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Update: Microsoft says Castle Crashers and Braid prices are wrong photo

There was a big stink earlier today over a rumor regarding the supposed prices of upcoming XBLA titles Braid and Castle Crashers, found on several Japanese blogs including Xbox Japan. The internet has been on fire over the high prices ever since. I'm sure I'll catch flak for it, but I don't consider $22.50 to be a ridiculous price to pay for Castle Crashers, a game I would have happily forked over $50 for.

Anyway, enough about what I think: apparently Microsoft has had direct contact with Shacknews and clarified that the aforementioned prices are incorrect for both international and domestic markets. The official prices will be announced the Monday before each game's release, which slates those announcements for August 4th and 25th.

Back to my soapbox. If downloadable content didn't exist, and these games were $15 and $22.50 in the store, you think of them as "budget" titles and think you were getting off cheap. You're not getting another $27 worth of content out of a box and a manual, believe me. I'm glad the prices aren't right, but consider what you are getting out of these types of games before you start launching the hate mail.

[Update -- The Behemoth has updated their dev blog to reflect their update on the situation.]








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Colette Bennett is a Destructoid features editor from New Orleans, Louisiana. She is also a founding member of Destructoid's sister sites Tomopop, a toy lover's blog and Japanator, our anime site. Likes Nintendo DS, NES, Silent Hill series, Rhythm games, RPGs Meet the rest of the team



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53 comments | showing # 1 to 50
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eternalplayer2345's Avatar - Comment posted on 07/30/2008 17:08
eternalplayer2345
I demand geometry wars 2 be 22 dollars just to screw with us.
DeusPayne's Avatar - Comment posted on 07/30/2008 17:12
DeusPayne
I'm going to laugh when it's off by like 50 points, or even better, they actually cost MORE points.
geekjutsu's Avatar - Comment posted on 07/30/2008 17:15
geekjutsu
I would pay that much if it were physical copy of the game along with manual and box.
For a download that I can only play on my 360 and never resell or let others play, the price is just way too high.
frozenbabylon's Avatar - Comment posted on 07/30/2008 17:18
frozenbabylon
I love you, Colette. You succubused the words right out of my brain.

I think it's stupid that people are up in arms about the prices. I would have gladly pay $22.50 for Castle Crashers and I haven't even played it yet. There's a fuckload of content in that game, More so then alot of 60 buck games on the market. Most people were bitching about the fact that if they're going to pay that much, They want a case and a booklet. I don't want a case and book.

I hate keeping shit around. I converted my entire CD collection into mp3 (40 gigs later) and sold off the physical copies. I haven't regretted this one bit. I'd get everything on the HD of my Xbox or PS3 if I could. I'm a lazy fucker. I hate getting up and changing discs when I want to play different games or listen to different bands.

This all being said, I'm glad it's not $22.50. But even if it was, I'd have paid it. Hell, I'd have bought it for my brother and friend so we could all get in on the action.
naia-the-gamer's Avatar - Comment posted on 07/30/2008 17:19
naia-the-gamer
How much we bet those were the prices, but M$ saw the reaction and decided to "re-evaluate" their pricing structure

{/tinfoil hat}
king3vbo's Avatar - Comment posted on 07/30/2008 17:19
king3vbo
For something so amazing as Castle Crashers, I really want it on disc media
Stella Wong's Avatar - Comment posted on 07/30/2008 17:23
Stella Wong
Castle crashers is definitely worth the money for. I would be gladly to pay for it since it's such a great game.
Colette Bennett's Avatar - Comment posted on 07/30/2008 17:23
Colette Bennett
I agree with Naia. It's highly likely.

At any rate, I see King3vbo's point -- I do understand the desire to own a physical copy. I feel that way about a lot of CDs, and I know that physical CDs probably won't even exist in ten years. I think the OPTION to buy the physical copy should be there -- for the same price.
Niero's Avatar - Comment posted on 07/30/2008 17:24
Niero
We, the Destructoid collective, would like to have Dan Paladin's baby. Even if it is part octopus.
AlienGuy18's Avatar - Comment posted on 07/30/2008 17:27
AlienGuy18
The the thing is, I don't have a problem paying $20 for CC. I have a problem paying $20 for CC, along with $40 of other awesome games that will probably get lost in all the CC shuffle because not everyone (especially people who don't have a job, a.k.a under the age of 16) can afford to get them all.
Nogarda's Avatar - Comment posted on 07/30/2008 17:27
Nogarda
It seems to be people are more outraged at increasing prices on XBL MP. Yet this seems to be a two wave fault on MSoft's end. 1) unsure about base rate prices 2) a case of greed on both the developers end and MSoft's. so they doubled xbla titles from 400 points to 800 points which in turn seemed to be the norm.

