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Untapped Potential: A true family computer photo
The Xbox 360, the PS3, and to a lesser extent the Wii are attempts by their respective companies to introduce a central media hub into our homes. The wealth of services they provide beyond gaming, such as news tracking, movie streaming, and social networking, provides a computer-like experience without many of the hassles of PC handling. Ultimately, game consoles and PCs will merge into a single, streamlined device for the living room that can be enjoyed by the whole family, chiefly operated via a simple controller.

These efforts have only recently gained mainstream acceptance, but the vision of a global communications network through a game console is not a new one. Back in the '80s, then-president of Nintendo Co., Ltd. Hiroshi Yamauchi dreamed of dominance beyond the gaming market. His ambition grew Nintendo from its roots as a playing card manufacturer into a toy company and then into a videogame giant while the company explored many smaller ventures in between, but he wasn't satisfied. He wanted Nintendo to become THE leader in the communications industry as well. 


Before that, Nintendo had already expressed interest in non-gaming applications of the Famicom/NES hardware. When former Nintendo of America president Minoru Arakawa sought to introduce the Famicom to the West, he wanted to redesign the original red and white model and add a number of peripherals for computer-like functionality.

At the January 1984 Consumer Electronics Show, Nintendo unveiled the Advanced Video System, a sleek and sexy unit that included a keyboard for BASIC programming, a tape-deck storage device, two infrared controllers, and a Star Trek-ish Zapper. Parents would want to purchase the AVS for their children because it had educational benefits, yet the machine would still play all the top games coming out of Japan.


Investors were not pleased. The AVS was shown again at the June CES to the same cold reception. Nintendo would redesign the hardware again into the Nintendo Entertainment System and market it as an entertainment center rather than a PC-lite. Of course, neither NCL nor NOA totally abandoned their plans as noted by built-in expansion ports (on the front of the Famicom and on the underside of the NES) for the day when consumers desired expanded functionality. The BASIC keyboard wasn't entirely shelved and made an appearance in Japan as the Family BASIC, working in tandem with the Famicom Data Recorder for saving data (it also doubled as a standard tape deck).


In 1987, NCL held a gaming tournament in Japan using a golf game for the Famicom Disk System. Players would take the disks to Disk Fax machines and submit their scores to NCL headquarters. This litmus test proved that a Nintendo network was quite feasible, and so the Family Computer Communications Network System was launched the following year. By purchasing a Communications Adaptor (read: $100 modem), you could turn your game machine into an information hub. Since Famicoms were in roughly one third of homes in Japan, Nintendo had to potential to be even bigger than the largest communications company at the time, Nippon Telegraph and Telephone.

Aside from playing network games like go, you could buy, sell, and trade stocks (partnerships were made with many big brokerage firms like Nomura Securities Co., Ltd.), do banking, buy airline tickets, and more. There was even a Super Mario Club for distributors to check individual game information such as online reviews. Unfortunately, many roadblocks prevented the network from spreading like wildfire. Phone lines would be tied up and traditional methods of doing business turned out to be far simpler. Worst of all, kids were unwilling to give up their game time for their parents who in turn couldn't see the Famicom as more than a children's toy. In total, only about 130,000 homes jumped aboard the network.

Yamauchi didn't see this as a failure but rather a minor delay. Besides, the US would most definitely be more welcome to a global Nintendo Network. Computers were in roughly 15% of American homes and the NES in more than double that. If all went according to plan, ten million homes would be linked up by the end of 1991. In comparison, the Prodigy online provider would go on to only have 1.3 million users by that target date.

Senior vice-president at HBO Jerry Ruttenbur was called to establish this network. He had made some inroads with companies like AT&T and Dow Jones, and Nintendo designers developed a data terminal cartridge for the NES with in an interface that looked like a version of Super Mario Bros. That idea fell flat, so Ruttenbur tried a new direction whereby users could download games to floppies or establish an online handle and chat with other users in a BBS-like environment. That idea also fell through.


NOA faced the same issues that NCL did: lack of users willing to do business on a game console, the expense of using a phone line for extended periods of time, etc. All network plans went dormant until September 1991. Control Data Corporation, which handled several state lotteries, wanted Nintendo's help to boost poor lotto sales in Minnesota. Ten thousand participants paid a monthly fee of $10 to test a special modem for the Minnesota Lottery. The test was a success, but once again problems arose. The state's attorney general criticized Nintendo for exposing kids to gambling, not trusting the easily circumvented safeguards to prevent children from using the service. Rather than face further backlash, Nintendo went back to the drawing board.

