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Unreal Tournament III needs the Blu-ray legroom photo

Following in the confused footsteps of PGR4, good old Mark Rein of Epic Games has suggested that Unreal Tournament III needs the extra boost provided by vitamin Blu-ray to provide the full experience. Speaking at the Edinburgh Interactive Festival, the Epic vice president said that some cuts may have to be made on the 360 version of UTIII in order to fit it onto DVD.

"We'll compress some things," Rein stated, before adding, "But you know, we may have fewer maps on the 360 version ... Blu-ray has definitely given us a lot of legroom." 

As the generation wears on and games become larger in terms of scope and ambition, could this become a recurring trend? How long will big-thinking developers continue put in the extra effort required to squash their sprawling titles onto DVD as the PlayStation 3 gathers more steam?  Or will Mark Rein do a turnaround like Bizarre Creations did? Tune in to find out, same bat time, same bat channel.

[Rishi be providin' the tipsauce]


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45 comments | showing # 1 to 45

Remz's Avatar
Remz at 08/15/2007 07:57
take the maps out and offer them as downloads... retards.
brainderailment's Avatar
brainderailment at 08/15/2007 08:05
Here it comes!!!! Two disks anyone? Or are they going to make you install it? Or are they going to not require a hard drive and make you switch disks while you are online?
\/you guys crack me up\/
lwesquire's Avatar
lwesquire at 08/15/2007 08:13
I give it five minutes before quest and hells 666 turn up and make this thread a splode.

If I planned on buying this game I'd probably say something smug about mah blu-rayz, but meh.
AKK's Avatar
AKK at 08/15/2007 08:16
If Mass Effect can fit on one disc, then UTIII can fit on one disc.

Mark Rein was paid off to say that!!!!
Malleus's Avatar
Malleus at 08/15/2007 08:29
Compression algorithms get better and better. I wouldn't worry about it. Obviously you can't argue that more space is better but I don't think it is really going to limit the 360 this generation. Like Remz said, if it becomes that big a deal put a code in each retail package to downlod the multiplayer maps, big deal. Everyone should have a hard-drive by now that plays online anyway. Having one disc be the multiplayer disc and another be the campaign is also perfectly valid. There are methodz ppl!
Mozgus's Avatar
Mozgus at 08/15/2007 08:29
I still believe media storage space doesn't concern the consumer, and that the developer is never truly hindered by it unless they cant DEVELOP for shit. For example:

You need space for FMVs? Fuck FMVs. Realtime graphics for cutscenes are usually seen as more impressive, and this new generation should have even less trouble pulling them off.

You need space for epic soundtracks? Don't use streamed music for types of music that can be performed just as well in a sequenced format. Modern console soundchips are fully capable of this shit.

Gamecube was a great example. It never felt as if it's games were limited due to the storage space. Look at games like F-Zero GX. It has probably 50-60 FMV clips, about 100 streamed songs, and a couple dozen very detailed tracks and very slick menus. How did they cram all that on 1.5GB?
Doomtrain's Avatar
Doomtrain at 08/15/2007 08:31
DEE EL SEE
Malleus's Avatar
Malleus at 08/15/2007 08:34
er what I meant was "Obviously you can't argue that more space isn't better"
jerrt's Avatar
jerrt at 08/15/2007 08:35
remz has probably the best solution to all this. do you think MS would make them charge?

still, i was buying it for ps3 so i don't really care.
gamesronlygames's Avatar
gamesronlygames at 08/15/2007 08:47
Its the way of the future. At least for the next few years anyhow. But if MS was smart they would bring our the pheonix zephyr schmeckle 360 version with an HDDVD drive. If they were really smart they would incorporate the bluray drive instead of HDDVD. THat would steal Sony's thunder.
twincannon's Avatar
twincannon at 08/15/2007 08:52
They could always just make an install disk and a play disk. And if it's just maps, you could even make it optional fairly easily I think.
Boolean's Avatar
Boolean at 08/15/2007 08:54
"We'll compress some things"

Wait, how about you compress...THE WHOLE GAME! I'm a freaking genius I tells ya.