Somehow I don't think this was going to be a soon to be element but a test to see the markets reaction and if it was only light grumbles some time after the fall update prices would go up, but it seems by the flaming bitching, screaming moaning, and general chaos we'll see a vast majority sticking at 800 a pop.
vexed alex's Avatar - Comment posted on 07/30/2008 17:28
vexed alex
"I'm glad the prices aren't right, but consider what you are getting out of these types of games before you start launching the hate mail. "

Couldn't have said it any better myself, and I also agree with King. I like having my discs.
Rockvillian's Avatar - Comment posted on 07/30/2008 17:28
Rockvillian
Why doesn't anyone complain as much about the price for downloadable games on Steam? Those are imaginary, without booklets or free paper hats.

Do I really want to ask that question?
Jim Sterling's Avatar - Comment posted on 07/30/2008 17:29
Jim Sterling
Some of us were just worried about an expensive precedent being set and the excitement of gamers being exploited for extra cash. I'd hardly call it waaaah'ing. I dare say, if it was any other game than Castle Crashers that had been rumored to be so expensive, a fair few more would have agreed with such a stance.
Darren Nakamura's Avatar - Comment posted on 07/30/2008 17:29
Darren Nakamura
Dammit, I just asked a question similar to this to the Podtoid crew, thinking I was being poignant and original.

Seriously, I'll pay $20 for Castle Crashers and I'll be happy for having such a cheap game.

I also won't blink if I hear that Braid is coming out at $15.
ghets's Avatar - Comment posted on 07/30/2008 17:31
ghets
Alright im going to go watch some Castle Crashers gameplay footage, cause i dont get it. $50 For real???
Sharpless's Avatar - Comment posted on 07/30/2008 17:34
Sharpless
Colette, honestly, it doesn't matter what you'd be willing to pay. What matters is what they should be charging for downloadable games that are not "complete" games (no matter how deep either game is, they are not "complete" in the sense of being a full, retail-style game). No matter how much value that you, or anyone else, perceives that it has, there should be standards in place.

I mean, I'd be willing to let Gabe Newell bend me over and make dirty butt-love to me on a weekly basis, if it meant more quality Valve stuff. But that doesn't mean that anal rape should be their standard fee. (Or something. I think I lost the analogy, if possible.)

As I said in the previous post, downloadable content pricing should not be anywhere near retail, physical-media pricing. This is about principles, and stopping rape before it starts. They will gradually inch the prices up, if we let them. Don't bend over for them, just because it's a good game. (I'm not saying we shouldn't buy it, just that we should protest in some form. Wahmbulance be damned.)
Jim Sterling's Avatar - Comment posted on 07/30/2008 17:35
Jim Sterling
Also, bear in mind that 1800 is not a mere $22.50 to British people either.
Sharpless's Avatar - Comment posted on 07/30/2008 17:38
Sharpless
And apparently, while I was writing that comment, Jim said it just as well, and in fewer words. I think it's tragic that people are downright happy about this, just because they're in love with Castle Crashers.
Rigor Mortis's Avatar - Comment posted on 07/30/2008 17:47
Rigor Mortis
@frozenbabylon

Dude, I hope you never have a hard drive crash. Or back it all up to DVDr only to find you bought a bad brand.

Hell, I lost over a hundred gigs of media once because the windows disk cleanup utility decided to do a little extra cleaning. Another time I lost nearly 50 discs worth of DVDr backups when they went bad 3 months after burning because Kodak's quality control is apparently ass.

Give me hard copies or give me nothing. I will not buy digital downloads.
Chocobo Knight's Avatar - Comment posted on 07/30/2008 17:48
Chocobo Knight
Nothing can dissuade me from purchasing these games. I've been waiting forever to play these and a few extra dollars won't hurt me in the long run.

The only problem I have that Castle Crashers coincides with both Harvest Moon games being released in the same week. I wonder if I can snuggle sheep and wreck medieval havoc at the same time.... :O
Colette Bennett's Avatar - Comment posted on 07/30/2008 17:57
Colette Bennett
@Sharpless -- I quite disagree, and from an objective point, having nothing to do with what I am willing to pay: many of the games coming out in this format ARE complete. Sure, Penny Arcade Adventures is not, and you get into that knowing you have to spend a lot to play. If you say $15 is the standard price that should be charged, does that make it the standard? Or merely YOUR standard?

