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Uncharted 2 demoed on the big screen photo

There's a simple rule in gaming; the bigger the screen, the better the experience. A 22" television is easily trumped by a 46" television and so on until you arrive at playing videogames on movie screens or jumbotrons. Who ever gets to do that though? You'd have to have your own movie theater or attend a special event put on by Sony of America where they'll be showing of Uncharted 2 on the big screen. Luckily, for all of us who don't live in houses with their own movie theaters the latter is happening on October 5 and 6 in Bellevue, WA, Rosemont, IL, Thousand Oaks, CA and San Francisco, CA.

The theaters will be holding sneak previews of the upcoming PS3 exclusive and SCEA reps along with Naughty Dog developers will be around to answer questions and give guided tours of the game. The Oct. 5 screening had already sold out as of this writing, and we're guessing the Oct. 6 is quickly on it its way as well. Hurry up! It's the only chance you're going to get to see Nathan Drake on a massive screen until that movie hits.

If you do manage to get tickets to the event in San Francisco you can meet up with Dtoid's very own Hamza and Benjamin PerLee. They'll be happy to sign autographs and pose for pictures.








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Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife. Likes Games! Movies! Hats! Meet the rest of the team



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7 comments | showing # 1 to 7
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IRHari's Avatar - Comment posted on 09/27/2009 11:11
IRHari
I still have to beat Uncharted in Crushing difficulty.

Cheap mode, unfair shoot through wall glitches, it's not a fun experience.
Matthew Blake's Avatar - Comment posted on 09/27/2009 11:26
Matthew Blake
I don't even have a PS3 and I want to see this, just for the sheer novelty.
Bear Guts's Avatar - Comment posted on 09/27/2009 12:11
Bear Guts
Uncharted 2 is about Reverend Anthony?
10dvkz's Avatar - Comment posted on 09/27/2009 13:03
10dvkz
Yeah I got tickets for the October 5th event in Chicago. Does anybody know if I could take a guest, since in the registration it asked me about a guest, but in the ticket it didn't mention anything about it. WOO THE BIG SCREEN!
CWal37's Avatar - Comment posted on 09/27/2009 13:32
CWal37
If I was home I could totally go to the one in Rosemont, but I'm not so oh well.
Kaden101's Avatar - Comment posted on 09/27/2009 15:36
Kaden101
@IRHari,

Yeah, me too. It's hard work, & I've still got a long way to go. Saying that, once it's done it's another Platinum Trophy.

Yay me!
readbigwordsisgood's Avatar - Comment posted on 10/02/2009 12:28
readbigwordsisgood
A demo for a presumptively excellent game -before it launches? Very glad to see this.

This seems like the obvious smart thing to do if you have a quality game- to advertise your game, before it is available - just like movies.

The deadspace and killzone2 demos were only available quite a while after the games were launched. DS was a couple months and KZ2 was about month or so.

I feel that not releasing a demo at or before release is a huge red flag that the game has qualitative issues.

To be fair, both games did have good TV ads. But that really is the point. 320x240 tv resolution?

That is somewhat like picking a diamond by looking at a lump of coal at ten paces.

I would figure it would be obvious to studios who want to differentiate their game in terms of quality, that they should advertise it at the same quality as the game? But

A demo in my experience is the most direct and most accurate method of assessing actual graphic quality. And if that is too much trouble - HD gameplay video. That said, 3d shaders are really flattened in translation from 'game play' to video, even HD video.

HD meaning, if the game has a resolution of 1900x1280- provide 1900x1280 HD Video of the game play through PSN or make it available elsewhere for free (and thus justify the markedly larger initial investments in development expenses).

So for graphics obsessed gamers I would say ( to reverse engineer an advertising quality to game quality predictive ratio) that widespread ability of the customer (gamer) to have high quality inspection of the goods before purchase is the highest predictive indicator of actual game quality.

Quality is not to be confused with quantity of advertising, or ad budgets for tv.

One of the current principles of modern advertisers that have crap products and extremely high customer turnover/loss/regret is that they have to advertise the most.

They will never get repeat business or good word of mouth from long term customers who have had to deal with outcomes, customer service/ warranties/ returns (insurance companies, lawyers, pharma, EA) so they have to constantly pound the brush for new victims.

bla, bla, bla - who gives a @#$%.
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