It's no secret that there can often be something of a disconnect between today's parents and their gamer children. Where the younger generation has essentially grown up with controllers in their hands, unable to conceive of a time without videogames, the parents of today may have partially or totally missed the boat on what makes games so alluring to their kids.
They may remember passing the time at arcades every now and again -- they may be fleetingly familiar with the sensation playing the odd arcade title, of chasing the high score -- but the urges that drive their children to spend sixty dollars and dozens of hours on a single game are totally alien to them.
To be honest, it's not their fault: a child's love of videogames can be a perplexing thing to witness from the outside, looking in. That's why we've compiled three of the most relevant reasons today's youth plays videogames.
Hit the jump for more.
They're empowering

Assuming you don't put restrictions on what games your children can play, roughly 80% of the titles they'll pick up will likely attempt to make your child feel like a badass. I'm not just talking about the Grand Theft Autos and God of Wars of the gaming world, either: even mellow, violence-free titles like Katamari Damacy or Flower make the player feel empowered by progressively increasing his or her influence within the game worlds.
Though it'd be untrue to say that only kids love to feel empowered, they're generally the age group most desperately in need of it. Both at school and at home, they're forced to take orders and follow rules they either do not understand or wholly disagree with. If you can imagine the endless numbers of (seemingly) stupid, irrelevant rules you had to follow as a child and/or teenager, it might not be that surprising that kids would be attracted to the possibility of entering an entire virtual universe where it is they who are making the important choices.
Videogames still lay down a set of rules that the player must follow, but those rules usually result in the player rightfully feeling like they are the most important, powerful thing in that game's universe. Whether gaming's obsession with player empowerment is a good thing can be heavily debated, but if nothing else it's certainly enticing to the underage.
They're the new rock n' roll
Throughout the past five hundred years of human existence, one social rule remains unchanged: if old, senile white men and middle-aged, uptight, churchgoing women think something should be banned, then it must be really awesome.
Comic books, rock and roll, hip hop, action movies -- in the Middle Ages, they even banned theatre for a little while. Videogames are just the next patsy for Everything Wrong With Today's Youth, and thus they have become more alluring than ever. Historically, the more you try to deny people something, the more interesting it becomes and the more trouble they will go through to get it (see also: Prohibition). Though games have thankfully not yet seen the sort of countryiwde bans that Hillary Clinton or Jack Thompson might like to initiate, they're just accessible enough, and just controversial enough, that they are basically the 21st century equivalent of Elvis's pelvis-thrusting appearance on the Ed Sullivan show.
Except multiply the frequency of pelvis thrusts by a factor of twenty, and add machine guns to his hip bones.
They keep your kid in the social loop

In Grand Theft Childhood: The Surprising Truth About Violent Video Games, authors Lawrence Kutner and Cheryl K. Olson discuss results of various studies they made about childrens' relationships with videogames. In one such study focusing on videogames as a social activity, a parent in a focus group said:
"We had a 'no video games' rule for years. When my son was in fourth grade, we finally broke down and got a video game system, because he kept coming from school saying, 'I'm completely out of the conversation. I don't have anything to talk about. I don't have anything to add.'"
Kutner and Olson's studies actually found that while the prevailing negative attitudes about videogames usually conjure up mental images of overweight nerds sitting in darkened rooms not talking to anyone, it has actually become socially abnormal to not play any videogames at all. Children play games together and against one another, and -- whether they're athletes or math nerds or physically disabled -- they can relate to one another's virtual experiences and share stories or opinions about games themselves.
Games are now one of the most profitable, relevant and ubiquitous forms of entertainment today; if a kid isn't playing them, then he has significantly less to talk about with his peers who do.
These aren't, by any stretch of the imagination, the only three reasons your children might play games. One's love for something can often seem to transcend explanation or reason, and videogames are no different. In fact, depending on the age of your child, they may not even consider these reasons terribly relevant or correct. Still, these three reasons might be, at the very least, a good start in understanding why they play what they play.
-Kids are lazy and won't play any physical activities
-Kids don't use their imagination and won't play board games
@Chronic:
I hope you're not totally serious.
That's how I got into it at least. Now it's a hobby and I'm a part of the 'gamer community'.
I agree with all your points though. I'm pretty sure Pokemon could fit into each category nicely, considering I grew up during the craze.
People might give me grief for spending so much time playing games but then they go and spend so much time watching TV. Hypocrites.