I think defining a passable price for these games is very much subjective to people's personal feelings about pricing. I shuddered when I paid $70 for BioShock, but I still bought it. Some people didn't flinch. If you can find a way to name a standard for downloadable games that isn't based on someone's idea of what they SHOULD be, I will totally listen to that argument, but before that comes into play, there is no factual definition of what's "too expensive" -- merely people's personal opinions.
sillytuna's Avatar - Comment posted on 07/30/2008 17:58
sillytuna
Sharpless - what on earth makes a game in the shops more complete than a download? The game content doesn't differ at all. In fact, many download and on-line games contain way more content, are far better games, and are dev'ed at a higher budget.

I can promise you that many of the Wii titles out there, for example, are developed for less than the cost of Castle Crashers - probably a lot less. Same with a lot of the PC stuff (other than the top titles), DS, PSP, and PS2.

The distribution system - shop or download - has nothing to do with the game content. If you think otherwise, you've bought into some very strange marketing.
power-glove's Avatar - Comment posted on 07/30/2008 18:03
power-glove
Apparently, according to some, Braid on Partnernet is in fact 800 pts.

Don't ask about CC, it is not up yet.
Poopface Morty's Avatar - Comment posted on 07/30/2008 18:05
Poopface Morty
Am I the only one who has lost interest in this game? I've first caught word of it...what...two years ago, if not longer?

That said, $22.50 doesn't sound terribly outrageous, but it is definitely getting to that "a little pricey" area. Ultimately, it really depends on how in depth the game really is. If I find it is a five stage brawler with Alien Hominid art direction, I would be pissed...but given the development time, it should clearly be more than that. But I still prefer it to be actually decent, so I'll wait for verdicts before I invest in it.
GrayFox's Avatar - Comment posted on 07/30/2008 18:10
GrayFox
I would have grudgingly paid it, but I'm certainly glad the price is going to be lower. Like Jim said, it sets a bad precedent IMO.
Sharpless's Avatar - Comment posted on 07/30/2008 18:13
Sharpless
@Colette
I think we need standards, otherwise Microsoft and their kin will try to wring as much money out of us as possible, over time. First, we say $20 is okay, then $22.50, then $25, and so on until we reach God-knows what price. It's dangerous. Why are gas prices so high? Certainly not because the big companies are experiencing losses. It's because we're so dependent on gas that they know they can rape us there, and they know they can make excuses for it.

@sillytuna
Notice I put "complete" in quotation marks. I know that they're full games, and I realize that Castle Crashers is probably better than 90% of recent retail, physical-media games. But it's a smaller game, let's say. If it wasn't, it would be in stores. It's an arcade game, hence its being DLC. You must be able to see the difference here. It's like the difference between Portal and Portal: Still Alive.
Colette Bennett's Avatar - Comment posted on 07/30/2008 18:21
Colette Bennett
@Sharpless -- Ok. I agree. Now find a way to define a universally acceptable standard. Let me know when you've got that hammered out. ;)
ghets's Avatar - Comment posted on 07/30/2008 18:21
ghets
It seems, with Xbox Live at least, that they already have come up with a standard. 400 points for retro games. 800 points for newley developed, or beefier re-released games, and 1200 for the exceptionally beefy.
sillytuna's Avatar - Comment posted on 07/30/2008 18:22
sillytuna
@Sharpless - sorry mate, but you're wrong when you say "But it's a smaller game, let's say. If it wasn't, it would be in stores. It's an arcade game, hence its being DLC."

That simply isn't true. It's on digital DESPITE options to do it on retail for one very good reason - it's the best way for Behemoth to sell the game and allows them to avoid a publisher.

Games like this - by which I mean original IP without a big marketing budget - generally struggle at retail and suffer from many issues - price reduction, distribution issues, publisher issues, to name but three. Most games at retail lose money, often a lot of it.

I don't want to speak out of turn but I can promise you that Behemoth's experiences with Alien Hominid retail taught them that (they had no alternative at the time).

