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Back in 2007, YouTuber Coloniser released a CGI Zelda fan film called Dark Sage that climbed its way up to nearly 1.5 million views. The animation was very stiff and reminded me of ReBoot from the early 90s. Sure, that show was revolutionary back in the day, but it has not aged well. Nonetheless, Dark Sage was impressive for a one-man job, and folks did seem to really dig it.

Coloniser has a new Dark Sage video in the pipeline for 2012. It's a more robust project that includes elements of Skyward Sword, and as long as people don't go in expecting a Pixar or DreamWorks production, they should be pleased.

If you want to brush up on the Dark Sage saga, the original is posted after the break as is a quickie follow-up that incorporates Majora's Mask.

"Dark Sage: Finale" Teaser Trailer (Cast) [YouTube via Zelda Universe]


CG Zelda Movie - "Dark Sage" [YouTube]


"The Legend of Zelda: Dark Sage - Encore" [YouTube]








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Tony Ponce (aka megaStryke) is a culturally confused, Canadian-born Puerto Rican who grew up in Japan and South Florida ... yet can only speak English. He specializes in writing features and maintaining an immaculate goatee. Likes: Any and all things related to Mega Man, Contra, Castlevania, 2D, PB&J sandwiches, applesauce, and candy corn. Meet the rest of the team



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21 comments | showing # 1 to 21
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santiagodelossantos's Avatar - Comment posted on 01/29/2012 13:33
santiagodelossantos
It looks...ugly. But since i have dabbled in these kinds of animations i can appreciate the work they put into it.
BrowneyeWinkin's Avatar - Comment posted on 01/29/2012 13:42
BrowneyeWinkin
Kinda reminds me of the PSX era FMVs
DukeOAwesome323's Avatar - Comment posted on 01/29/2012 13:58
DukeOAwesome323
that total looks like the zelda demo shown at space world 2000.
Kennydee's Avatar - Comment posted on 01/29/2012 14:01
Kennydee
I laughed my ass off at Ganon on the bucking bronco. Reminds me of what I look like when I'm on one of those mechanical bulls, hanging on for dear life and being thrown all over the place.
lotuseater20's Avatar - Comment posted on 01/29/2012 14:45
lotuseater20
BEEF LINK
Outrider42's Avatar - Comment posted on 01/29/2012 15:07
Outrider42
If the N64 had been disc based, that is what Zelda might have looked like in the cut scenes.
Dancing Mad's Avatar - Comment posted on 01/29/2012 15:19
Dancing Mad
ReBoot was my shit yo.
WalrusRampage's Avatar - Comment posted on 01/29/2012 15:51
WalrusRampage
I really wish you hadn't showed me this. It looked so much better all those years ago, and now the memory is tarnished by how ugly it looks now.
WalrusRampage's Avatar - Comment posted on 01/29/2012 15:52
WalrusRampage
That just goes for the old one though, the new one looks surprisingly awesome.
Sandie Sandwicheadman's Avatar - Comment posted on 01/29/2012 17:41
Sandie Sandwicheadman
The fuck is up with Fi? Why did he make the top of her all hairy?
Yataghan's Avatar - Comment posted on 01/29/2012 18:51
Yataghan
Good lord!
I haven't seen a whole lot of CGI as bad as this since Colin's Bear Animation way back in the day...
And at least that one knew it was horrible.

For a hobbyist this sort of thing would be just fine, but that's ignoring the fact that this guy "studied games design" at college to try and get better at it. Barring the fact that "games design" is the wrong subject entirely, he hasn't really shown any considerable growth in ANY of the CG related fields.

Looking at his portfolio(seekingfate.com) I can't decide whether I should laugh or cry. The man clearly doesn't get how the game industry works, and I actually feel really sad for him. He probably has a lot of passion for games, and the CG industry in general, but that passion is so horribly misplaced.

Imagine you run a small game studio somewhere. A man walks in and hands you his portfolio. Let's pretend he's applying for character artist, because there's no such thing as a jack of all trades in this industry. Now, in his portfolio you can see that he doesn't actually have any art that could work in a game, and he doesn't actually distinguish between the many different jobs in the field. He lumps environment art with animation with character art with... programming? He put a PROGRAMMING section in his portfolio? BAHAHAHAHAHAHAHAHAHAHAHA!