That was pretty much it for Nintendo's network plans on the Famicom/NES. Attempts were made with future consoles like the Satellaview for the Super Famicom and the 64DD for the Nintendo 64, but neither met the numbers of the Communication Adaptor's already poor sales and never came to the West. It is only with the Wii that Nintendo has the means to meet the goals originally laid out in the '80s, but now the company must contend with the admittedly more robust features of the Xbox 360 and the PS3.

But imagine if Nintendo WAS successful with the global Nintendo Network. Imagine if BASIC programming on the Famicom had become more than an enthusiast hobby and was brought over to the US as a result. If somehow Nintendo found a way to overcome all the hurdles preventing its expansion, a lot of the innovations from the past few years would have arrived much, much sooner. Console online gaming might have become widespread by the mid-'90s as opposed to the start of this century.

Would Xbox Live have had any impact? Would there have even been an Xbox? Microsoft's biggest success in the console gaming space has been its robust network, but had Nintendo's network really taken off it would be Microsoft playing catch-up instead of the other way around.

Remember Linux for PlayStation 2? Instead of an optional kit, it might have been included out of the box with every system! In fact, Sony may even have had its own operating system for the PS2, one that was simple enough for newcomers to enjoy immediately but with the flexibility of an open-source OS. The PS2 could have actually been the supercomputer that Sony kept trumpeting it as.

And Nintendo? The GameCube may have actually had DVD playback in all models! Before that, Nintendo could have been a key player in the multimedia revolution in the early '90s. A joint venture between it and either Sony or Panasonic might have actually paid off! Some of those other multimedia consoles may not have died so quickly and some could have actually become massive successes! Sega would still be making consoles!


It is hard to gauge exactly how the industry would have evolved had Nintendo turned the NES into a mini-PC. The impact would have been gargantuan. As it stands, Nintendo's earliest forays into non-gaming services on gaming hardware are for the history books and the Nintendo World Museum. Nintendo's dream will no doubt come to fruition eventually but it is highly unlikely that Nintendo itself is going to be leading the charge. Things could have been different, though.


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24 comments | showing # 1 to 24

Monodi's Avatar
Monodi at 06/24/2009 19:51
Something that made Nintendo really awesome was all the adaptors it could get jacked with. You know, the Rumble Pak, Super GameBoy, SNES Mouse, all that crap. It just felt awesome.

Thinking how interactive it could have been with Internet and other applications is simply intriguing.
Elsa's Avatar
Elsa at 06/24/2009 21:06
LMAO! This is taking me back to my Dreamcast... with it's "web browser" and online gaming with Phantasy Star Online... all at the lighting speed of dial up! :)

Great blog!
Y0j1mb0's Avatar
Y0j1mb0 at 06/24/2009 21:13
Good read. Like Elsa this brings back memories of my Dreamcast and playing Quake and footbal online way back when.
Tronjoy's Avatar
Tronjoy at 06/25/2009 00:01
It is interesting how the evolution of the home console seemed to occur in parallel with the evolution with the home PC. And yet, instead of merging and combining aspects of both, they grew apart and became almost completely separate entities.

Good read.
Batthink's Avatar
Batthink at 06/25/2009 05:11
Very good blog. It's a shame that Nintendo didn't get this off the ground earlier... I guess it was ahead of its time as well as the technology and userbase.
Qalamari's Avatar
Qalamari at 06/26/2009 02:12
It's amazing how forward-thinking Nintendo was in the 80's and 90's, and how they have practically become luddites in this generation. I wonder if their past failure to launch an international communications network is what soured them on internet connectivity in the present? I love my Wii and DS, but friend codes are a pretty abysmal way of networking.
megaStryke's Avatar
megaStryke at 06/26/2009 09:23
You don't need friend codes to shop, check the news, check the weather, vote on Miis and random queries, or (in Japan) check TV listings or watch videos.
samriley's Avatar
samriley at 06/26/2009 19:26
I think Nintendo is ahead of their time but they should show the Othersiders on every Nintendo system for free!! Go watch it. It is an amazing show!!!
seamonkey420's Avatar
seamonkey420 at 06/26/2009 19:35
nicely written. a great friday read :)
JLanphear's Avatar
JLanphear at 06/26/2009 20:08
GREAT read! This was actually immensely informative, and I really enjoyed reading it. :) Have to agree with Monodi. All the badass peripherals were definitely one of my favorite (yet expensive) things about classic consoles. Now the big peripheral deal is music instruments. LAAAAME.
Magnalon's Avatar
Magnalon at 06/26/2009 20:47
Remember the Amstrad Mega PC! Nintendo didn't have all the glory ;D

