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Unreal Engine 3 toolset being used by over 50,000 people photo

If we knew how to turn numbers into massive and visceral space marines, we’d probably be fiddling with the Unreal Development Kit. Announced last week, it gives anyone with non-commercial interests a shot at making videogames with the same engine that powers Gears of War, Mass Effect and a bajillion other games featuring the color brown. But while we haven’t been fiddling, thousands of others have been.

Over 50,000 others to be somewhat exact, according to the official word from Epic Games in a release celebrating the week-one benchmark this afternoon.

If you’re looking to get into the UDK action feel free hit Epic’s official UDK Web site for a download link, documentation, and a license to avoid the opposite sex.








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10 comments | showing # 1 to 10
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Jon B's Avatar - Comment posted on 11/13/2009 00:07
Jon B
I've actually JUST come off using the UDK version of The Ball.

Very clever game.

As for the toolset? I can't figure it out at ALL and I HATE the UnrealEd level editor. But I shall persevere.
Quantum Zombie's Avatar - Comment posted on 11/13/2009 00:36
Quantum Zombie
Very nice, downloading it as I type this. Not sure if I'll even be able to figure out even a consumer-level version of a top-tier 3D game engine. It's a bit of a jump from Photoshop.
Jon B's Avatar - Comment posted on 11/13/2009 01:12
Jon B
@Quantum Zombie
When it's all installed, go to UnrealFrontend.exe, click Editor and then use this series of tutorials.
As a little note, the cube won't appear by default, you have to press one of the little boxes above the 3d viewport to view what's in the world. Until you put lights in, anyway.
Skribble's Avatar - Comment posted on 11/13/2009 01:45
Skribble
I don't know why you find it so hard, man. As far as editors go, it's one of the easiest I've ever used; and I've been modding shit since the days of Starcraft. You have a wireframe brush that you can resize to whatever shape you want. You use this brush to add objects and subtract space from the game world.

Want a box? Make the shape of a box and click the "add" button. Want a hole in that box? Simply make the shape of your hole, put it in to the box and hit "subtract".You can make ANY shape you need, and it even has pre-built shapes like stairs and basic geometry for you; everything else is literally drag and drop + context menus. It's as simple as you can get!

Source is alright, but they are living in the past with their archaic editor. Having to make sure all of your walls are pixel perfect to avoid "leaks" and other memory related bugs; having to compile and load an external program just to test a small change to your level; not having access to all prefabs available in owned source games. The list goes on, which is sad, because Source is an awesomely versatile engine at the end of the day.

I pretty much recommend everybody to at least try it out and go through a couple of tutorials on the Unreal website. It will take you 30 minutes and you'll be building your own levels in no time.
Drakengard's Avatar - Comment posted on 11/13/2009 01:45
Drakengard
Not intersted in trying to learn this stuff. Its interesting, for sure, but I have enough on my plate at college. I'm more of a writer anyway, the whole story side suits my mind.

However, I can't wait to see that games that come out of this development tools release five to six years down the line. PC might be neglected by some, but the community is far too active and smart. If good games aren't released on the PC, the community will just make their own.

I mean, just look at The Dark Mod utilizing the Doom 3 engine that was recently released. http://www.thedarkmod.com/
Emrah's Avatar - Comment posted on 11/13/2009 03:00
Emrah
FYI, You just compared a SDK usage number to an actual game sales number.
Itchy's Avatar - Comment posted on 11/13/2009 04:16
Itchy
Yeah Brad, SDK usage refers to primarily programmers.

What you did is like comparing the amount of people who use a Mercedes to the amount of people who have used the tools to make said Mercedes.
gabapenteado's Avatar - Comment posted on 11/13/2009 07:29
gabapenteado
I already installed it, but haven't had time to mess with it, i'm learning the Unity Engine right now
Locke's Avatar - Comment posted on 11/13/2009 10:04
Locke
Wait you can place this on a console and use it form there right?
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