I hope yuo don't mind me pointing this out - as a game player you probably don't realise the business differences. Retail is a bad, bad place to be for an indie (and not just indies, but anyone without a brand and $$$ which is why shelves are stuffed full of sequels and licenses - most of the rest of the stuff loses money).
thebza's Avatar - Comment posted on 07/30/2008 18:25
thebza
no way, take a look at how much money, time, and manpower it takes to develop a game like grand theft auto iv which is a $60 game versus ANYTHING EVER released on XBL or PSN and tell me that their games should cost the same.. no way jose, it doesn't matter how hard you are for CC or whatever game it might be, that doesn't justify gouging the price, especially when it happens to be THE MOST EXPENSIVE XBL GAME EVER... that's why people were upset, because it cost more than anything else ever released on the service.. and not because it cost more to develop, people perceived it to be higher because it was quality and anticipated by the gamers. sorry to disagree, that's just my pov.
MechaMonkey's Avatar - Comment posted on 07/30/2008 18:25
MechaMonkey
It's my money, and I'll cry if I want to.
thebza's Avatar - Comment posted on 07/30/2008 18:28
thebza
@sillytuna also makes excellent points in digital distribution methods vs retail.. it costs a LOT more to put a game on a disc and in a store than it does to just let people download it over the internet... that reason there along shows why it shouldn't cost the standard $60 that store shelf games cost because the game maker is saving money on publishing & distribution, etc.
free touch's Avatar - Comment posted on 07/30/2008 18:29
free touch
I'd be more inclined to buy the game if it was $22.50 in the store. Then you'd get a case, and an instruction booklet, and the abillity to give it to someone else when you are done with it. Instead, you'll get a game, that you will play for a week, and then have it stuck there, because you can't get refunds or pass the license on your shit.
thebza's Avatar - Comment posted on 07/30/2008 18:34
thebza
@free touch good point also.. there are so many reasons why XBL and PSN games should not be more expensive than they are, doesn't matter how much money you have or make or how wet you get over a specific title, like Sharpless said there needs to be standards otherwise we the consumers will be taken advantage of (doesn't matter if you like that either)
sillytuna's Avatar - Comment posted on 07/30/2008 18:38
sillytuna
Yeah I understand the problem with not having a box but I'm not sure how to get around that. From my side I know that retail is a complete killer, so I'll lose the box in order to make interesting games thanks.

If you're going to compare GTA to other games then every game is going to be about $1 which is daft. GTA was hugely expensive to make but it was also predicted to make huge sales (and did).

The price you pay has to do two things:

1) Reflect value for money. Just because a game is huge or cost loads to make or has a Spiderman license does not make it value for money. It's about the game quality.

2) It has to compensate whoever funded it, usually a publisher, and the various parties involved in making it.

I find it very strange that people still think that - in the age of download music/tv/film - a download game is any less worthy than a retail game. I'd say that those of you who do believe this, and there obviously are a few, are in the minority.

I don't think anything I say will change your mind so we'll just agree to disagree I guess. As a game developer I know that I can't do titles like this at retail and I also know that I need to charge X amount in order to make a living (and trust me, us indies won't be getting rich). I have to go with what I know.
sillytuna's Avatar - Comment posted on 07/30/2008 18:44
sillytuna
I just need to add to my previous post - there are reasons why certain games on XBLA/PSN shouldn't be priced higher (or as high) as they are, but other games should be. It's down to quality/lack of, and issues with the price of points across territories (XBLA).

To put it another way, if games like Castle Crashers are to get made, the price needs to reflect what is needed to make it. There is no developer profiteering going on - you have no idea how hard going it is but I wouldn't expect you to.

So if you will only pay the lower price, either you can't buy the game - which is a shame - or it wouldn't get made anyway. Lower price will mean more sales, but there is a point where total revenue drops on either side of the curve (opportunity cost for the economists amongst you!). I.e. price too high or too low and you lose out. Price just right and it isn't top unit sales (people buying the game) but it is maximised revenue (business speak, sorry).

That is the harsh reality of it whether you agree or not. I guess you don't, but I can only give you the dev point of view so fair enough.
free touch's Avatar - Comment posted on 07/30/2008 18:53
free touch
Now you are talking crazy talk. People that buy physical products are in the minority? Then why are dvd and game sales through the roof? The only reason albums fail is because no one wants an entire shit album if they can buy the one song they like for $.99. Once again... if they start charging $5 a song, people wouldn't get the individual songs either, because the price is too high for something that you can't have. And, to be honest, mp3's sort of transcends boundary's, because you can take that song, and move it to another device if you choose to do it. Same way to a point, with movies. Or if you are just downloading the movie to rent, its a lesser cost. TV shows cost $1.99 most times, which is still reasonable. If they start charging $10-$12 dollars more for that particular show, while the others are still $1.99, people would bitch also.
Rusty Ghia's Avatar - Comment posted on 07/30/2008 18:59
Rusty Ghia
Colette, I'd gladly pay $50 for Castle Crashers too...if I got to own the damn thing after paying for it. You don't own anything on the Xbox Arcade, you have a "license." You can't lend the game to someone, you can't trade the game, you can't sell the game; you don't actually own the thing. It's nothing more than a long-term rental, and Microsoft and The Behemoth or any other publisher/developer would love to bend you over the barrel, strip you of all rights of ownership, and still charge full price for their wares.

