Review: Ultimate Marvel vs. Capcom 3 (Vita)

9:20 AM on 02.13.2012

Dale North

Former Dtoid EIC

Jeez. How many more copies of this game do you need? Capcom has us in a continual air juggle with these upgrades and re-releases lately, so it's easy to become indifferent to a new title with an old name. That said, even if you have it already in some other form, you're going to want to get this Vita version of Ultimate Marvel vs. Capcom 3. It's ... freakin' beautiful. Portable fighting has never looked so good or played so well. 

Damn it, Capcom. Take our money. Again.

Ultimate Marvel vs. Capcom 3 (PlayStation Vita)
Developer: Capcom
Publisher: Capcom
Released: February 15, 2012
MSRP: $39.99

"Portable port" is a nasty term, but there's no nastiness in UMvC3 on Vita. In fact, this is nearly pixel-perfect, with the Vita's OLED screen practically sparkling with color and light effects. The frame rate is turned up to full-blast and never drops. Aside from some very small differences, like the stage backgrounds being static instead of animated, if you've seen the console version of this game, you've seen the Vita version. It's easily one of the best-looking Vita launch games, and easily the best-looking portable fighter in existence. 

But what about the gameplay? Fast, air-hit happy, team-based three-on-three is the order of the day, just as before. Good news again, as the control is spot-on, with the Vita's beautiful d-pad easily translating the action. Those who enjoy using the analog stick also have that option. The small, clicky face buttons are a dream for fighting moves, and even during fast-input combo-ing, they hold up nicely. I'd go as far as to say that nothing is lost as far as control is concerned -- this game plays much like holding a PS3 controller, which bodes well for the future of fighting games on the Vita.

The Vita's front touchscreen and rear touch panel can be used for optional touch controls, but it feels silly to use them after knowing how great the standard controls are. While the touch input option is somewhat fun, I doubt that any fighting game fan will take them seriously, and even novices will become bored after using them for awhile. Fighters can be moved with finger swipes, and attacks come from rapid taps on either surface, with a beautiful flourish of perfectly chained air attacks coming way too easily. While neat to try, standard controls should be used for maximum enjoyment.

What's neat is that you can mix standard controller play with a bit of touch control. For example, you can opt to touch the upper corner near your life bar to use assists or switch characters. Touching the combo meter lets you immediately use it with a single touch. I doubt that any serious users would bother, it's neat that the option is there.

The online options of this portable game closely mirror those of the full console version. It's really easy to jump into ranked matches, and they went down smoothly, with little in the way of lag. There's also match and room creation for player matches, as well as spectating. Of course, a local multiplayer mode is available through an Ad Hoc connection. 

Ultimate Marvel vs. Capcom 3 is a portable port that makes no concessions on playability or visual quality, and that's a truly rare thing. Aside from the optional touch controls, it adds absolutely nothing new in the way of features or character roster, and makes no apologies for it.

If you're a fighting game enthusiast who enjoyed the console version Ultimate Marvel vs. Capcom 3 and have dreamed about being able to take it anywhere, this game is a dream come true.


8
Ultimate Marvel vs. Capcom 3 - Reviewed by Dale North

Charming - Not perfect, but a memorable game that's hard not to like and recommend to others.

Check out more reviews or the Destructoid score guide.


Get comment replies by email.     settings



Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*].disqus.com   to your security software's whitelist.


More Ultimate Marvel vs. Capcom 3  updates:

review ( ! ) news ( 50 ) galleries ( 22 ) videos ( 22 )

Bwahahaha! Bow before me, scrubs. No one can touch me at Ultimate Marvel vs. Capcom 3! Okay, so that's not true. I suck. And I'm a sore loser on top of that. But, with the PlayStation Vita's touchscreen controls and a little...
A piece of downloadable content for Ultimate Marvel vs. Capcom 3 that puts Magneto in a kingly uniform has caused a bit of a stir in Spain. According to Spanish reports, the uniform greatly resembles that worn on occasion by ...
Today, the Mash Tactics crew is getting its hands dirty in Ultimate Marvel Vs. