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This Winter, Wii owners will finally be able to feed their zombie-slaughtering jones with Capcom's Dead Rising: Chop Till You Drop. A "port" of the title that originally graced the Xbox 360 over two years ago (really, it's been that long), the game sees reporter Frank West trapped inside a shopping mall filled with ravenous undead. 

I put "port" in quotes, because while it's based on the Xbox 360 game, it's not quite the same game. The Wii version sees a number of obvious changes, including support for Wii motion controls. But as a fan of the original game, I spotted more than a few tweaks -- some potentially bad, some good -- with my hands-on time at Nintendo's Media Summit.

Hit the jump for some details and impressions of an early build of Chop Till You Drop

Visually, Chop Till You Drop is no slouch, but not surprisingly, it doesn't quite stand up to the original. The textures are a bit "muddier," and the zombie hordes were noticeably thinner in this early build of the title. In this particular build, there was far less gore -- we didn't once see a zombie leg, arm, or head lopped off, even when using the katana weapon.

Still, the playable area of the mall we were tossed into had all of the character, look, and feel of the original, with most of the familiar areas exactly where I'd expect them. It's interesting to note that Chop Till You Drop is built on the same engine Capcom used for Resident Evil 4 Wii Edition, with many of that game's elements held over, including glowing items and on-screen Wii Remote indicators.

Gameplay-wise, it seems as if Capcom is trying to focus more on combat -- particularly shooting -- this time around. By pulling the Wii remote's B button, the game goes in to an over-the-shoulder aiming mode; anyone familiar with Resident Evil 4 Wii Edition will feel right at home. Aiming with the Wii Remote felt OK, and was definitely seems like an improvement over the 360 version's clunkier aiming mechanics.

One of the things that made Dead Rising great was the ability to use objects strewn throughout the mall to make the undead, well, deader. That returns in in Chop Till You Drop, just on a much smaller scale. By pressing the A and B buttons together, you're able to pick up items like bats, benches, and swords. You have two options for melee controls -- waggle the crap out of the Wii Remote, or simply press A; both yield the same results. (When asked about not making the motion control mandatory, Capcom's Chris Kramer noted that apparently the Japanese aren't huge fans of waggle, citing that reason as to why the Wii version of Okami was never released in Japan.) 

As far as the number of usable items, it seems like there's going to be fewer to choose from in the Wii version of Dead Rising. In the build, you couldn't pick up diamonds from the jewelery store or CDs from the music store to toss at the undead. In fact, it seems like everything in Dead Rising: Chop Till You Drop has been simplified for the Wii, for better or for worse. 

The roaming "power-up" magazine mechanic of the original is gone, for instance. In this particular build, there was no way to make Frank jump, either. You can't take pictures in Chop Till You Drop. The mission structure is a bit different as well, and sounds like it's going to be more linear, and with no running time limit for completing each task. 

Chop Till You Drop does contain a number of improvements for the Wii. Capcom is saying the save system has been overhauled and will be less frustrating than the 360 version. When pressed as to what that actually meant, they wouldn't give specifics, other than that there would be more save points that simply the mall's bathrooms.

The game also features some new enemies -- exclusive to the Wii -- including an undead poodle, a zombie parrot that will swoop from out of nowhere and attack Frank, and a shambling security guard complete with tazers. 

For whatever reason, the build Capcom brought to Nintendo's Media Summit was the same that they were showing off at Leipzig Game Convention last month. Clearly, the game isn't complete, and there's plenty of room for additions and game improvements before it ships. We're told there will be a newer, updated build at Tokyo Game Show, which we'll be checking out later this week.

Check back for updated impressions of Dead Rising: Chop Till You Drop, straight from Japan.

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19 comments | showing # 1 to 19
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zombiekiller13's Avatar - Comment posted on 10/06/2008 09:45
zombiekiller13
No jumping? That's an odd one to remove. Hopefully it's just missing from the latest build and not completely removed from the game. It always feels weird when a game lacks the ability to have the character jump...
killias2's Avatar - Comment posted on 10/06/2008 09:45
killias2
Hrmm, some questionable elements, and some not so questionable elements. My major concern: just how much thinner were those zombie hordes? Hopefully, the next version will be able to answer that question.

