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Untapped Potential: Motion control photo
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[It's time for another Monthly Musing -- the monthly community blog theme that provides readers with a chance to get their articles and discussions printed on the frontpage. -- CTZ]

Think back to early 2006. Nintendo, the darling of the industry that had a rough couple of generations came out and said they were going to revolutionize the industry. We would have a new way to play games, one that would simultaneously be simpler and allow for more precision and immersion. Like many others who have owned almost every Nintendo system in its history (I sadly/fortunately missed out on the Virtual Boy), I was convinced. This would be the future of gaming.

Fast forward to November 2006. The Wii launched, and there were shortages everywhere. And it was no surprise; after popping in Wii Sports, we all got to taste what the future gaming would be like. And it tasted good. Tennis was easy to pick up, yet nuanced enough that one would have to spend some time to truly master it. Bowling felt fantastic, especially once the player learned to curve the ball just right to hit between the 1 and the 3 pins. Oh yes, it tasted good.
But the problem is, tastes are all we've gotten so far. We've gotten snippets of gameplay that feel great on their own, but we haven't been given very many full games that justify motion control. After Wii Sports, we played Twilight Princess, and everybody (except Anthony Burch) thought it was pretty great. But was it great because it was controlled with a Wiimote, or was it great simply because it was a standard Zelda game, which are by default great (Philips CD-i entries notwithstanding)? In hindsight, most would agree the latter to be true.

Still, these were two launch titles. I remember comforting myself about my purchase by recalling my experience with the DS. I bought an original DS on launch day, and I grabbed Super Mario 64 DS and Feel the Magic XY/XX to go with it. Needless to say, I was disappointed in what were supposed to be the two best launch games for the system. Were it not for my obsessive compulsion to collect things, I probably would have taken the thing back and never thought about it again.


But I'm glad that didn't happen, because not long after launch, developers got a handle on how to work things, and we got to see games that not only used the DS's unique features well, but did so in such a way that they would not be possible on other systems. The game that showed me the DS was a worthwhile purchase was Kirby Canvas Curse. It was familiar enough, with the pink ball of fluff we all know and love, but the gameplay required quick, precise drawing motions, something that could only be accomplished on a system with a touch screen. And the result, a platforming game unlike any other I had ever played, and unlike any I have played since. It really seemed as though Nintendo delivered on a unique way to experience games.

More recently, I have been playing is Big Bang Mini on the DS. At first glance, it is a shmup with a gimmick: all control is relegated to the touch screen. In practice though, that one design decision spawned a game that is truly different from any other shmup out there. Because both movement and shooting are controlled with the touch screen, the player can only do one or the other at any given time, requiring him to have to mentally switch between evasion and attack. It took an old genre and made it feel completely new, all because of the touch screen on the DS.

New input generating new gameplay experiences. This is what I personally expected from the Wii. Yeah, Twilight Princess could have just as easily relegated the sword slash to a button press, but it was a launch game. Certainly in time, we would see something that truly justified the existence of the Wiimote.


Eventually such a game did come around. In late 2007, the indisputable all-time best Wii game ever, Zack & Wiki: the Quest for Barbaros' [sic] Treasure, was released. As a point-and-click adventure game, it has some insanely clever puzzles -- and some frustratingly unfair puzzles as well. But the real beauty of Zack & Wiki came not from the story, characters, artwork, or the general puzzle layout. Zack & Wiki is such a fantastic piece of software specifically because of how the player interacts with in-game items.

The items have such tactile consequence in them; at times, the player will truly feel the immersion and be tricked into thinking he is actually holding the item in question. One of the more famous examples is the umbrella, which is introduced in the opening level, featuring a 2 button to open it, in a corresponding position to the Wiimote's own 2 button. Neat idea, for sure, but the brilliance of the umbrella comes in the first boss stage, where the player can hold onto it in its closed state, and then flip it upside down and use the hooked handle to slide down a rope. It was at that realization that I started to fall in love with the game, but it wasn't until near the end that I decided (indisputably, if I may remind you) that it is the best Wii game ever, and it truly would not work on any other console.

