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US Games industry salary averaged $73,600 in 2007 photo

Games industry bloggers? Not so much (no offense, boss).

The $73,600 American industry average is only up a few hundred dollars from the 2006 average, according to Game Developer magazine's seventh annual survey. We know that (most of) the game makers work hard, so here's hoping that more comes down the line for them in 2008. 

The breakdown reads a lot like last year's figures. Programmers rake in a good amount, with an average salary of $83,383 in 2007. Of course, they don't beat out the business and marketing guys, with their yearly compensation of $101,848. Art, animation, and game design positions all pull in yearly paycheck in the mid-60,000s. Game Developer says that production jobs are the most open to women, and workers in that field made an average of $78,716 last year. The guys that make your games sound good saw an increase of about $3,500 to $73,409 over last year. And finally, the QA guys come in last, with an average salary of just less than $40,000.

These numbers come from a poll of almost 5,000 people surveyed earlier this year. Those that made less than $10,000 and more than $202,500 were thrown out. Check out the full details in the release below.

Are these guys worth this much? How do you think this compares to the salaries of game makers worldwide? Who do you think has the biggest paycheck in games today?

April 14, 2008 – Editors at Game Developer magazine, the leading video game industry publication, have released the results of its seventh annual Game Developer Salary Survey, calculating an average American game industry salary in 2007 of $73,600, slightly up from 2006's figure of $73,316.

Highlights of specific findings per category for the survey, which is the only major publicly released analysis of salaries in the worldwide video game industry, is available in further detail in the newly published April 2008 issue of Game Developer magazine (http://www.gdmag.com), include:

Programming:  programmers are the highest paid talent next to high-end businesspeople, with an average annual salary of $83,383.  They are also among the highest educated group; 50% hold bachelor's degrees and about 26% have some graduate work.

Art & Animation:  artists – averaging a $66,594 salary - are also a well trained group, with 66% reporting at least a bachelor's degree. The percentage of artists with six or more years of experience increased to 40%, up 5% over last year, as industry workers matured.

Game Design:  Averaging $63,649, design positions sprouted an average $2,111 over last year, with writers new to the industry up by $6,000 to an average of $51,731. In addition, Game Developer surveyed community managers for the first time, with an average salary of $50,294 for the increasingly important job function.

Production:  of all the game development disciplines, production – with a salary average overall of $78,716 - seems to be one of the most welcoming to women, with 18% of the workforce made up of females.  The discipline as a whole saw an above-average, though somewhat marginal $1,585 bump from last year.

Quality Assurance:  testers with less than three years experience make up the largest percentage of this segment.  Quality assurance is the lowest paid of the game development disciplines, averaging $39,063, and also receives the least in additional compensation – although Q/A leads with more than 6 years of experience average a salary of $70,658.

Audio:  sound designers as a group earned more than they did in 2006, up $3,474 on average over last year to $73,409. Interestingly, 40% of those in the game audio industry have been working there for 6 years or more – more than the 36% for game design, but less than the 51% for production.

Business & Marketing:  the business field as a whole remains the highest compensated group in game development - with an average salary of $101,848 - and also receives the highest amount of additional compensation.  However, salaries vary significantly between individual job titles in this section, with experienced executives making the most of any individual section in the entire survey – at $132,305 average for more than 6 years experience.

"Our Salary Survey continues to provide canonical information on the state of game pay," Simon Carless, publisher of Game Developer magazine, said.  "We hope the data presented by Game Developer magazine will serve to both encourage aspiring developers, as well as focus the attention of increasingly important new industry positions such as community managers."

An extended version of the "Game Developer Salary Survey" includes much more detailed U.S. regional and growth data for year-over-year results from 2004, 2005, 2006, and 2007, plus international information from Canada and Europe. It will be of particular interest to business and HR professionals in the game industry, and is now available for purchase through Game Developer Research – more information is available at http://www.gamedevresearch.com.