Fuck that shit - $10 is the absolute max that I will pay for anything digital. And yes, I still buy my music on CDs. Piss on lossy codecs, DRM, and paying full price for crap that never goes on sale or that you don't get to own.
Sharpless's Avatar - Comment posted on 07/30/2008 19:03
Sharpless
@Colette
$15 for Castle Crashers, $10 for Braid. There, standard solved. And you know it's good, because I'm always right. ;D

@sillytuna
I'm sorry, but I fail to see why pricing standards should change, just because XBLA is Behemoth's most viable release platform. Look at Xbox Originals. What is it for a downloadable version of a last-gen, retail Xbox game? $15, I believe? If MS wants to add a service for downloading full retail-style games, then fine. But releasing something under the banner of XBLA strongly implies that a game is not a full-on, 10-hour (plus), fully-featured retail game. It implies that the game is, well, an arcade game. I lack the vocabulary to properly articulate what I think and feel about this, but compare the details of Gears of War to Alien Hominid's. It's a terrible comparison, but Gears is clearly not an arcade game, where Alien Hominid clearly is, regardless of whether it previously saw a physical release or not.
sillytuna's Avatar - Comment posted on 07/30/2008 19:09
sillytuna
Actually DVD sales have topped out and game sales are in a more peculiar stage than is commonly understood when the media hype figures (and it's entirely down to the Wii and DS incidentally).

Anyway, that's besides the point. I was saying that people are used to downloading content and - although I accept the "physical box" thing - content distributed digitally isn't seen as a lesser form unless it is indeed a lesser version (low resolution video for example) or rented (often the case with tv/film but not always).

I actually agree with you about being able to move songs between devices (heh, well you can't always...) because I believe download games should be able to be "lent" etc in some easy form, but MS et al will probably never allow it.

My disagreement is purely around you seeing a retail product as better or higher value *purely* because it's at retail. The only valid argument is that it has a box. I'm saying that the price you pay for having "that box" as a developer is way, way too high. You say it isn't.

Fair enough, but - with my gamer head on - I don't give a stuff about the box but I do care about the game. Is Alien Hominid GameCube worth more than Castle Crashers XBLA, give that it retailed initially at far more then the likely $15 or $20 CC price point? You will probably say yes, I'll say no.

As I said, we'll not agree ;)
thisissami's Avatar - Comment posted on 07/30/2008 19:11
thisissami
@sillytuna

i hate to break it to ya, but there is a HUGE difference between most DLC games and most retail games. Except for the PSN, where games like Tekken 5, Warhawk, SOCOM, and GT5 are showing up (and those end up being higher priced than most DLC games), DLC are always significantly smaller than retail games. Penny Arcade Adventures, the Strong Bad Game for Attractive People, and other DLC RPG games cannot begin to compare with retail games such as more or less any Square game, Bioshock, the elder scrolls, etc.

all the puzzle games that are coming out on the PSN (the various pixeljunk games, echocrome, elephunk, etc.) and all of the side-scrolling/double-analog-stick shooters on both systems (geometry wars, nucleus, bionic commando rearmed, etc.) cannot compare to any retail shooters that come out (uncharted, MGS4, GTAIV, Halo 3). A very obvious example of the difference between the two would be something like Ratchet and Clank Future: Tools of Destruction (the full retail game), and the newly announced quest for booty, which is only going to offer 4-6 hours of gameplay (as opposed to the 20+ the original offered). no matter how good castle crashers is, do you really think it'll offer you the same amount of content as too human or mass effect? i really don't think so. and no matter how cool the art style of castle crashers might be, 2D graphics are simply nowhere near as time intensive and demanding as full realistic 3D sprites are. if you can find me one DLC content on any system that offers more content than retail games (discounting wii/ds/ps2 games aimed at kids/non-hardcore-gaemers), i will be surprised. of course i don't mean games like geometry wars that might have a much longer lasting appeal than retail games, but DLC games that offer more content... my top 2 games that i am looking forward two right now are pixeljunk eden (coming out tomorrow!!!) and littlebigplanet (which i'm assumign is going to be DLC, or at least partially DLC), and i will probably play them more than i do most retail games, but that doesn't mean that they have more content or are bigger games...