And in the wise words of Remz:

"take the maps out and offer them as downloads... retards."

ANOTHER GENIUS. You know, it almost seems that within 10 seconds people on the internet can solve these huge mountains of a problem caused by the lack Blu-ray. Maybe that should tell us something.
Taicho's Avatar
Taicho at 08/15/2007 09:01
People have to realize that this generation, games will need more storage. The suggestions of making the content downloadable or installable on a seperate disk instantly limit your user base to people who chose to purchase a hard drive and or people who will buy the dlc as well as pay for a subscription to live. Even then its a costly solution to the average gamer.

Every generation, we have seen a change in the storage medium as well as an actual increase in storage. NES cartridges were tiny. Then the SNES ones weighed in at close to 8Mb. Then we moved on to 32~64mb carts for the N64 and CDs for the PSX. Then to DVD. NOT ONCE has a company used the same media for 2 generations in a row. Those that say DVD is fine and BD/HDDVD is not needed are perfectly happy playing prettier versions on last-gen games.
LordRegulus's Avatar
LordRegulus at 08/15/2007 09:03
GYAARRRR!! BLOATED SOFTWARE MAKE REGULUS ANGRY!!

DTOID SMASH!

...*cough*

And Boolean, nice avatar. Cox FTW.
brainderailment's Avatar
brainderailment at 08/15/2007 09:12
@AKK Because Mass Effect and UT3 are exactly the same.

@Remz, so if the people who buy the system without a hard drive pay the same amount for a game that they can't access fully? Or are you suggesting that they charge for the maps that you should have gotten for free?

All I'm saying is that there are reasons why we are constantly coming up with larger hard drives and disk media, it's not just so they can say "our disk is bigger than yours."
brainderailment's Avatar
brainderailment at 08/15/2007 09:19
@Booolean

You know a great deal about compression that these guys should probably hear. You should share it with them so that you don't get shafted on all of your multiplatform games.
Nyteshade's Avatar
Nyteshade at 08/15/2007 09:20
@Taicho - So can you tell me what defines a "next-gen" game?

Can people stop using terms that have no real meaning... If the game is on a 360, it's NEXT GEN, because it's not on a Xbox. I have yet to see one game on the 360 or PS3 that made me think games were evolving... If anything, God of War on "last-gen" was better than anything I've played that's "next-gen."

They all look like the same FPS and sandbox (GTA4 looks so... the same) games to me... When they show me something that deserves the "next-gen" title I'm all for it (Bioshock maybe).
brianunfried's Avatar
brianunfried at 08/15/2007 09:23
You can't get a true HD experience from DVD. Textures and sound will have to be compressed for DVD, HD uses uncompressed audio and would fill a DVD alone. I doubt game companies will increase production costs to add a second disc. Many games were never released on Gamecube because of the small disc size.
brainderailment's Avatar
brainderailment at 08/15/2007 09:27
@Nyteshade,

I just wanted to say that IMO, user created content is going to be focused on more this generation. Even though they have been doing it on the pc forever, consoles are totally new to it. UT3 will have mod support on the PS3 and I think that's peachy.
Taicho's Avatar
Taicho at 08/15/2007 09:36
@Nyteshade: I never used the term next-gen but that's ok. Wanna see examples, that's easy. A next-gen game is something that is not possible on any of the previous gen's hardware. Here are some examples of gen-defining games:

FFVII on the PS1 (no way to fit on a cart)
MGS2 on the PS2 (No way the environment intractivity or AI could be done on PS1 or N64)
And you already said God of War.