Continue: More Money stories





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18 comments | showing # 1 to 18

Shin Oni's Avatar - Comment posted on 04/14/2008 12:42
Shin Oni
I 'll always give credit to people who do things either I can't do or never can do cause I don't have that "paper" America usually wants to see, but sometimes I wonder if some will stop slacking and make some decently loong and good games.

but hey. I'd rather see them get payed more then play....sports players who get payed assloads for simply hitting a bat or running down a big field. (or sitting on a bench.)
Tubatic's Avatar - Comment posted on 04/14/2008 12:42
Tubatic
Heh. Though I happen to work in QA myself, I do think a greater monetary value could be assigned to the work they do. Quality is pretty important. However, the lack of specialized education required to get into and perform the job does realistically nix the paradigm shift to go far above that 40k average.
DeusPayne's Avatar - Comment posted on 04/14/2008 12:44
DeusPayne
It's not so much that the video game industry is littered with high paying jobs, it's just that CS degrees are worth SO MUCH nowadays. Pretty much anyone who has a bachelors in CS should be getting minimum of $55k/year. I had a few friends that had a starting salary of over $75k. Gogo college degrees.
Kryptinite's Avatar - Comment posted on 04/14/2008 12:47
Kryptinite
M.I.S degree.

I knew I should have went with CS, even though I do program from time to time at work.
Tubatic's Avatar - Comment posted on 04/14/2008 12:58
Tubatic
@ Kryptinite

Miscellaneous Internet Shit? :)
Logo's Avatar - Comment posted on 04/14/2008 13:01
Logo
The programmer salaries sound about right compared to the norm for a CS degree. Especially considering the # of hours game programmers tend to work.
Kryptinite's Avatar - Comment posted on 04/14/2008 13:05
Kryptinite
@tubatic

LOL, Might as well be.

Managing Information Systems. boooo!
king3vbo's Avatar - Comment posted on 04/14/2008 13:23
king3vbo
That programmer has some serious bling fo shiz
episodic's Avatar - Comment posted on 04/14/2008 13:46
episodic
I work in QA for a Games Developer (I'd rather not say which) and I'd say I earn around the equivalent in £ to those figures (what with being British). I agree that the number of people who can walk into these jobs without any background training will definitely bring this part of the industry down (in terms of salaries based on education/experience/training), and that the programmers and producers get paid a helluva lot more.

But everyone knows we're not in it for the monet. We're in it for the babes.
Nyteshade's Avatar - Comment posted on 04/14/2008 14:42
Nyteshade
I'm MIS here too, just recently got a job at a local hospital as a network analyst and I'm making around 70k. Course I'm on call 24/7 for 2 weeks out of the month.

Considering I only have an AA in Networking and Security Management and 2 years experience, I'd say IS pays pretty well too. Seems about right for tech minded people.
alantoid's Avatar - Comment posted on 04/14/2008 14:58
alantoid
You should look into the bonuses Infinity Ward have gotten for CoD4. For some people they were almost 200k, in addition to salary.
Niero's Avatar - Comment posted on 04/14/2008 15:30
Niero
None taken :)
Cube's Avatar - Comment posted on 04/14/2008 16:26
Cube
Pictures of rapper bling offends my eyes.
JohnnyWadd's Avatar - Comment posted on 04/14/2008 16:58
JohnnyWadd
I will work for SWAG.
Wedge's Avatar - Comment posted on 04/14/2008 18:57
Wedge
I love the marketing scum still gets payed way more than any of the actual talent...
TrailerParkJesus's Avatar - Comment posted on 04/14/2008 19:59
TrailerParkJesus
I was gonna say that too Wedge.

I don't know why, but it irks me that business and marketing make more money. Now I know they're needed, but still
GOLD5's Avatar - Comment posted on 04/15/2008 08:18
GOLD5
If you like working 50+ hours a week, then this might be the job for you. A side bonus is learning to hate games after a few months.
Necros's Avatar - Comment posted on 04/20/2008 03:41
Necros
Still not worth it for the work they have to put into games.
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