I like the wii, and there are some great games for it. But I still spend the least time playing it this generation.
I know someone will probably rattle off a list for me of a couple of hidden gems like no more heroes, or murasama, but overall the 360/ps3 are MUCH better for 3rd parties, and I have yet to see a 3rd party wii game to come to the quality that the large variety of HD triple A games have achieved (and I'm obviously not talking graphics)
Hopefully the stream thing will sort out all those issues.
yeah I figured wiiconect24 would never amount to much conisdering nintendo's history with online. I finally turned it off recently to save electricity (despite claims that it uses the same amount of electricity as a Christmas light or whatever, it was making my game discs really hot) except now that I turned that off, for some reason I can't access the nintendo channel (among others) for some stupid reason
We'll be debating the Wii library's legacy for years, but if Cafe is compatible with the Wii library, integrates our Virtual console accounts, and does half the stuff it's rumored to, I'd pitch my Wii in a second, because the experience of the actual console feature set has ranged from forgetabble to regrettable. I just hope Nintendo is serious about delivering a vastly better store and online experience.
The Wii is game console for Nintendo games, that's what it has become, even with awesome hidden gems.
The trouble is it wasn't supported worth a damn by third parties, even worse than previous Nintendo consoles.
I've bought many of the games that supposedly 'failed', and the fact is they weren't good enough or marketed well enough to sell well on any console.
Nintendo of America/Europe also suck, there are loads of amazing games stuck in Japan right now like Fatal Frame 4 and Xenoblade, The Last Story etc
Huge potential lost as far as I'm concerned.
Now, I'm not supposed to want to play PS2 games on my PS3. They were the first company to ever do it and they are the first company to deny their customers the ability to do so.
"I've never heard a really solid argument against the system. Its always just immature ramblings of kids."
Really? Never?
But when it comes down to i; Great games=Great console, and the Wii had a lot of great games. You don't need nothing else and nothing more.
Good points, but I disagree that the nunchuk/mote setup offers an "increased comfort factor". I hate having to juggle both, and having to attach a classic controller to a Wii-mote is pretty lame as well.
@Balloon
Enh...if you call first party Nintendo games that are mostly platformers versatile.
I'll always stand by the fact that the DS was 1000% more versatile than the Wii. Families bought Wiis for Wii Sports, then never played them again. For almost the same price as a Wii, many families bought a DS each, and play them to this day.
Split-Controller:
As a fighting game fan, split controllers are horrible for my purposes. Also, I don't really find them to be all that more comfortable than a regular controller in any context. My hands wrap perfectly around a DualShock and the non-split layout allows for more easy-to-press buttons than the split layout does, as well as adding stability for precision inputs.
Small Disc-based Games:
Maybe I'm in the minority but I actually PREFER the ability to download all of my small games and have them readily accessible in one place. For example, I don't think I'd play Chime nearly as much as I do if I had to get up and find the disc every time I wanted to play a 9 minute burst of it.
And it's hardly a benefit that Nintendo was so restrictive of their failure of a download service that third-party developers had to find other means of releasing their things only to see them STILL get crappy sales figures because 75% of Wii owners don't buy anything other than Nintendo brand games (IF they buy any games beyond WiiSports at all). And pretty much all those "small" games you listed were big name brands that wouldn't have been released for download even if the option WAS viable.
Few Firmware Updates:
I've never seen firmware updates (Sony or otherwise) as restrictive or too frequent at all. It really is like 15 minutes every other month and I get new features and abilities. And games being update-able is one of the best things to ever happen to gaming as far as I'm concerned. With how complex the architecture of these games is, it becomes harder and harder (and more expensive) to test EVERY possible nook and cranny of a game. I mean, think of how much more testing would have to go into a new Halo game than into a new 2D Mario game. At the same time, I have yet to experience such a severe glitch in a PS3 or 360 game that a patch was 100% required, though I'd take the ability to fix the little things and head off potentially big things over the alternative ANY day of the week.
Basically, Nintendo's lack of GOOD online architecture shouldn't be praised for it's side effects.
especially the full BC. i have missed tons of GC games(mainly a PS2 gamer back then) and WII sure hell had help me fixed this problem.
played Metal Gear Solid Twin Snakes, Killer 7(my first GC game ever), Resident Evil 0, superior version of RE4(as of now), and retro games from virtual console.
oh and btw even if you have a gamecube i doubt you could play your games at 480p :P it's rare to find component cables for GC nowadays yet the wii offers it everywhere(and it's made by nintendo!!!) and it's compatible to GC. playing Killer 7 or RE0 never look sooo good :P
add games like No More Heroes, Muramasa, Madworld, Oneechanbara(yes i like it deal with it), Metroid Prime Trilogy, Super Smash Bros Brawl etc...
upcoming games like The Last Story, Xenoblade, Fatal Frame 2 Remake(and hopefully 4!!!)
the wii has some life yet :P
overall the Wii is well worth it to me :)
just improved the online and cross compatibility for 3DS in the next nintendo console and all will be forgiven :P
Here's one, and here's another.