See. Gears of war on the 360 as well as Ninja Gaiden Sigma on the PS3 could be done on the Xbox1 and PS2 just with crappier graphics so no those are not next-gen games. We have yet to see any games that can ONLY be done on current hardware, though Bioshock looks very promising. Maybe UTIII will be it.
deanhatescoffee's Avatar
deanhatescoffee at 08/15/2007 09:41
brainderailment: "I just wanted to say that IMO, user created content is going to be focused on more this generation."

I think that's gonna happen in the next gen. No, not this next gen, the next next gen. ;)
RTYPE1124's Avatar
RTYPE1124 at 08/15/2007 09:42
@gamesronlygames

Goes to show why your only blogging and not making corporate decisions. Adding an HDDVD drive into the 360 would alienate the existing 360 owners forcing them to shill out an additional $400.00+ for a newly upgraded system. If MS incorporated the blu-ray drive that wouldn't steal Sony's thunder that would actually make Sony very thrilled. The reason would be that for everyone of those systems that are sold Sony would get a chunk of the profits and thus proving that "yes" they were right all along that blu-ray was needed. So try to think a little before posting asinine uneducated comments please.
BluDesign's Avatar
BluDesign at 08/15/2007 09:49
@brianunf

You smoke too much stupid, man. Like 2 hits too many of the stuff. HD gaming refers to the graphics, not the media. We've had "HD" games for years on the PC. Anything that scales above 480p resolution is officially HD compliant. So that stretches back to... 1995 or so.

DVD is the storage medium, not the content quality. I hate to break it to you, but even Blu Ray uses compression on both video and audio. Dolby Digital is compressed. And the video you're watching is compressed as well. Full blown 1080p uncompressed video (not film, which runs many TB's per hour at 4K resolution, IMAX quality) is slightly less than a Terabyte per hour, far below BluRay's capacity, so don't end up looking like a stooge claiming HD isn't DVD.

You're way off your math jumping to conclusions about texture size and audio compression. An hour of uncompressed WAV format audio is 700MB. that's less than an 1/8th of a full DVD-9 disc. Most people can't hear the difference between uncompressed PCM 5.1 and DD5.1, and even fewer people have the equipment that supports it. In fact, Dolby is such a common household name, people are more likely to seek out the Dolby audio over another option because they think the quality is going to be better than PCM. And Dolby mixes tend to be about 1/10th the size of the original audio.

As for textures, animators for YEARS have cheated visuals in high resolution. You can use smaller textures and replicate them, do sub-surface lighting to add a more realistic look to the texture, and a whole host of other cheats to get the look they want. You're also forgetting that they can cut the visuals down from 1080p resolutions to 720p resolutions and they'd manage to probably be able to scale their storage needs down by more than half without having to even touch anything else. It'd still be HD.
brianunfried's Avatar
brianunfried at 08/15/2007 09:55
Taicho made a good point. What if the PS2 or Xbox was released with a CD-ROM drive instead of DVD. Would they reach their full potential?
brianunfried's Avatar
brianunfried at 08/15/2007 10:10
Hey dvddesign, I quit smoking but I might start again after reading that reply. Settle down, why are you so angry? I play games and watch movies on an HD projector and I can tell the difference. HD uses very little compression compared to DVD. Last time I read the back of a Blu-ray movie it said uncompressed audio.
iliketuna's Avatar
iliketuna at 08/15/2007 10:35
$$$$$$$$$$$$$$$

... so i guess ut3 is coming to pc on a blu-ray disc? lawl
Yurimasa's Avatar
Yurimasa at 08/15/2007 10:38
!Taicho made a good point. What if the PS2 or Xbox was released with a CD-ROM drive instead of DVD. Would they reach their full potential?"

Well, PS2 did have those blue CD discs in the beginning, before more and more DVD games came. There were some ok games on those discs, I mean, I still think the first SSX is one of the best games for PS2.

Maybe it'll be the same with DVD and the 360? I mean, it's possible to do great games on DVD, ofcourse. That's already proven. But when an equivelent to the PS2's GT4 or MGS3 comes for the "next-gen", maybe DVD just won't be enough. Look at the original post for an example...

