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Unreal Engine 3 on the Wii? Maybe! photo

Anyone remember when Ubisoft ported Unreal Engine 2 to the Wii for Red Steel? That worked out pretty well, right? Right ... ? Speaking to Kikizo, Epic's Mark Rein confirms that someone, somewhere, is actually trying to port Unreal Engine 3 to Nintendo's console.

"I know one of our licensee who's giving it a shot," Rein said of the mystery developer. "It's their own port, in the same way Ubisoft brought Unreal Engine 2 to the Wii."

Anyone want to take a guess as to which licensee Rein might be talking about? And better yet, someone answer this doozy of a question: Why bother?

[Via Kotaku]


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34 comments | showing # 1 to 34

Holyetheline's Avatar - Comment posted on 11/22/2007 18:25
Holyetheline
Red Steel was unfortunately very poorly made. UE3 should make Red Steel 2 better then?
Spykron's Avatar - Comment posted on 11/22/2007 18:31
Spykron
well i hear the Wii has the same graphics card as the PS3. Is that true?
Edarios's Avatar - Comment posted on 11/22/2007 18:41
Edarios
they'll be using the engine for a new mario golf game.
Necros's Avatar - Comment posted on 11/22/2007 18:48
Necros
That picture would actually be if the UE3 was put on the blur-tastic N64.
The-Excel's Avatar - Comment posted on 11/22/2007 18:50
The-Excel
I read a new Turok game uses Unreal Engine 3. It would be neat if they went back to basics on that.
wardrox's Avatar - Comment posted on 11/22/2007 19:01
wardrox
I vote Quazal
IvoryShipping's Avatar - Comment posted on 11/22/2007 19:05
IvoryShipping
Why bother? Well, it's a newer, more refined engine that is more capable than UE2.

My question is: why not?
moeman's Avatar - Comment posted on 11/22/2007 19:05
moeman
I wouldn't be surprised if it's Ubisoft trying to work it out for Red Steel 2.
rbrooks's Avatar - Comment posted on 11/22/2007 19:22
rbrooks
everyone hope to god this doesn't come out...cause everyone knows it can't happen. OR whatever comes out as the final product definetely can't be called unreal engine 2.
Kalmah's Avatar - Comment posted on 11/22/2007 19:28
Kalmah
Well they're using the Unreal 3 engine to make the next Mortal Kombat game. From what I recall, they plan on releasing it for all next-gen consoles, including the Wii. I could be wrong, but that would be my guess for the first Unreal 3 Wii game (if it's done anyways).
lubczyk's Avatar - Comment posted on 11/22/2007 19:29
lubczyk
Now the graphics whroes will realize that there's more to innovation than pretty pictures and resolution.
winojesus's Avatar - Comment posted on 11/22/2007 19:31
winojesus
i for one cant wait for roboblitz or hour of victory wii.
maybe dennis dyack....mumble, mumble, lawsuit mumble, lawsuit, mumble funny internet thing, ironic comment.
generic shared interner hyroglypy ftw!
Namelessted's Avatar - Comment posted on 11/22/2007 19:51
Namelessted
I think that in order to get the Unreal Engine 3 to actually run on teh Wii they would have to take so many of the features out that there would be no reason to use that engine anymore. It would make more sense to go with the UE2.5 and add to it. Or even teh Source Engine would be a better choice. I mean, the UE3 just has so many things that the Wii won't be able to do to the effect that it should that there really is no point in going through the effort of making it work.
Cheeburga's Avatar - Comment posted on 11/22/2007 19:56
Cheeburga
Brawl.
Turtule Soup's Avatar - Comment posted on 11/22/2007 20:28
Turtule Soup
Lol If they ask me to teh overclox my wii... im in.
BluFire's Avatar - Comment posted on 11/22/2007 21:14
BluFire
Didn't Matt Casamassina already say this on the Wii-k in Review yesterday? It's Brothers in Arms for the Wii.
KaL YoshiKa's Avatar - Comment posted on 11/22/2007 21:22
KaL YoshiKa
The consideration isn't just that the Unreal 3 engine is purely aesthetic I'm sure from a design point of very it has more capabilities compared to the Unreal 2 and below engines.
Edarios's Avatar - Comment posted on 11/22/2007 22:02
Edarios
does this mean the ps2 will get the unreal 3 engine as well? seeing how the ps2 / wii games are the same thing?
SubOrbital's Avatar - Comment posted on 11/22/2007 23:21
SubOrbital
Go for it. Anything to stop looking like PS2 graphics. Mario Galaxy looks great. Let's see some more games raise the bar and stop being lazy ass PS2 ports.
poonster's Avatar - Comment posted on 11/22/2007 23:24
poonster
i played the pc demo and wasn't impressed with the graphics at all.they should call it Unreal Tournament 2.1,it looks more like an extention for UT2
JonDarkwood's Avatar - Comment posted on 11/23/2007 00:09
JonDarkwood
"Red Steel was unfortunately very poorly made."