Could you honestly say that you'd hire this man for the position?
I wouldn't trust this guy with the simplest of gruntwork, let alone actually letting him contribute to a game. He has no prior work experience on an actual shipped title, and his artwork is entirely too high-poly to be used in a game. I'm not exaggerating when I say I'd rate his work at about the same level as your average twelve year old that just downloaded a trial of 3DS Max to play around with it for a week or two.

We have a word for this kind of person around the internet: an "Idea Guy". They think that their ideas alone are enough to make it in the industry, and that actually trying to better yourself as an artist is for plebeians that never really go anywhere. Why bother studying anatomy so your faces don't send chills down someone's spine when you have so many great ideas?

I keep a list of portfolios that I look at whenever I start to lose hope in my artwork, or just want a good laugh, and this guy fits right in.
ScrappyDoo's Avatar - Comment posted on 01/29/2012 19:39
ScrappyDoo
Holy shit this is hideous.
shadow2398's Avatar - Comment posted on 01/29/2012 19:50
shadow2398
@parrish so your co-worker's ex is an internet whore? Neat.

Supposedly there is a studio that wants to reboot ReBoot, sadly nothing has been heard of it for some time now.
Forsakeneyes's Avatar - Comment posted on 01/29/2012 21:10
Forsakeneyes
This guy is 15 years late to the party. It indeed looks like a PSX-era FMV. Sorry, but this will come off as wacky no matter how you slice it.
Smo5000's Avatar - Comment posted on 01/30/2012 07:27
Smo5000
Cut the dude some slack, it looks pretty bad but its something he's working on anyway because he likes it.

Bunch of fucking sad haters.
PwnTang's Avatar - Comment posted on 01/30/2012 07:53
PwnTang
I'm pretty sure the last half of that swordfight was 1:1 the same as kenobi/darth maul.
ilexuki's Avatar - Comment posted on 01/30/2012 08:25
ilexuki
i've actually went to college for 3d animation, and i can tell you, that these videos look like student work...C or D student work. there are somethings done right about these vids, but there is so much wrong i question whether he has any formal training at all.his skills at lighting and texture are extremely poor and that's probably the biggest reason this looks so ugly. if he gave things more definite shape instead of having everything look like it's made of pudding it would go a long way. as for the animations, if something has to be animated, bring in someone who's been trained in animation.......otherwise your 3d is gonna look stiff and ugly.
BoomingEchoes's Avatar - Comment posted on 01/30/2012 14:50
BoomingEchoes
For a one man "team" this is impressive, and of course it'd be better if there were more people working on it, but it seems silly to complain about it since we're privy to the facts.
DanGahlay's Avatar - Comment posted on 01/30/2012 15:44
DanGahlay
Bit too much negative criticism going on in here. Whilst yes, it does look ugly, I'm sure the time and passion he spent on this project shows commitment to a prospective employer. With an entry level job and a bit of training who's to say that he won't make it?
Yataghan's Avatar - Comment posted on 01/30/2012 18:53
Yataghan
@DanGahlay
He's trying to get into the game industry using (incredibly sub par) film work.
While it's true that the gap has gotten smaller, there's still a big difference between the two.
Commitment doesn't ship games. It's sad but it's true. If everyone that was so incredibly devoted to their art (Which I can honestly doubt he is) got a job, the CG industry would be a lot different.

Again, he's not some hobbyist somewhere. While it may seem like what he's doing would be tough for a single man team, it really isn't for someone that's actually serious about what they do.

And not to mention the fact that he hasn't worked on a single shipped project. That's the only way you can get a job in this industry, even if you've got the networking to back it up. That means you gotta' work the indie market first, then move on up. I can't imagine some indie studio hiring this guy for anything, let alone a bigger one.

I'd say there isn't enough negative criticism here, if anything.
Yataghan's Avatar - Comment posted on 01/30/2012 22:27
Yataghan
Actually, I was pretty much wrong about most of that.
He's not trying to crack into the CG industry here, so it actually makes a lot more sense.
For a single guy it's not bad, especially now that I know it's not some attempt to get hired at some studio.
So yeah, you can ignore all those little wordy bits like you probably already did.

Wait... this post was a really long time ago. There's probably not going to be anyone else reading this ever anyway.
So I guess that means I win?
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