Quantcast
Unlike with most fungi, I enjoyed Mushroom 11 growing on me - Destructoid

DestructoidJapanatorTomopopFlixist



Mushroom 11  




Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me

8:30 AM on 04.14.2014

Put away the Tinactin


Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

Mushroom 11 (Android, iOS, Mac, PC)
Developer: Untame

Dropping into the game, the wordless tutorial shows basic handling of the amorphous blob. Moving it is not as simple as pressing in the intended direction. In order to move left, the player must destroy cells on the right.

Since the cells regenerate along any open cell surface, some will sprout upward rather than opposite the cursor, so simply trying to "push" the blob will result in it cutting in the middle and not moving very far. Instead, players must sweep the cursor to keep its growth in check.

It sounds complicated, but once the basic rules of cell destruction and regeneration are understood, simple movement becomes second nature. Soon, players are zooming through tunnels and climbing up walls.

Once that happens, the blob finds itself in various sticky situations, ranging from puzzles to more action-focused endeavors. One sequence has the blob rushing to escape a series of buildings sinking into lava, and it can be pretty tense when it comes down to the wire.

Puzzles appear to comprise a greater portion of the game, and the lead developer of Untame Itay Keren was paying close attention to how new players approached the problems he set out. His design philosophy is such that he wants to avoid puzzles that can be solved with brute force. He spoke with glee about most of his observations, while also noting the puzzles that need a bit of work.

One clever puzzle requires the player to split the blob up and manipulate two separate entities before erasing one entirely. It teaches that capability elegantly, and sets the player up for more advanced maneuvers.

Somewhat unexpectedly, a short while into the demo there is a boss fight, requiring the player to use his climbing and dodging abilities to absorb and defeat another nightmare organism.

All of the different parts come together fairly well, and they are all tied to the central destruction/regeneration mechanic. Keren seems to be full of ideas to implement, and while they may not all work in the end, Mushroom 11 looks like it will have some truly new and interesting gameplay.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Review: Sokobond photo
Review: Sokobond
12:00 PM on 07.23.2014





timeline following:
Mushroom 11



6:00 PM on 04.19.2014
See why Mushroom 11 was one of my favorite games at PAX East

Alex Bruce, the man behind Antichamber, was at PAX East with no game to show off at all. He was simply there purely to help out other indies. I saw a lot of indies supporting other indies at PAX, as a matter of fact. In this...more



11:30 AM on 03.19.2014
Indie puzzler Mushroom 11 looks a bit (world of) gooey

Though it has been gaining steam in the indie circuit for a couple years now, Mushroom 11 by Untame had not hit our radar until now. Starring a lovable green ameboid fungus making its way through a desolate, post-apocal...more





Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Indie

9:00 PM on 07.23.2014
The Deer God funded, now coming to Wii U and Xbox One too

Did you get your pledge in for The Deer God? I didn't, because these days I try to severely limit the number of projects I back on Kickstarter, but damn did it look neat -- visually and conceptually. Crescent Moon Games ende...more



7:30 PM on 07.23.2014
Channel your inner rock star and smash up a hotel in Check-in, Knock-out

Breaking other people's things is expensive. I don't suggest you do it unless you have a lot of money. If you have that itch, a better way to live out the fantasy may be to destroy hotel rooms in Check-in, Knock-out. A newly...more



7:00 PM on 07.23.2014
Conflicks has a great alternate history setup with anachronistic space colonialism

Did you know that Leonardo da Vinci discovered MetaMatter? Well, not in real life, but in the universe of Conflicks he did. It turns out all it takes is to separate a chicken egg's yolk from its albumen, and to heat up the y...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more