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Unreal Engine 3-powered UDK released for the masses photo

Epic Games have released a free version of their Unreal Engine 3-powered Unreal Development Kit, thus giving peoples of this planet an opportunity to make a spectacularly realistic digital Brad Nicholson.

According to the official announcement this morning, the release of the UDK is for noncommercial and educational purposes only -- those who seek to make some coin with the tool will need to buy it all proper-like.

This free-version will be updated and expanded by the UDK team and is said to be the same tools the big boys use. In addition to this, a mound of technical pages and support is available at the UDK’s official Web site, intended for hopeful developers who need such things. The UDK download is available at the site as well.

A few games have debuted with this announcement: puzzle game Whizzle (pictured above) and action game The Ball. Both of these games are available for download through their respective links.

On a tech note: at this time, these tools are for PC use, but Epic Games is considering whipping out console versions.

Check below the fold for the full press release, which has a nifty list of benefits of using the UDK -- as if creating a duel-stick shooter where the shooting ship is Marcus Fenix’s head wasn’t enough of one.

Epic Games Announces the Unreal Development Kit, Powered by Unreal Engine 3
Unparalleled 3D Game Engine Toolset Now Available for Free Download

Epic Games, Inc. announces the launch of the Unreal Development Kit (UDK), a free edition of Unreal Engine 3 that provides community access to the award-winning toolset like never before. This software release is available to anyone interested in using 3D game engine technology, including game developers, students, hobbyists, researchers, creators of 3D visualizations and simulations, and digital filmmakers. Anyone can start working with the industry-leading Unreal Engine 3 toolset by downloading UDK at www.udk.com, where detailed product features, technical documentation, commercial licensing terms, support resources and more are also available.

An unprecedented milestone in game development, the release of UDK awards free access to the same world-class tools and technology used by many of the world’s best video game developers and publishers. Unreal Engine 3 is a constantly evolving game engine, and UDK contains all the most recently added features and technological enhancements, including many that have yet to be seen in an Unreal Engine game. Furthermore, Epic Games will release ongoing, upgraded builds of UDK for free.

There is no charge for noncommercial or educational use of UDK. Over 100 academic campuses currently use Unreal Technology as part of teaching game development-related courses, and colleges with plans to incorporate UDK into their curricula include the University of Pennsylvania, North Carolina State University, The Art Institute system of schools, Drexel University, Westwood College, DeVry University and Atlantic College, with many others to be announced.

Individuals and companies wishing to develop software for commercial purposes should refer to licensing terms at www.udk.com/licensing. Commercial terms have been structured to make it easy for independent developers, start-up firms and seasoned professionals to use UDK with minimal financial barrier from concept to deployment. UDK is currently for PC use only, although console support is under consideration. Developers approved to make games for Xbox 360® and PLAYSTATION®3 may inquire for more information by emailing udklicensing@epicgames.com.

Benefits of UDK include the following:

  • Immediate access to Unreal Engine 3, the critically acclaimed 3D game engine technology for cross-platform game development.
  • Easy content creation with the Unreal Editor, a fully integrated suite of top-tier development tools, which comes complete with:
  • Unreal Content Browser, a revolutionary tool for browsing, searching and organizing game assets with collaborative metadata tagging system.
  • UnrealScript object-oriented programming language and Unreal Kismet, a visual scripting system that enables rapid prototyping on the fly.
  • Unreal Matinee, a powerful tool with movie director-class controls for building in-game cinematics and gorgeous cut scenes.
  • Unreal Cascade, an advanced particle physics and environmental effects editor that aids the creation of fire, fog, explosions and other visuals.
  • NVIDIA® PhysX®-powered physics system with Unreal PhAT visual modeling tool for creating character and object physics rigs.
  • Unreal Lightmass, a global illumination system that dramatically lights and shadows with minimal effort required by artists and designers.
  • AnimSet Viewer and AnimTree Editor, which give animators precise control over every muscle and bone movement.
  • Time saved thanks to technology integrations with leading game development middleware tools including SpeedTree®, Bink Video®, and FaceFX®.
  • Output of standalone applications: Games created with UDK run entirely on their own with no additional software required. This means anyone can make UDK content and distribute it for free.


“I’m excited about the possibilities the Unreal Development Kit opens to those who are looking to get into the game business but don’t otherwise have the means to acquire world-class technology and tools like ours,” said Mark Rein, vice president of Epic Games. “UDK is Unreal Engine 3, which has been used to create games in a wide range of genres, as well as military simulations, 3D architectural walkthroughs, animated movies and more. Users are only limited by their imaginations. Go ahead make something Unreal!”