Also, call me old fashioned, but I greatly prefer the traditional non-split controller. The split messes with my mind and gives the illusion of less control rather than more. Though I haven't practiced much.
I still have to enter my cc number every time I want to buy something.
It could use a wicked update.
What about the connectivity between the ds and the wii? oh yah....
Nintendo has rarely made games I am disappointed with.
I fliP on my win lately to enjoy a few rounds of table tennis and swordplay lately, it's it's still alot of fun! The only things keeping me from slobbering all over that thing are time, money for more games (Conduit 2, Fragile, the last two bit trip games are on my wishlist) and the PC games I'm starting to play.
Except Nintendo forgot about this and we can't choose left or right in Zelda.
I agree with the article, though. When the Wii does something right, it actually puts a smile on my face.
The possibility of a split 360 controller, while not something I can say for certain I would like, is certainly interesting... as long as they don't try to emulate the awfulness that is ps3 controllers (except for that sleek d-pad).
... on the backward compatibility thing, to be honest, this really only seems to matter in the first few years of a new consoles life when the game library isn't established. After that, in all honesty, I don't think the majority of gamers really care about old content if there is quality new content constantly coming out. For the real retro die-hards, they tend to own that previous console anyway, so there isn't a huge loss with dropping backward compatibility at some point in a consoles life (especially if it means lowering the price on the console).
... unlike yourself, I also have no problem with digital distribution and I often buy games I might not otherwise have purchased simply because it's immediate - download and play!
... I also don't mind the updating (though I agree that games should be more thoroughly tested instead of relying on day 1 patches, and constant patching thereafter). On the system updates, I usually let them run while doing something else... and most game patches don't usually take all that long. The 5 or 10 minutes is usually well worth the wait if it means some invisibility glitch that is ruining online play is fixed!
... totally agree about hardware reliability!! I rarely hear of a Wii that broke down - so nice!
Nicely written (though I personally would also add in that it's nice that a console has so many family friendly titles and fairly strong parental controls. This was my nephews first console and I know there is no way my brother would have bought it except for the higher quality E and T rated games and the fact that "online" isn't mandatory and is more strictly regulated so that the kids aren't getting those insanely nasty PSN or XBL notes I'm sure we've all received at some point. I know that some argue that online play is too difficult, but I still see this as a positive)
Finally, someone acknowledges this. There's a lot of moaning about the Wii's library, but while it lacks virtually all the AAA third-party releases, it has more outstanding niche games than any other console this generation, and quite a few of them did reasonably well sales-wise.
Bit of rampant self-promotion here, but I've been writing features about the Wii's best overlooked games on my blog. You can read all the articles here.
While I do agree that split controllers are comfortable (never really thought about it before!), there IS a downside in that 1 Wiimote + 1 nunchuck = $60, which is more than a standard 360 or PS3 controller costs...
That said, MadWorld, No More Heroes (1 and 2), Boom Blocks (1 and 2), and Zack and Wiki are all games that made integral use of motion controls, and all are really fun.
I wouldn't poke at the Kinect just yet. There are more games on the way during the first year of it's life cycle, and the best part - you can play hundreds of other 360 games on it with tactile feedback.
With the Wii, you had to use pointer controls outside of the very rare Little King Story games that cut them out completely. The best part of the Kinect is choice :D - not to mention that the Wii took quite some time (1-2 years) to drum up more than a few "must haves" (and even then, Twilight Princess might not be a must have).
Unfortunately, as Conduit 2 is also one of the very few games that *does* support downloadable patches, the argument it makes may easily be that downloadable patches encourage bad development. Quite honestly, I don't know that the game would have seen that release state if Sega and HVS hadn't had the option of downloadable patches.
And while the Wii has nowhere near the amount of epic games the other consoles have, its more quirky and simple titles (The BIT.TRIP series, for example) along with the revival of more traditional games provide a refreshing change of pace.
I certainly don't regret getting a Wii at all. It may not have been revolutionary in the way I expected, but it definitely has its place in the industry.

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