guns of the Patriots, Revengance follows Raiden ...   more

OST Case Study: Metal Gear Rising: Revengance


My Crazy 'Batman: Arkham Knight' Prediction That's Probably Wrong

This could potentially be a huge spoiler on the off chance that I'm right. I'm probably wrong, though. So you should read on anyway. -------------------------------------------------------------------------------------------...   more

My Crazy 'Batman: Arkham Knight' Prediction That's Probably Wrong


OST Case Study: Dishonored

In 2012 Arkane studios released their much anticipated 1st person stealth adventure game, Dishonored. Set in Dunwall, a dystopian port city with strong 19th Century London and steampunk influences, the player is thrust into ...   more

OST Case Study: Dishonored


Oscarno's Most Anticipated Noises from Games!

So I wasn't able to write a Case Study last week, and I really didn't want to go 2 weeks without posting anything, so here is a quick little thing I thought up 20 seconds ago, Oscarno's most anticipated noises from games (a...   more

Oscarno's Most Anticipated Noises from Games!


God help me, I read some MechWarrior books

I have a slap-slap-kiss-kiss relationship with the Battletech/MechWarrior franchise. MechWarrior Online is a game I keep returning to even though I find it ridiculously underdeveloped and often completely frustrating to pla...   more



OST Case Study: Animal Crossing Series

The Animal Crossing  series is a charming, beloved franchise which began with the Japan only N64 release of the original game in 2001. It was then released internationally on the Gamecube the following year. In 2013, followi...   more



Burn everything, play in the ashes: What games should learn from Risk: Legacy

I haven't played Risk since high school and I hadn't been interested to try it again since. But then again, regular old Risk never had mech-suits and bear-riding future Vikings did it? Enter Risk: Legacy, which upgrades th...   more



OST Case Study: Transistor

[Caution! What you are about to read contains story spoilers about Transistor, so if you want to keep it fresh, go finish the game and come back later. Seriously, you'll be kicking yourself if you read this before you play th...   more

OST Case Study: Transistor


OST Case Study: Yoshi's Story

Yoshi's story had it's initial Japan release in 1997 and was released internationally the following year. As a successor to the acclaimed Yoshi's Island it suffered critically as it didn't quite measure up in scope and compl...   more

OST Case Study: Yoshi's Story


Choose Your Own Adventure E3 2K14: The Softwarening

"We all make choices. But in the end, our choices make us."                                               -Andrew Ryan, Bioshock For those of you unfamiliar with the Choose Your Own Adventure theme, you are obliged to rea...   more



The Mystery of Music Games Part 1: The Quick Rhythm Hero

I just recently (quite literally 2 hours ago) got my hands on the DS and Wii releases of the Rhythm Heaven games and upon playing them I found myself laughing harder than I think I ever have with a video game. The game just ...   more

The Mystery of Music Games Part 1: The Quick Rhythm Hero


Sweet Spanish booty: and other reasons why Capcom will never go broke

Capcom has finally laid out the release dates for the latest update/expansion of Street Fighter IV. More importantly, they've more or less finalized the change list, the little tweaks and nudges made to bring the cast in ba...   more



OST Case Study: Jet Set Radio

Released in 2000, Jet Set Radio (or to some, Jet Grind Radio) was an energetic in-line rollerskating game on the SEGA Dreamcast. With iconic cel shaded graphics and simple yet engaging gameplay the game managed to win the he...   more

OST Case Study: Jet Set Radio


Fuck the police! Anti-authoritarian games I have loved/hated

Watch_Dogs is coming out in a week, and I'm just not that terribly excited. But I should be. Watch_Dogs is the game I would have designed back in high school, back when I tried to paint in my Breakfast Club-esq one-dimen...   more



OST Case Study: Papo & Yo

Papo & Yo is a puzzle platform game from Minority. Released in August of 2012 on PS3 and April of 2013 for PC, the game explores the journey of a young boy, Quico as he treks his way through a favela with a Monster he meets ...   more

OST Case Study: Papo & Yo


Tell me, What are the best sounding games!?

As you may know, I’ve been writing OST Case Studies and general game music editorials here for about 2 months now. We’ve covered stuff from sonically focussed games such as Fract OSC and Proteus to games such as Bastion and ...   more

Tell me, What are the best sounding games!?


OST Case Study: Fract OSC

Released on April 23, 2014, Fract OSC is a first person puzzle game built around the exploration and manipulation of a giant synthesiser. Players must solve sound based puzzles and explore the abstract landscape in order to ...   more

OST Case Study: Fract OSC


OST(?) Case Study: Proteus

On the 30th of January 2013, Proteus had it's official release. Prior to this, it had won Best Audio at the 2011 Indiecade Awards, and was a finalist in the Nuovo Award category in the 2012 IGF. Upon it's release, it was rec...   more

OST(?) Case Study: Proteus


Shifting through the ashes: The last secrets of Dark Souls

In an effort to keep myself sane as I wait for the PC release of Dark Souls 2 (an idea that sounded good in my head a month ago, but has ended in nothing but jealousy and self directed rage since), I've been digging DEEP in...   more






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