Psyonix Studios (www.psyonix.com), a game studio based in San Diego, Calif., created the first proof-of-concept game using UDK in less than two months using a two-man team of one artist and one programmer. “Whizzle” is a downloadable vertical scroller in which players swim through underwater levels as an adorable sea creature that collects items and frees allies from captivity. To read more about “Whizzle,” view the developer diary video, or download technical documentation, visit www.udk.com/showcase-whizzle.html.

Until now, noncommercial access to the Unreal Engine 3 toolset has been available only through the PC versions of games such as Epic’s “Unreal Tournament 3” and “Gears of War” games. Users made new game experiences, called modifications or “mods,” by changing existing game assets or creating original content through the Unreal Editor tools that ship with every game copy. Many of these mods have been showcased through the $1 Million Intel Make Something Unreal Contest (www.makesomethingunreal.com), which awards over $1 million in cash and prizes to aspiring game developers.  While mods require running the original game for interaction with user-created content, UDK provides a standalone experience every time, meaning a smaller digital footprint and no additional software requirements.

“The Ball,” an award-winning “Unreal Tournament 3” mod by Toltec Studios (www.toltecstudios.com), is available now as a free UDK-powered download at www.udk.com/showcase-the-ball.html. Anyone authoring mods for Epic’s PC games can port their original content over to UDK.

Support for UDK includes over 200 pages of newly unlocked documentation at the Unreal Developer Network (udn.epicgames.com), dedicated forums (www.udk.com/forums), as well as other resources available through the UDK web site, www.udk.com. 3D Buzz also hosts hundreds of hours of free video tutorials for using Unreal Engine 3 technology at www.3dbuzz.com.

Furthermore, Sams Publishing and 3D Buzz recently published two definitive guides for learning the Unreal Engine toolset, “Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3” and “Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3.” Both books are bundled with a free, downloadable copy of “Unreal Tournament 3” for PC.


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19 comments | showing # 1 to 19

stevenxonward's Avatar - Comment posted on 11/05/2009 09:25
stevenxonward
This is actually awesome!
Jon B's Avatar - Comment posted on 11/05/2009 09:27
Jon B
Fapfapfap.
Draxxlith's Avatar - Comment posted on 11/05/2009 09:27
Draxxlith
I wanna see what people can do with this, this is pretty awesome
Xzyliac's Avatar - Comment posted on 11/05/2009 09:52
Xzyliac
Fuckin' sweet. I know a few people who'd like to have this news passed on to them if they haven't masturbated to death over it already.
Monster w21 Faces's Avatar - Comment posted on 11/05/2009 09:56
Monster w21 Faces
Does this mean more detailed info of UE4 on the horizon? Squee!
Epitaph's Avatar - Comment posted on 11/05/2009 10:04
Epitaph
People, is it duel or dual? I always thought that two warriors would challenge themselves to a duel.
Matthew Blake's Avatar - Comment posted on 11/05/2009 10:13
Matthew Blake
It is duel.

In other news, this is likely in response to the fact that Unity has also released a version of their engine for free usage. It'll be interesting to see if this competition heats up at all.
StaticVoidMain's Avatar - Comment posted on 11/05/2009 11:22
StaticVoidMain
@Matthew Blake...

Unity is great, I've been using it since it was freely available last week.
The free version is available on PC & Mac and can build for PC, Mac & Browser based. With the iPhone version available for a €300 and an Xbox360 version on its way plus a WiiWare version is already available.

The unity IDE is fantastic and scripting is a synch.. my only disappointment was making your own C/C++ plug-ins is a "pro only" feature :( (but i guess you could then write your own version of the other pro-only features, with the ability to write plug-ins in the indie/hobbyist version)


Being able to develop on the Mac and build for (potentially, licensees permitting) 6 target platforms makes Unity my choice :)
Ninja Cameraman's Avatar - Comment posted on 11/05/2009 11:38
Ninja Cameraman
Yay! Now EVERYONE can make games that have to wait ten seconds for the textures to load!

I kid... to some extent. This is cool. It'd be sweet if the did a 360 version for free as a ''Fuck You'' to XBLA Indie that charges $94 a year for the privilege to use the EXACT SAME PROGRAM you use when you can make PC games for free before paying.
Peteru's Avatar - Comment posted on 11/05/2009 11:46
Peteru
Epic.