Also, food for thought: http://www.ca9.uscourts.gov/datastore/opinions/2009/02/20/0716620.pdf .
and a good why to make sure we were at home behaving ourselves was to get us video games to play.
but it was also a form of learning and problem solving. back then with all the sprite graphics things didnt seem so realistic or harmful. there never really were adult games. it was kinda like playing a cartoon.
Why this is so hard for many people to get it beyond me. The embracing acceptance of gaming on an even wider scale is inevitable, and I think that in the very long term scale, it will be even more massive than any of us can expect. I don't think some of the mild to medium techno cyberpunk scifi stuff out there is too far fetched for stuff we'll see before we die.
Why read a book when you can PLAY it!
Puppy licks is also right about TV being shit. We buy the odd dvd seasons of shows we want to watch (Sopranos, How I met your mother...etc) as everything on TV is, well, shit! We also save like $60+ a month by not having a cable bill :)
Why do kids watch tv or movies?
Why do kids watch watch opera or theatre?
Why do kids listen to the radio?
Why do kids listen to music?
Why do kids go on the internet?
Why do kids look at paintings and art?
Why do kids play video games?
They're all mediums to which convey "stuff" like fonz said.
It's just that video games are MUCH more interactive than other types of medium, plus it's a much newer concept than other types of mediums as well.
Not really, everyone just plays video games whether they like it or not.
I know. Whatever makes flying with the flying cap in Super Mario 64 so fun is the same thing that makes pretty much any video game I like fun for me. I don't know how to define that quality, but I know it when I see it.
Oh yeah, and I don't really agree with Fronz personally, but I guess a lot of people do. I mean, a lot of people really love JRPGs, and that's probably because they like it when videogames tell a story.
yet, video games manage to stimulate my brain more than any other type of entertainment out there by far.
I've been dealing with A.D.D. all my life. This was one of the few ways i was able to cope with it
Well said. =]
Stop bitching about ADD. I hate when people treat it as if it were some kind of infliction. It's just something you have to deal with. I doesn't even bother me that I have ADHD. Never has, never will. I'm just a dude who happens to have ADHD. That's all.
Sorry, but I just hate when people treat ADD or ADHD like cancer.
I don't know about that. I'm lucky that one of my parents is an active gamer and understands my viewpoint on them, but the other (my mom) doesn't have a clue in hell why I dish out good money to (in her eyes) stare at a screen and make people jump around.
If the social/cultural disconnect is big enough, sometimes having it spelled out by someone with functioning grammar skills and a calm tone of voice really does help. There are loving, caring parents out there who worry that their kids are lazy or depressed because they don't fathom the social aspect of gaming, and I wouldn't call them idiots. A bit ignorant of certain aspects of gaming, yes, but not ignorant. If video games are only portrayed in a negative light in the media, would you blame them? Add to the fact that there are plenty of kids who don't think explaining what they're doing has any value whatsoever, and the miscommunication becomes astounding.
I have a 1 1/2 year old daughter who is already fascinated with video games. Since I recently got a DS, I gave her my Gameboy Advance SP, which she loves. She obviously has no concept or idea of what the contraption is meant for, but I can throw on Castlevania or some Spongebog in, and she just goes to town.
Me being the avid gamer that I am, I am going to do nothing but encourage her if she ends up liking video games. Especially in today's culture, when you can potentially make a career of it.
I think you've just invented the best video game boss, ever!
I would agree with you on most cases about ADD/ADHD and its the easy answer for a "problem child", but it seems that we both learned to deal with it without taking ritalin or something of that nature.
Videogames where and still are the only form of media that can truly hold my attention and they allow me to actually think something through to the end (not the game, but something completly different) to this day. While my wife and father-in-law thinks its just "toys" to them, for me it is a form of respite from scattered thoughts and ideas (and its even evident with this comment).
Actually, I take 72 mg of Concerta. It makes school easier on me, but I can function without it, as most of my driving is done unmedicated. I just hate when people use it as an excuse or treat it as if it were a disease or infliction. All it means is that I get excited easily and I have trouble paying attention when I lose interest in something, hence why it makes school easier.
(by the way, being a parent like this is both a blessing and a curse...recently my 8 yr old invited some of his friends over cause he wanted to play Smash Bros Brawl. Well all his friends discovered that my livingroom is like gaming mecca...while it has pretty much bought my kid super popularity..its also becoming increasingly harder to pry the flotilla of children off my TV.... its gotten so bad im actually remodeling the entire basement into a game room so i can have my TV back heh.)
i luv mah games and feel sorry for parents who try to limit the joy they can bring cause they are too lazy to figure out what games really are all about.
@Fronz: So true: Video Games are a way of Storytelling. I may have to write a blog.