And as a comment to the people saying that you should just compress everything even more. Hell, why did we even get the next-gen consoles. I mean, a PS2 or a Xbox should be just fine. They just needed to compress the shit a bit more right? -_o
Rosseh's Avatar
Rosseh at 08/15/2007 10:38
Pussies, use Tech 5 with MEGATEXTURE technology! Extreeeeeeeme
gamesronlygames's Avatar
gamesronlygames at 08/15/2007 10:41
@RTYPE1124
Always so nice to strangers. Like it or not it would solve a lot of problems for MS. Cheers Mr. friendly.
anonuser's Avatar
anonuser at 08/15/2007 10:45
brianunfried: DVD uses MPEG2 at a low-ish bitarte, BD uses MPEG2, MPEG-4 part 10 (H.264) and the VC1 codec based on Microsoft's WMV format. Just at a tad bit higher bitrate. What do you mean uses far less compression? The the DVD resolution is much smaller than that of the 345,600 pixels (720×480) vs. 2,073,600 (1920x1080) pixels. 600% more information. On a medium that isn't 6x bigger. Just how do they do it? Compression. No TV or consumer grade HD medium has support for real HD. It's always compressed. Don't believe me, go grab a fancy new HD camera. Plug it into a fireware port and begin capturing. You know what the output will be? More than likely an Mpeg2-TS stream (Transport stream, it's to enable fault tolerance on the stream make's it more friendly to dropping the signal without the format being corrupted. read: http://en.wikipedia.org/wiki/MPEG-2)
Rockwell's Avatar
Rockwell at 08/15/2007 10:49
UT2K came with 6 CD's...this at a time when most PC games could still fit onto one. If you think Epic needs the extra space because they're incompetent, and not because of the astonishing amount of content they give you, then you're nothing but a nub.

Keep in mind that this title contains both a SP campaign and the usual MP, a first for a UT game.

From BeyondUnreal review of UT2K4, "UT2004 is overflowing with gaming goodness, so much so that it would take you almost a whole day of solid gaming to spend just ten minutes in each of the title’s excessively-detailed maps."
Holiday's Avatar
Holiday at 08/15/2007 11:03
I wouldn't mind going to a multi-disc format for larger games on the 360. Sure it's a pain to swap discs but not that big of a pain. I wonder if you could have a two sided game disc and a subsequent dual reader for the Xbox 360.

At any rate it looks like Sony is doing a "We told you so" right now.
Squeewupiwupi's Avatar
Squeewupiwupi at 08/15/2007 12:19
What MS needs to do is make the HD-DVD drive able to read/play game discs, With that in place, Sony would really have nothing on the 360, Since the 360 is already graphically supperior system, allowing HD-Disc space for games would make it "T3h R0x0rz" for "Mah B0x0rz"
SniperFodder's Avatar
SniperFodder at 08/15/2007 12:21
Everybody needs to quit getting all of their information from Wiki and calm the fuck down. This is a non-issue. Most people don't care, or even know what teh bloo rayz is...
Monte's Avatar
Monte at 08/15/2007 14:13
@Squeewupiwupi
problem is that it would kind of put an end to the concept that the 360 lets a person choose wheather or not to have HD-DVD/Blu-ray. With a game enabled HD-DVD drive, more and more developers would put their games on HDDVD, and that would alienate anyone who doesn't get the add-on. Also, there's the fact that the add on would add an extra $200 to the price of the 360 which would make it close to the same price as the PS3. Not to mention how royally pissed off consumers will be, since there are quite a few who already bought the non-game enabled version. hell we can even point on that between the HDDVD and blu-ray, it so far seems like Blu-ray is the one that will come out on top; and if the HDDVD format does die out it would mean some serious shit for the 360 (personally i think part of the reason MS didn't include the HDDVD drive is not only to lower the price, but for damage control should the HDDVD format die... MS can always release a blu-ray add on)... frankly, the 360 would probably suffer some serious backlash from such a move...
frygar's Avatar
frygar at 08/15/2007 16:47
I'd just like to be the first to say to every nay-saying douchenozzle Sony / PS3 / Blu-Ray Disc-hating fanboy on this and every other gaming site...