pixel junk eden is an incredibly simple concept. point a stick in a direction and press any of the face buttons. the graphics are a very simple but elegant 2D. a team like insomniac could have probably created the game in a month or so. i will probably end up playing it with friends more than i did ratchet and clank... does that mean the game should sell for the $60? absolutely not. i wouldn't buy it, and neither would very many other people...

anyway, this whole post has turned into an essay, so i'm just going to leave it at that...
sillytuna's Avatar - Comment posted on 07/30/2008 19:14
sillytuna
@Sharpless - actually what you say is really interesting. The problem is the perception of XBLA and the games on it. You'll find quite a few of us who think MS have got things wrong, and caused exactly the problem you're alluding to.

MS are now trying to shift XBLA from being one thing into another, with XNA Community Games taking the place of the cheaper content.

I do understand when you compare Gears of Ware to Braid or Castle Crashers. They are a completely different scope, but you know what? It makes no difference to me.

I pay the same price to see The Dark Knight as Donnie Darko. To me it's all about entertainment, not whether I'm paying more for a huge production. I don't feel ripped off if I'm enjoying my games, I *do* feel ripped off it the game is rubbish (and yes, I accept that price does contribute to how ripped off I may feel).
Poopface Morty's Avatar - Comment posted on 07/30/2008 19:19
Poopface Morty
"Standards" are enforced when games are purchased at what the market will bear...in other words, whatever us gamers are willing to spend. If M$ or whichever publisher wants to raise the price on high-demand games because gamers will buy it, and gamers do buy it, it's only our fault.

Digital distribution is the wave of the future, like it or not, and as high-speed broadband becomes more commonplace, so will this method of delivery. I agree with sillytuna on this matter, although I actually do care about the box/artwork/instruction manual since I'm a designer, and I care about that sort of stuff (I digress though, since most game packaging is fucking god-awful). The brick and mortar retail presence for digital media is becoming a redundant non-necessity; how the publishers will embrace this truth has yet to be seen however. It happened with music and it will happen with this.
sillytuna's Avatar - Comment posted on 07/30/2008 19:23
sillytuna
(I have to get some sleep soon or I'll be posting forever!)

@thisissami - you're quoting the very biggest games, but the games market is far, far bigger than those games. They are great titles, they really are, but they are almost besides the point. There are many, many titles that will be similarly priced yet not as enjoyable, whether 2d/3d/MMO/whatever. When these games come out, rarely do the publisher know whether they will be successful.

Anyway, as per my last post, it's about enjoyment and entertainment. I understand - but don't agree - with people who equate price with massive productions. However, I do agree that there is a flipping point beyond which people will feel a little aggrieved & won't buy. Perhaps we're just arguing over where that point is.

Don't worry about writing long comments, lol, at least one person reads them ;)

@Sharpless - Actually I agree with you about that standard so +1 from me. I would say that 1600 points should also crop up but not when it equates to a lot more than $19.99 in many places, including where I am!

Thanks all for the discussion and keeping it sensible.
free touch's Avatar - Comment posted on 07/30/2008 19:31
free touch
Well, I hate to break the news to you, but Donnie Darko is a far superior movie to the Dark Knight. /topic
ninjikiran's Avatar - Comment posted on 07/30/2008 20:09
ninjikiran
that makes me happy, Bionic Commando Rearmed, the Drug Induced Galaga and Castle Crashers. In order from left to right of importance. Space Invaders extreme was awesome on the psp!
Dan CiTi's Avatar - Comment posted on 07/30/2008 21:18
Dan CiTi
The flash version of Castle Crashers I played was not $22 of fun.
Leathersoup's Avatar - Comment posted on 07/30/2008 22:54
Leathersoup
Yes the corrected cost values are 1199 and 1799 for the games...
DeusPayne's Avatar - Comment posted on 07/30/2008 23:09
DeusPayne
Really, I think the ONLY thing different about the release pricing of an XBLA game and a retail game, is generally speaking, retail prices are immediately affected by the quality of the game. If the game tanks, you can see a game drop in price within a week, or month tops. Yet, regardless of quality on an XBLA title, the price remains the same. Occasionally you'll see a temporary price drop, but they are generally due to some promotion than due to lack of demand for the title.
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!