Allow me to set the stage. Zack comes across a lighter, and has to set a torch on fire. When the player selects it, a first person view comes up with Zack holding a Zippo-esque lighter in its closed position. Thinking for a moment of how to open a Zippo, I gave my wrist a flick, and to my delight it opened. But then, instinctively and without hesitation, I pressed down on the D-pad to spin the flint wheel and ignite the lighter. The moment I realized what had just happened -- that I knew exactly what to do with the Wiimote simply because of how Zack was holding the lighter and how it felt in my hand -- a huge smile spread across my face that persisted for several minutes.


But Zack & Wiki is almost two years old now, and we haven't seen anything since that truly justifies the Wiimote's motion control. The pointer functionality has opened up new avenues for first-person shooters, but where are the new gameplay experiences we expected? Where are the Kirby Canvas Curses and Big Bang Minis of the Wii? Why is it that nearly three years after the Wii's launch, I can come up with a grand total of one game that feels new and different?

With Nintendo's Wii MotionPlus, Microsoft's Project Natal, and Sony's glowy wand things coming up, we're going to be getting an upgrade to motion control as a whole. But is it even warranted? Can developers come up with ideas to warrant their existence? Or are we stuck crashing into buildings in Burnout, and apathetically waggling our wrists to simulate sword swings because developers cannot seem to go further than the idea of shoehorning existing gameplay into different control? Will we ever see something new with it?







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21 comments | showing # 1 to 21
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norm9's Avatar - Comment posted on 06/29/2009 19:25
norm9
Great read dude. I'm still holding out hope that eventually The Big N is going to blow us away with some never before seen gaming with the remote and we'll all fall in love with them again.

In a way, I definately blame the developers for their cheap cash-in games that sets us all back. It seems that most companies are so used to just impressing us with ever shinier and shinier games, that they've forgotten how to think outside the box.

But one day soon, I'm hoping to be blown away again like I was when I played Wii Sports. Motionplus (haven't tried it yet) is helping to push it along, so that's a start.
Zippyduda's Avatar - Comment posted on 06/29/2009 19:38
Zippyduda
I think this sums things up well, as I've always been on the fence about getting a Wii (as a retro/new generation console and PC gamer) and it is the last console I want.

After E3 it confirmed I wanted one, and now you make me want to get it even sooner :) Cheers. I will also pick up Zack & Wiki as I've heard good things about it since day one.

As for motion control, well I can't think of anything off the top of my head, but I believe there's enough potential and talent in the smaller, indie companies to create new and innovative ideas for motion controls (and more specifically the Wii IMO). I definitely don't think it will die in the next few years and will last for an extremely long time.
Brad Nicholson's Avatar - Comment posted on 06/29/2009 19:43
Brad Nicholson
Great read, Dexter.

As for your questions: I doubt it. Until studios are forced (through money) to rethink how they approach motion control, they won't.
Tristero's Avatar - Comment posted on 06/29/2009 19:44
Tristero
Wait until Icarian: Kindred Spirits comes out here for WiiWare. You're totally going to dig it. I hope to God that game doesn't get ignored. One of the most creative uses of the Remote yet and it's the first thing in a while that hasn't had me all gloomy about the invasion of motion controls. It's got such a simple premise: navigate your character with the analogue stick, manipulate the environment with the Remote. But they come up with new and ingenious iterations on this simple concept in each level of the game and I was constantly surprised by their inventiveness. It sort of felt like rubbing my stomach and patting my head at the same time, but in a good way. I haven't felt like I've been given creative assignments like this as a player in a long time. Definitely watch out for it.
Tony Ponce's Avatar - Comment posted on 06/29/2009 20:05
Tony Ponce
@Tristero

