VIDEO.DESTRUCTOID   |   JAPANATOR   |   TOMOPOP
Destructoid is obsessive about gaming news.
Home #Comics


Unreal Engine 3 to power Red Mile's Sin City game photo

What better engine than Unreal Engine 3 to power the upcoming Sin City game? Hell, what better engine than Unreal Engine 3 to power every next-generation game coming to the market, right?

The game's publisher, Red Mile Entertainment, announced today that it has chosen Epic's engine for the Union Entertainment produced title. Flint Dille (with help from Frank Miller, creator of the Sin City graphic novels) will oversee the game's design, scriptwriting, and story generation. Dille has previous gaming experience, having worked on games like Dead to Rights, The Chronicles of Riddick: Escape from Butcher Bay, and Soviet Strike. Even more impressive, he was also lent his talents to the 1980s G.I. Joe cartoons, and a Garbage Pail Kids cartoon that I've never heard of (which upsets me). 

It's hard to be excited for a Sin City game; the cynic in me is convinced that there's no way this could turn out good, regardless of the fact that Dille claims he and Frank Miller "have been having a party coming up with nasty stuff for the game." Like with the film, I'm hoping to be pleasantly surprised.

Details and a solid release are still pending, so let's withhold judgment, shall we? 

[Source: Gamasutra]


Continue reading: More Unreal Engine 3 stories





13 comments | showing # 1 to 13
prev next

Big Z's Avatar - Comment posted on 12/20/2007 18:29
Big Z
Cautious optimism is go, commander.
Clockwork's Avatar - Comment posted on 12/20/2007 18:30
Clockwork
With this kind of engine, it has great potential. Now I'm just worried how it's actually going to turn out.
llllDrGONZOllll's Avatar - Comment posted on 12/20/2007 18:47
llllDrGONZOllll
Wow the mighty Epic scores again. Do you think it might be a turn based RPG? Or maybe card game.... I wonder my money is on some type of shooter, but my gut is sayng cart racer.
Fading Star's Avatar - Comment posted on 12/20/2007 18:49
Fading Star
"Dille has previous gaming experience, having worked on games like Dead to Rights, The Chronicles of Riddick: Escape from Butcher Bay, and Soviet Strike."

Sweet! I am also cautiously optimistic. Hoping for the best.
Cheeburga's Avatar - Comment posted on 12/20/2007 18:53
Cheeburga
Oh fuck yes.
wardrox's Avatar - Comment posted on 12/20/2007 19:21
wardrox
engine smengine. Makes nearly no difference usually.
FinalFist's Avatar - Comment posted on 12/20/2007 20:21
FinalFist
Hmmmmm...never trust games that come post film iteration.
Necros's Avatar - Comment posted on 12/20/2007 21:26
Necros
Engine means nothing. It just means they're not going to take the time to do that work themselves.
nilcam's Avatar - Comment posted on 12/20/2007 21:54
nilcam
A Sin City game deserves a unique graphics engine. I'd rather not see my favorite characters looking all shiny and plastic-like. Killer7 graphics are closer to the graphical style this game needs.
Mxyzptlk's Avatar - Comment posted on 12/20/2007 22:25
Mxyzptlk
What nilcam said... I'm hoping for some cell shaded visual craziness to match Miller's graphic novels.
cjpkiller's Avatar - Comment posted on 12/21/2007 00:09
cjpkiller
mmmmm....
needs jet set radios engine with moar goar.
Jetsetlemming's Avatar - Comment posted on 12/21/2007 05:00
Jetsetlemming
Actually, the unreal engine does mean something. Unreal is very easy and fast to work in compared to most game engines. I know personally I can make a full level in UnrealEd in a fraction of the time it would take me to construct it in the Source SDK or a 3d modeling program. Coupled that with a reasonably powerful, lightweight engine that's already works on 360, PS3, and PC, and it's really pretty obvious why a developer would use it. ;)
Dukeman330's Avatar - Comment posted on 12/21/2007 10:11
Dukeman330
Woah! Garbage pail kids were awesome! *flood of memories*
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 



see all
Splinter Cell: Conviction - GameStop Promo
BlazBlue: Continuum Shift
No More Heroes 2: Desperate Struggle - Euro
EVE Online: Tryannis
Majin & The Forsaken Kingdom
Naughty Bear - Aliens Spoof
Transformers War For Cybertron: Matt Tieger
Need For Speed World: Marc De Vellis
Fullmetal Alchemist: To the Promised Day
Destructoid 4th Anniversary Party
Try our new video site: vToid.com





Heavy Rain Chronicles, Chapter 1: The Taxidermist
by Samit Sarkar
Final Fantasy XIII
Pokemon HeartGold / SoulSilver
Calling
Sonic and Sega All-Stars Racing
God of War III
Mega Man 10
Battlefield: Bad Company 2
Review Recap: February 2010



Why you need to be excited about SpyParty
by Anthony Burch
Cute chaotic robot ninja explody fun with Plain Sight
Need for Speed World: Race
A mindbending with Poto & Cabenga
Pocket Creatures
Easy Piano
inXile's Hunted
Resident Evil : Zombie Infection (iPhone)
Star Wars: The Old Republic
Frobot




Call for entries

New posts Expand all

New to the c-blogs? Read the survival guide
- The Dtoid Army is 60521 strong -







The hidden truth behind game reviews
Counterpoint: God of War III is too long, boring
The joys of being a videogame reviewer
Gather around old man Niero: Destructoid turns four
The most immature thing we've ever done: The Name Game
Get me results: How to solve the JRPG Grind
Only idiots blame the 360 for FF XIII's problems






tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, El Jefe
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Joseph Leray Matthew Razak
Josh Tolentino
Samit Sarkar
Hollie Bennett Daniel Lingen
Mikey Turvey
   








 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006