Quantcast
Review: Uncharted: Fight for Fortune - Destructoid

DestructoidJapanatorTomopopFlixist



Uncharted: Fight for Fortune  




Review: Uncharted: Fight for Fortune photo
Review: Uncharted: Fight for Fortune

11:30 AM on 12.07.2012

Insert snarky remark here


I don't care if you're a professional tarot reader: no one could have predicted an Uncharted card game.

Out of all of the Sony franchises to choose from, I guess it saw fit to create a card game based around the idea of collecting treasure, and gunning down people in a head-to-head resource management style fashion. It could have ended terribly.

But you know what? As weird as it sounds on paper, it mostly works.

Uncharted: Fight for Fortune (PlayStation Vita)
Developer: SCE Bend Studio
Publisher: Sony Computer Entertainment America
Release: December 4, 2012
MSRP: $4.99 (Core game)/$2.99 (DLC packs)

At the core of it, Fight For Fortune is a simplified resource management game with elements of Magic the Gathering. What that basically means is you're choosing to play certain cards in various hands (drawn from a deck randomly) in order to achieve the most desirable outcome, and deplete your opponent's life tokens (or adhere to some other goal). Whether this is by way of a slow draw, or a series of quick attacks, it's up to you and how you order and organize your deck.

For instance, when choosing which cards to play in a round, you have to weigh each individual character card before setting it down, and decide whether or not to play them based on their attack rating, defense rating, special ability, or a combination of the three.

Once you understand the premise, the way the game works is fairly simple, even if the tutorial takes fifteen minutes or so to explain it. Each player turn has four phases: laying down characters (faction cards), choosing a treasure (fortune cards), playing action cards (resources), and the attack phase.

Players draw their faction, fortune, and resource pool randomly at the start of the game, and you are stuck with that hand for each type of card (barring resource cards, where you can use or trash one per turn).

Again, it sounds complicated, but it's really not. Once you play your third game or so you'll find out the strengths and weaknesses of playing a certain way, and acclimate yourself to a certain overall strategy as you start to learn how to adapt to changes. Advanced strategies involve setting down trap cards for enemy faction cards that aren't even down yet, using certain faction cards to buff other characters, and so on.

While the core game is pretty solid, there are a few major issues. For one, the UI leaves a lot to be desired, and building your deck is a nightmare. Not only is the interface really clunky (if you have lots of cards it takes ages to scroll), but there are also load times that constantly spring up in the deck menus. Sadly, there were a number of times I opted not to tweak my deck because of how slow the menus are.

Another odd issue is the fact that menus have full button and d-pad support, but the actual playable portion does not. While the touch controls work fairly well in-game, it would have been nice to simply select and play my cards with buttons from time to time, as it would have been fairly easy to implement (enable the direction pad to switch between cards, and the face buttons for confirmation/cancellation, and call it a day).

Also, there are no crazy tricks here -- you're not getting special action-adventure minigames in-between matches or even a unique story.  Depending on your love for card games, you may not be inspired to keep playing it, as what you see is pretty much what you get.

There are 18 single player levels, online play, and single sessions, but all of them are pretty much the same experience. You can beat each single player level up to five times to earn a new card or reward each time, but most people probably aren't going to want to just farm the easier levels.

If you really like the game, you'll get to unlock all of the card backings and table backgrounds, but since the game doesn't really tell you how to unlock them, most people will probably ignore it (you get them by beating the campaign over and over).

There's also another little cross-game bonus: playing Uncharted: Golden Abyss on your Vita also helps boost some your cards quite a bit, if you've unlocked certain achievements or found certain treasures. I happen to have Golden Abyss, but haven't gone out of my way to get everything. With only a minor boost, I didn't really feel inadequate, but with all of the boosts, I have a feeling I may have felt overpowered.

In that same vein, just know that if you play online, you may find people who have a platinum trophy, and will use that to their advantage. I'm actually curious to see if the community will eventually be weeded out in favor of the people who have said trophies. If this gets to be a real problem, I hope Sony patches the bonuses out in order to save the game.

Despite these issues, I enjoyed my playthrough of Fight for Fortune, and I was compelled to keep playing it. It lends itself really well to the Vita's standby function, as I was able to play a few rounds here and there, set the portable to an idle state, and easily come back. Then again, I meet with tabletop and card group once a week, and resource management games are one of our go-to staples; so I knew what I was getting into.

Take heed in this caveat, as Uncharted: Fight for Fortune is a card game that happens to feature Uncharted -- not the other way around. Nathan Drake isn't going to leap out of his card and crack wise, and Sully isn't going to beat up the other player for you with a QTE.

In order to enjoy this game, you have to be more than just an Uncharted fan: you have to have an affinity towards card games, plain and simple. If you do, you should enjoy Fight for Fortune.



THE VERDICT - Uncharted: Fight for Fortune

Reviewed by Chris Carter

7.5 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.








Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
Uncharted: Fight for Fortune



12:00 PM on 11.19.2012
Uncharted 'fans' FUUUUURIOUS at card game spin-off

Uncharted: Fight for Fortune was only officially revealed this morning, but already the "fanbase" is up in arms and inconsolable at the idea that a spin-off game would dare to actually spin off from something. THE VERY IDEA! ...more



10:00 AM on 11.19.2012
Uncharted: Fight for Fortune announced for PS Vita

An all-new Uncharted game is coming to PlayStation Vita, but unlike Golden Abyss, it'll be taking a less traditional approach. Uncharted: Fight for Fortune is a card-based strategy game that seems to have a tiny bit of inspi...more




Card games

12:30 PM on 04.11.2014
Hearthstone is getting a cool new single-player campaign soon

Blizzard is adding its first adventure to the collectible card game Hearthstone: Heroes of Warcraft on PC, Mac, and iPad soon. Titled Curse of Naxxramas, this single-player campaign will be spread across five distinct "wings"...more



3:00 PM on 04.10.2014
Hearthstone plays just as great on the iPad

As a general rule, I don't play a game excessively during its beta stage. I don't particularly like getting invested in something that may utterly change after the full release, and Hearthstone is no exception. Although ...more



11:00 AM on 04.09.2014
Card Hunter is getting a new expansion soon

I really enjoyed Card Hunter when it dropped late last year. It had a refreshing art style, a fun sense of humor, and a fair free-to-play scheme -- and now, it's getting more content this month in the form of an expansio...more



View all Card games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more