I could care less about some of the other elements as I tend to be a big fan of the RE4 control system. I'd trade one for the other. However, 1 less zombie = 1 less bit of enthusiasm.
Cowzilla3's Avatar - Comment posted on 10/06/2008 09:49
Cowzilla3
I doubt I'll buy it but it does intrigue me.
HardenedWarVet's Avatar - Comment posted on 10/06/2008 09:51
HardenedWarVet
agreed. Jumping was a large part of the first game.

BTW: Poodles FTW :)
Nick Chester's Avatar - Comment posted on 10/06/2008 09:57
Nick Chester
Yeah, the lack of jumping was curious. When I couldn't make Frank jump with any button, I asked and was told that you couldn't jump. There were plenty of buttons I wasn't using on the Wii remote and the nunchuck, so we'll see if it's something they'll be adding in updated builds.
lubczyk's Avatar - Comment posted on 10/06/2008 09:59
lubczyk
Less blood + No Limb Removal + No Pictures + Less Zombies = No Thanks!!!
Jon2309's Avatar - Comment posted on 10/06/2008 10:39
Jon2309
@Lubxzyk

Yeah, they pretty much removed everything that made the game awesome.

Except for the full-head masks. They were awesome.
KaL YoshiKa's Avatar - Comment posted on 10/06/2008 10:47
KaL YoshiKa
They probably can't be bothered implementing jumping into the Resident Evil 4 engine.

Also does anyone find it odd that they acknowledge that Japanese gamers don't like waggle but they haven't seemed to notice that most serious gamers outside of Japan don't like it either.
FuriousGeorge's Avatar - Comment posted on 10/06/2008 10:49
FuriousGeorge
no jumping will change the strategy of things, but then again it IS built on the RE4 engine.. I wonder if they'll have context sensitive functions
Tron Knotts's Avatar - Comment posted on 10/06/2008 11:14
Tron Knotts
I'm fine with no jumping. If that's the trade off for better aiming and more types of enemies, then it's totally worth it.

This game wont replace the orignal DR, but it will be an interesting alternative version. As long as they keep at least 50 zombies on screen at all times, it will still feel like Dead Rising.
Darren Nakamura's Avatar - Comment posted on 10/06/2008 12:06
Darren Nakamura
Hmm, I don't think I'm interested. I'd be more likely to go back and buy the original Dead Rising, I think. This looks a bit dubious.
Woverine's Avatar - Comment posted on 10/06/2008 13:23
Woverine
seems like they took out all the elements that made it awesome and a hard game and just made it a linear boring game now. :(
atastysammich's Avatar - Comment posted on 10/06/2008 13:54
atastysammich
Y'know, out of all the times a not-quite-done build of a game is shown off, and everybody's like, "There's plenty of time to iron out the kinks," how often do said kinks actually get ironed out before release? Just sayin' is all.
ZekeThePlumber's Avatar - Comment posted on 10/06/2008 15:00
ZekeThePlumber
If I actually rented games, I might consider renting this game at some point.
Sharpless's Avatar - Comment posted on 10/06/2008 15:03
Sharpless
Not worth it. This is a weak port, though tragically befitting of the Wii console.
Brian Szabelski's Avatar - Comment posted on 10/06/2008 15:09
Brian Szabelski
Still not looking the best. Capcom might have finally dropped the ball on the Wii. Hopefully, they'll pick it right back up for their next game.
scottoid's Avatar - Comment posted on 10/06/2008 15:17
scottoid
still wants it. I am a sucker for anything zombie related
king3vbo's Avatar - Comment posted on 10/06/2008 15:28
king3vbo
No thanks
Captain Cranberry's Avatar - Comment posted on 10/07/2008 12:08
Captain Cranberry
One thing that seems kind of exciting the the presence of text that I can actually read. Damn you, not owning an HDTV!
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