Yet, fortunately, for the type of potential the Wii had and as new as the concept is to developers, for a launch title it sure did come out swinging.
hjd uk's Avatar - Comment posted on 11/23/2007 04:23
hjd uk
A game engine isnt the graphics resolution... The internal structure and logic of the U3 engine should run on anything if ported correctly. The mesh and texture assets used to render on the xbox will kill a Wii but then again the Wii only needs to render half the pixels. Match the texture and mesh detail to the 480i and it'll run.
hjd uk's Avatar - Comment posted on 11/23/2007 04:26
hjd uk
And well, yeah all the nice shaders will have to be replaced with fixed function versions, but the engine itself should run. It just wont look so flashy - but thats obvious.
kobewan0824's Avatar - Comment posted on 11/23/2007 04:33
kobewan0824
@ Poonster: Who the fuck are you kidding? Not to put you down, as mine sucks, but what kind of PC set-up are you using? The game is absolutely gorgeous. It looks like Gears of War but improved. Great looking game. Get some glasses.
Lightthrower's Avatar - Comment posted on 11/23/2007 08:18
Lightthrower
Yeah poonster's PC sucks thats for sure. But for Unreal engine 3 running on the Wii? BWAHAHAHAHAHA ridiculous! Our developpers have a hard time making Wii games look better than PS2, man the console sucks.
brad drac's Avatar - Comment posted on 11/23/2007 09:56
brad drac
Does anyone here saying U3 on wii is stupid actually know jack shit about computer architecture or engine design? Could they explain how having a superior engine, with a much more advanced variety of options, would not be beneficial regardless of the system? Just because the wii doesn't have components as powerful as the 360, it doesn't mean it's not capable of decent visuals. Unless you can explain why this is pointless, I don't see your point in posting.

Sorry for crankiness, clusterfuck shitstorm at work this afternoon.
king3vbo's Avatar - Comment posted on 11/23/2007 10:31
king3vbo
Whats sad is how Red Steel was the number 2 selling game on Wii for a long time
lubczyk's Avatar - Comment posted on 11/23/2007 13:24
lubczyk
I hope it isn't being used for something simple like a JRPG, a minigame compilation or Barbie's Horse Adventures.
pwned88's Avatar - Comment posted on 11/23/2007 20:01
pwned88
yeah, I'd like to see something useful come out of the unreal 3 engine getting ported to the wii, but it likely won't happen, it makes me sad.
poonster's Avatar - Comment posted on 11/23/2007 20:45
poonster
well my pc doesnt suck thats for sure i'll admit my graphics card aint top of the line but i still think it looked average.i have an AMD Athlon 64 3800+ 2.4GHz Processor overclocked to 3.8GHz, 2 gigs of ram, 160 gig hard drive and a Nvidia Geforce 6600 gt vid card so the card does meet the specks, the demo ran smooth,i've played other games that look way better than UT3. fact is also the demos settings are locked to medium. i just think from all the hype it should look better.
i'll be playing the 360 version anyway..
poonster's Avatar - Comment posted on 11/23/2007 20:50
poonster
@Lightthrower...your mom sure liked my pc when i was tappin her cornhole while she was watching scat videos.
Burnt Meatloaf's Avatar - Comment posted on 11/24/2007 03:01
Burnt Meatloaf
I think memory would be more of a concern than CPU/GPU power. The Wii has way, way too little memory, and it's fragmented all over the place (a Nintendo tradition). General-purpose engines hate architectures like the Gamecube/Wii. It would work, but you'd have to strip out so much of the engine to get the footprint down, that you couldn't really call it the Unreal 3 Engine anymore.

With that said, the scripting facilities of the engine would be far more useful than the graphics renderer.

BTW, the mosaic filter would've been better for the story photo, rather than blur. Without proper anti-aliasing, the water effects in Twilight Princess made me want to hurl. Personally, I think SD with full anti-aliasing looks a lot better than HD without AA.
Snaileb 's Avatar - Comment posted on 11/26/2007 08:27
Snaileb
lol @ Pic
Zelnor's Avatar - Comment posted on 01/04/2008 04:11
Zelnor
Is the Wii's graphic Card really that bad ? Super Mario Galaxy looked quite astonishing to me. Yes, it doesn't get the cake because either the PS3 or the 360 have stringer ones, but I think it does quite well. Also, it's not like I'm not content. I think Graphics go behind gameplay. But not that far.

Also, in before Rabid Wii-Fanboys.

Also, @Burnt Meatloaf: I use an SD Card. I have an emergency copy of all my Wii Savegames on my computer right now, and I use a nice 512 MB Card whi doubles the Wiis memory. That Card has about 1000 Blocks. The average game occupies maybe 100, the average save 1 Block. Works fine for me.
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