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Unity partners with Nintendo to bring engine to Wii U
Unity Technologies has reached a licensing agreement with Nintendo which will allow the company to distribute the Unity engine to first- and third-party developers -- in addition to the engine's current 1.2 million registered developers -- for use in making Wii U games. "A lot of our smaller developers are making really good games, but mainly for mobile platforms, on the web, on Steam, and so on," Unity CEO David Helgason told GamesIndustry International. "People are looking for the next thing, and, hopefully, with Nintendo, we can make sure that for many of them that will be the Wii U." "It's [about] allowing studios to experiment more, and get more work done up front," he continued. "For a lot of these big studios, and even the not so big studios, it's about being able to let the designers and artists and creative people start experimenting from day one, instead of the day that the engine has been integrated... Cutting seconds and minutes from everybody's workload every single day is as big a deal on big productions as it is on small productions." Providing more options for designers is certainly a positive. According to a press release, the Wii U deployment part of the agreement is supposed to become "widely available" in 2013. Unity signs "industry first" licensing agreement for Wii U [GamesIndustry International] Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
Legacy Comments (will be imported soon)Yeah, I played through FRACT back when it was a free demo. It was fairly bare bones, but the concept has room to grow and the aesthetic was definitely interesting. 4:00 PM on 05.17.2013 Why Insomniac decided against making Resistance 4Although Insomniac Games finished its work on the Resistance series with Resistance 3, that didn't stop Burning Skies from happening, unfortunately. It's possible (plausible, even) that another studio will take on the franchi...
3:00 PM on 05.17.2013 Team Fortress 2's Robotic Boogaloo update is full of hatsYou're into robots and Team Fortress 2, right? I knew there was a reason why I liked you. The latest major update to the game that will not end (and thank goodness for that!) is the Robotic Boogaloo Update, a one-hundred per...
6:00 PM on 05.16.2013 Press Play talks Microsoft's microstudio approachMax: The Curse of Brotherhood developer Press Play has once again talked about its fairly unique relationship with Microsoft, this time in an interview with OXM. The independent studio, it should be pointed out, was acquired ...
7:00 PM on 05.15.2013 Avalanche Studios has a steampunk-style game on holdWill there be another Just Cause? Probably. I mean, if there's any justice, yes. But those recent pictures Avalanche Studios founder Christofer Sundberg put out on Twitter aren't it. When Edge pressed him on the matter, he ca...
2:45 PM on 05.15.2013 Google Play game services announced for Android and moreThis week at Google I/O, the company announced Google Play game services, a collection of game-centric services for Android, iOS, and web platforms. Players running on the former platform in particular should be happy to hear...
2:15 PM on 05.15.2013 Ubi's production of 1666 halted after firing of DésiletsPatrice Désilets says he was fired. Ubisoft says that good faith discussions led to a mutual departure. It's unclear how Désilets and Ubisoft split paths, but it is clear that new chapters are being ad...
12:00 PM on 05.15.2013 EA is opening a new DICE studio in Los AngelesBattlefield developer DICE is expanding out of Sweden with a new studio formed in Los Angeles. According to a representative, DICE LA "will work on the Battlefield franchise" as expected, plus "unannounced projects, all buil...
8:00 PM on 05.14.2013 Sid Meier says core gamers should not be forgottenSid Meier is a legend to PC gamers for strategy games he lent his name to but the man himself admits that the Meier name doesn't mean much to mobile players. In an illuminating interview with GamesIndustry, Sid revealed his n...
7:30 PM on 05.14.2013 EA takes the Frostbite engine to mobile with Frostbite GoMention of Frostbite Go, "a mobile division empowering EA game developers with Frostbite's proven excellent workflows and features to bring true Frostbite experiences to all major mobile platforms," has been spotted on Elec...
8:00 PM on 05.13.2013 Mass Effect spin-offs? BioWare talks potential leadsContinuing its chat with various representatives of BioWare about Mass Effect, OXM has shifted the conversation to that of spin-offs. With Shepard's trilogy over with, who might the developers want to step up as the driving f...
| Indie
I think the first Sanctum game surprised a lot of people. It took the intellectual strategy aspect of tower defense games and combined it with the more action-oriented first-person shooter genre to create a unique, wonderful ...more
The prosperous settlement of Castletown had everything its residents could possibly desire. Lumbering giants had turned a once barren wasteland into a fertile coastal forest, and like titanic servants they had places mines, p...more
The first thing you'll notice about CounterSpy is its unique art style. Really, you can say that about a lot of the indie titles Sony has been picking up lately, but there's something extra special about this one. That probab...more View all Indie |


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