BTW They can actually make money by giving it away, while being all nice and charitable. The more beginners skilled in thier franchaise the more future games made with commercial versions of UE.
StaticVoidMain's Avatar - Comment posted on 11/05/2009 11:52
StaticVoidMain
@Ninja C...

Those small financial barriers for entry on XBLA and the AppStore are to thin the amount of pure garbage that gets submitted for approval..

If you have to pay $100 just to get your code looked at it stops 5 million people submitting the DrawString("Hello World!");
.. they made after the first tutorial they read on the subject.

It's not an evil, money spinning, con from Apple and MS. It's to make sure the people who are waiting for their hard work to get approved for sale aren't left waiting while moderators wade through a 100 ton of sh*t... It's not fool proof, as there's still sh*t... just a little less of it.
RonBurgandy2010's Avatar - Comment posted on 11/05/2009 14:27
RonBurgandy2010
Huh, that's pretty cool.
Ninja Cameraman's Avatar - Comment posted on 11/05/2009 15:11
Ninja Cameraman
@ Static

I'm not saying its evil I'm, saying is too fucking much.

Every XNA game is reviewed by a panel that decides if it works enough to put it on the 360. If they just charged a bi-monthy or monthly fee of like $5 to $30 for the privilage to submit for the 360 it would work out better.

The idea that charging $100 would stop more bad games than good is laughable seeing as how most indie devs DONT HAVE SHIT FOR MONEY. If they hire just 10 more people to work the panel and institute a strict No App rule getting rid of all ''Answer to Life'' and clock/screensaver' bullshit you would see a increase in games. There would be lots of bad ones but they would be legit games that are bad becuase they suck. Not Hitchhiker's guide jokes or hyposis spirals.

I've met modders before that did some really creative shit in the Halo 2 days, like put LBP to shame creativity, and given a dev kit and time they could create some truely amazing shit but when I bring up XNA as a option and they see how much it costs...
StaticVoidMain's Avatar - Comment posted on 11/05/2009 16:44
StaticVoidMain
The $100 stops exactly what I said: people submitting their first tutorial attempts ... the same arse holes could submit a month's worth of garbage for $5 under your scheme.

I know people on minimum wage that will spunk away £30 ($50) on a night out.... if you have talent and and a good game and you can some how afford a machine to dev on, an internet subscription and food n' porn ... then you can find a $100 to make distributing to XBLA & AppStore work... I've seen students blow that much on a weekend of drinking

$5/month subscriptions wont stop Joe Idiot submitting his "hello world" app to the app store!

$100 is a tangible hurdle for morons and the homeless... and the homeless wont have boxes to dev on or internet connections to submit them or download game engine dev kits..
And like I said: I know poor students and people on minimum wage who I see waste that much on crap on a regular basis.

Everyone here is buying games.... doesn't take many of them to add up to $100.

$100 is a hurdle to the "Hello world"ers... $5/Month is laughable... it's, literally, pocket change to people who will pay for one month and bombard the system with sh*t.
KelvinG's Avatar - Comment posted on 11/05/2009 16:57
KelvinG
Can you run UT3 mods off this?
Emrah's Avatar - Comment posted on 11/05/2009 18:15
Emrah
Great news. This will give a lot of programmers experience in the unreal engine part..
Cowboy TTop's Avatar - Comment posted on 11/05/2009 19:03
Cowboy TTop
Nice one Epic, and I'm surprise we haven't seen more of this kind of thing going on.

EA could have done the same with Renderware, when they decided to box it, ages ago. Just think of how many japanese devs cut have been cutting thier 3D teeth on it? Guess Epic got their first, and like Valve will benefit.

The overall up side is that, new talent will rise from these Epic seeds, and frankly I might whip a few friends together and try something out myself. In a world where some developers are trying to kill user created content on PC, its awesome sauce.
Ninja Cameraman's Avatar - Comment posted on 11/06/2009 03:33
Ninja Cameraman
@Static

Did you just completely not read what I said about the REVIEW PANELS on purpose? If you institue a charge AROUND FIVE TO 25 DOLLARS and have a No app rule (Why the hell you brought the Apple app store into this I dunno) and hire a couple more panels all garbage submitted is denied and repeat offenders are blocked.

And let the Hello World analogy rest, it's the father of The Cake is a Lie
De Bug's Avatar - Comment posted on 11/06/2009 13:49
De Bug
Perk: When you kill somebody There hands, head, and feet turn into fireworks, go up in the air, and explode.
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