Oh, you mean NyxQuest: Kindred Spirits! (What a stupid name.)
Tony Ponce's Avatar - Comment posted on 06/29/2009 20:24
Tony Ponce
Oh, and Boom Blox. There we go.
keisal's Avatar - Comment posted on 06/29/2009 21:52
keisal
I completely agree with everything you said. The concept of motion control is great but it drives me nuts that Sony and Microsoft are trying to implement it when developers have yet to create outstanding games for Nintendo which has had it in place for 3 years.
Blasto's Avatar - Comment posted on 06/29/2009 22:13
Blasto
Damn man, you are very convincing about Zack & Wiki, I want very much to play this now lol. Nicely done. I'd always heard good things about it through game sites, but always generalized info, no real examples of the gameplay. I'm going to keep an eye out for a copy or Gamefly it. I've pretty much used Wii for VC titles since after Mario Galaxy, although I really want to try the new Punch Out!! and Motion+ as well. Between my PS2 backlog and my playing new games ( Call of Juarez is on it's way from Gamefly right now :) ), it's hard to find time to spend with my neglected lil' pal lol.
Blasto's Avatar - Comment posted on 06/29/2009 22:15
Blasto
*CoJ 2, I meant to say :P
Ballistic's Avatar - Comment posted on 06/29/2009 23:20
Ballistic
Thank you for writing this, I planned on doing something similar but you pretty much hit it out of the park. I believe that Motion Control, whether it's a gimmick right now or not, really IS the future. Sure, Microsoft and Sony are getting with it simply to get a slice of what Nintendo's got, but their greed will benefit us by actually allowing us to experience games in a new and exciting manner. It's sad that nearly none of the many developers out there didn't try and work with the wii to try and get the most out of the motion controls. I have a feeling that they will be much more willing to figure out Sony and Microsoft's systems.
Darren Nakamura's Avatar - Comment posted on 06/29/2009 23:25
Darren Nakamura
@Tristero: I will definitely keep an eye on NyxQuest. I haven't been paying much attention to it thus far, but it's hard to know what to get excited for as far as smaller releases without somebody specifically telling you.

@MegaStryke: Boom Blox comes in as the second best Wii game ever, indisputably.
Woogity's Avatar - Comment posted on 06/30/2009 17:21
Woogity
Bit.Trip Beat has sparked my interest in the Wii again. It's an example of a game that wouldn't be nearly as precise to control with a regular controller. We need game more developers like Gaijin Games to design games with the Wii's functionality in mind to create things not possible elsewhere.
VGFreak1225's Avatar - Comment posted on 06/30/2009 17:32
VGFreak1225
It's a shame that the games like Z&W don't get the appreciation they deserve.

You've even got games like No More Heroes and Bully: Scholorship Edition that use the Wiimote in a simple manner, but still wouldn't have the same effect with a conventional controller. Give me a gamer who wasn't satisfied by slicing an enemy in half with a quick flick, or beating bullies senseless with motion controls, and I give you three that do. They just don't get properly recognized.
CypherVR's Avatar - Comment posted on 06/30/2009 17:39
CypherVR


Boom Blox & BB bash party FTW
pedrovay2003's Avatar - Comment posted on 06/30/2009 18:00
pedrovay2003
I thought Metroid Prime 3 was the perfect Wii-controlled game, personally. Zack and Wiki, on the other hand, has a lot of problems.
HiddenAHB's Avatar - Comment posted on 06/30/2009 21:10
HiddenAHB
Now i'm happy i don't have a Wii.
I think MS is having a good start with Natal, their first game with the camera, Milo, apparently makes full use of all the functions of the camera, which is something you expect when you buy a peripheral.

PS: You know that Project Natal has it's name because one of "heads" of the project was born in a city called Natal here in Brazil?
DinnertimeNinja's Avatar - Comment posted on 06/30/2009 22:24
DinnertimeNinja
@Header Image,

No. No I do not.
Chronic Logic's Avatar - Comment posted on 06/30/2009 23:41
Chronic Logic
All I want to do is play railshooters and other simulated fps games like boxing or some stuff like that. If you can emulate the arcades, I'm happy with that. Just for the love of god, lay off the Wii Music.
GoldenGamerXero's Avatar - Comment posted on 07/01/2009 01:49
GoldenGamerXero
This is the main reason no one is making our shining game of ultimate brillance. Most new game developers are trying to give their ideas to other systems because their too afraid to be known as those guys who make wii games and older developers are trying to take whatever nintendo does and try to make lighting strike twice. The sad thing is although they want to believe so casual gamers are not all idiots. A lot of people are smart enough to see a crappy minigame collection and think "Hmm that looks like crap." I know I could when I didn't know a thing about gaming. Hell I've never regeted a single game I've ever purchased.
KyleGamgee's Avatar - Comment posted on 07/01/2009 02:54
KyleGamgee
Great read, man. Frontpage indeed.
Darren Nakamura's Avatar - Comment posted on 07/01/2009 16:04
Darren Nakamura
Very interesting read, GoldenGamerXero. Thanks for that link.
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