And more: Wasteland 2 to waste no chance creating meaningful encounters
A cool piece of news regarding the much anticipated Wasteland 2 comes courtesy of Rock, Paper, Shotgun. World building, exploration, and individual experience are pivotal to this style of role-playing game. It seems that Wasteland 2's NPCs will respond to things like party composition and other factors, rather than constantly addressing you as the default male Sim.
'Here’s a merchant that turns into a store if you help him get his cart out of the mud,' explained inXile president Matt Findley. 'Otherwise he’s just a guy that hates you. The conversation that he has with you is really dependent on so many different factors – the makeup of the party. He has different lines if you come up with an all-women party or if there’s a really high charisma male. There are little flags that he’ll react to.'
Beyond gender, Wasteland 2 has its own rich lore and history to pull from, in terms of discrimination. Plenty of fictional factionalism and the like, so you can be discriminated against in all manner of ways by shifty eyed wastelanders.
Findley was also quick to note that inXile was watching to make sure these unique reactions didn't cause any balancing issues, noting, "there’s enough diversity in the characters that you deal with that no matter how it’s made up, there will be some advantages and some disadvantages." Plus, plenty of the unique reactions are non-gameplay affecting -- just slightly altered bits of dialogue. Little, divergent details like this are great for world-building and giving each player a more unique experience. Count me inTrigued.
How Wasteland 2 Will Acknowledge Gender, Discrimination [Rock, Paper, Shotgun]
\ We've blogged about this before: read (16) back stories