Anyone remember when Ubisoft ported Unreal Engine 2 to the Wii for Red Steel? That worked out pretty well, right? Right ... ? Speaking to Kikizo, Epic's Mark Rein confirms that someone, somewhere, is actually trying to port Unreal Engine 3 to Nintendo's console.
"I know one of our licensee who's giving it a shot," Rein said of the mystery developer. "It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii."
Anyone want to take a guess as to which licensee Rein might be talking about? And better yet, someone answer this doozy of a question: Why bother?
[Via Kotaku]
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My question is: why not?
maybe dennis dyack....mumble, mumble, lawsuit mumble, lawsuit, mumble funny internet thing, ironic comment.
generic shared interner hyroglypy ftw!
Yet, fortunately, for the type of potential the Wii had and as new as the concept is to developers, for a launch title it sure did come out swinging.
Sorry for crankiness, clusterfuck shitstorm at work this afternoon.
i'll be playing the 360 version anyway..
With that said, the scripting facilities of the engine would be far more useful than the graphics renderer.
BTW, the mosaic filter would've been better for the story photo, rather than blur. Without proper anti-aliasing, the water effects in Twilight Princess made me want to hurl. Personally, I think SD with full anti-aliasing looks a lot better than HD without AA.
Also, in before Rabid Wii-Fanboys.
Also, @Burnt Meatloaf: I use an SD Card. I have an emergency copy of all my Wii Savegames on my computer right now, and I use a nice 512 MB Card whi doubles the Wiis memory. That Card has about 1000 Blocks. The average game occupies maybe 100, the average save 1 Block. Works fine for me.