"You don't need friend codes to shop, check the news, check the weather, vote on Miis and random queries, or (in Japan) check TV listings or watch videos."
I think he's just saying the experience is abysmal compared to say, the PS3, who just has an in-house browser that can handle everything above and more.
Qalamari's Avatar
Qalamari at 06/26/2009 22:05
That is indeed what I was getting at. The process for adding a friend on the Wii is about 20 times as complicated as it is on the competition, and while I understand the reasoning behind this, I've never agreed with it. None of the current systems has a perfect setup for online stuff, but because of friend codes it just seems to me like the Wii is the furthest behind.
megaStryke's Avatar
megaStryke at 06/27/2009 00:12
@Magnalon

"I think he's just saying the experience is abysmal compared to say, the PS3, who just has an in-house browser that can handle everything above and more."

The Wii has that too, remember? Internet Channel.
Qraze's Avatar
Qraze at 06/27/2009 00:24
i'm seeing now that console shapes are determined by the shapes of cars of the same era.

and megaStryke, who's dick are you sucking to get so many promoted blogs? every other day one of your articles are promoted. i ain't saying they're not good, just who's dick you sucking? jk lol.
Qraze's Avatar
Qraze at 06/27/2009 00:24
i'm seeing now that console shapes are determined by the shapes of cars of the same era.

and megaStryke, who's dick are you sucking to get so many promoted blogs? every other day one of your articles are promoted. i ain't saying they're not good, just who's dick you sucking? jk lol.
TehBuLL's Avatar
TehBuLL at 06/27/2009 00:24
Nintendo has a lot of problems being the first one to innovate and then being ripped off. Not really what this article was about, but I'm going to say it anyways.
FuriousGeorge's Avatar
FuriousGeorge at 06/27/2009 00:50
this was awesome....nintendo is incredible
megaStryke's Avatar
megaStryke at 06/27/2009 00:55
@Qraze

Mmmmmm-MMMMM! HMMMMMM. MMMhhmm.

Ah, sorry. My mouth was a full. What were you saying?
Magnalon's Avatar
Magnalon at 06/27/2009 01:02
@mega
No offense, but you seem to glorify a lot of Wii features without explaining the downfalls. The PS3 browser is all inclusive: the Wii browser is gimped. First of all, it's Opera (tons of compatibility issues). Second, it actually costs money. Third, a lot of services such as Hulu (just one of hundreds) will never work on the Wii.

The fact that it costs money just pisses me off.

@Qraze
It's because he's a talented writer, long term respected community member, and he tends to make his posts educational and informative with tons of in-depth facts that many would have never found otherwise.
alex1314159's Avatar
alex1314159 at 06/27/2009 04:22
sw33t, you got featured
Batthink's Avatar
Batthink at 06/27/2009 04:25
@ Qraze;

I agree. He put a solid amount of detail without overwhelming us, and broke it up with some good illustrations. He gave me an insight into the NES that I never thought before, and he deserves the front page.

@ Megastryke;

Lol, good reply. ;O)
RoninZero's Avatar
RoninZero at 06/27/2009 10:49
Great read! It's crazy to imagine how things could have been different if things worked out for Nintendo back then. 5 bucks says the world wouldn't be at war with each other if we could trade stocks and order pizza in the 90's on our NES systems.
megaStryke's Avatar
megaStryke at 06/27/2009 14:30
@Magnalon

First of all, five bucks isn't exactly breaking the bank. It also wasn't a problem for early adopters like me who got it for free.

Second, the issue with Flash videos is not Nintendo or Opera's fault. Adobe needs to release the proper Flash SDK to work on non-Windows/Mac/Linux machines. It is unfortunately not a priority for Adobe. At least YouTube works.

Third, despite those two issues, I haven't read much complaints about the Wii Internet Channel. In fact, it is widely regarded as a better experience thanks to pointer functionality compared to the PS3. Though you can check weather and news and such on the Internet, the purpose of developing new Wii channels is to provide an accessible portal for users who don't want to navigate URLs. Streamlining is the name of the game. The ultimate purpose of a media PC-esque device is to deliver content easily and without the need to be computer savvy. That may not be an issue for you and me, but it certainly is for the user who considers a PC to be nothing more than an email machine.
Magnalon's Avatar
Magnalon at 06/27/2009 16:28
@mega
Very good point, bringing up the increased streamlined functionality for people who may not comprehend what a "mouse and keyboard is".

Something to think about: should our generation task ourselves with educating our posterity as to how to use the "PS3 functional" machines of the world, and not insist on taking a step back to accommodate a generation that didn't grow up with the mass production of personal computers?
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