If you've turned on your 360 to play some Rock Band 2 lately, you may have noticed a new update is available for download. The gang at Harmonix have cooked up some new features for the game and they went online today. Features include the ability to sort your song list by number of stars scored, better handling of hammer-ons and pull-offs and the long-awaited support for wireless microphones (such as the ones which shipped with Lips).
Perhaps most importantly to me as a heavy consumer of DLC, the Music Store now supports background downloading too. Thank God. I would often actually exit Rock Band 2 to download from the Xbox Marketplace simply because I could queue them all up and continue to check out tracks after I'd started one. Adding the functionality to the Music Store is a long-overdue move.
The PS3 version will be getting the update as well, as soon as it finishes Sony's certification process.
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
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Microsoft didn't buy away RBN. Sony won't allow Harmonix to put RBN on PSN. I forget why but it's something in the rules.
HO/PO Chords were much nicer in TB:RB, I could do them regularly, for one thing. Whatever change they made worked, as I didn't even have to think about it specifically.
Background DL'ing of tracks is great, if long overdue.
They're going to be releasing "best of" packs for the PS3. But not the entire catalouge.
I think the main thing is Microsoft has a much more laid back rule as far as community created content. I mean they charge you $100 but after that they basically give you everything you need and the community is the one who sifts out the shit and rates it and blah, blah, blah. RBN is basically expanding on XNA. However Sony doesn't have a process in place and they would've had to build everything from the ground up and Sony didn't feel comfortable with it.