HA-HAAA!!! /nelson

No, seriously. What did you fucking expect? Blu-Ray holds more, therefore it only makes sense that devs will utilize this technology. As far as MS releasing a gaming / BR disc add-on, well, that'd be hilarious. GG and all.

Props, Epic.
h3lios's Avatar
h3lios at 08/15/2007 17:08
frygar's got a point, if the tech is available, they will make use of it. And if i remember rightly, Lair or Heavenly sword (not sure which one), made full use of current BR capacity of 25GB.
RWarrior1CO's Avatar
RWarrior1CO at 08/15/2007 18:26
How about load times? Can anybody with both a 360 and PS3 say which system's games load up more quickly? Having eighty billion zigabytes of space is great, but if it takes two weeks to access it, well...
frygar's Avatar
frygar at 08/15/2007 19:05
I have both systems - I really can't tell the difference in load times between the PS3 and 360. Actually, in the case of Oblivion, it loads faster on PS3.
Squeewupiwupi's Avatar
Squeewupiwupi at 08/15/2007 19:19
@Monte

Here's one of the cool things i've been thinking of to remedy this issue,

As many who are keeping up with the two formats, the one thing that HD-DVD really holds above the Blu-ray Disc is it's Combo Discs, DVD on one side, HD-DVD on the other. Now think of the applications this can have on dev choices Since most games can still fit very nicely on one standard DVD, using this combo format would allow for Things like Epic's cut levels, Bonus content/video, game demos, and other space wasting content can be placed on the HD-DVD side. Creating a fully playable Game w/o the HD-DVD drive, and bonuses for those with one. I don't think this would be a very ballsy move for MS either, There are games that content cannot be used w/o owning a premium 360 with a HDD, so certain Blockbuster games like UT3, GTA IV, and Burnout: Paradise can have this combo format while others will still remain DVD only.
Squeewupiwupi's Avatar
Squeewupiwupi at 08/15/2007 19:25
And i don't believe it would have to be a totally separate unit, Most likely just a firmware update for both would be sufficient
HighPSi's Avatar
HighPSi at 08/15/2007 19:59
I'm glad to see a developer who doesn't limit the PS3 version by the lesser console. Hopefully this will become more of a trend soon. With EA using the PS3 as lead console the next iterations of Madden maybe we'll see twin discs on the 360 or triple as textures and HD audio go up. It's a great time to own a console no matter which it is.
brainderailment's Avatar
brainderailment at 08/16/2007 06:46
@h3lios just fyi BD dual layer holds 50Gb, you are referring to the single layer disks of course. You probably knew that, I just wanted those others out there to know that once devs are hitting their 25Gb cap on games, all they have to do is start using DL disks and they have double the space they had before. This generation of PS3 games is sooooo weak compared to 5 years from now.
brainderailment's Avatar
brainderailment at 08/16/2007 06:48
@iliketuna, uh yeah, because some Computers play games directly off of the disk always.
mustang's Avatar
mustang at 10/05/2007 19:49
Blu-ray offers enough space to use this technique, which objective is to provide more detailed scenarios without big impacts in system reources at the expense of disc space. Sure the 360 can pull great games without using this, but for sandbox games like Mass Effect, GTA, etc, using the technique in the 360 is impossible.

Blu-ray is no more than a tool for developers, if they will use it wisely, to improve their games is up to them. If some of them manage to use it in a fundamental way, impossible of being done somewhere else, then other platforms could be in trouble.

Good to see developers aren't overlooking blu-ray advantage because of the small installed base.
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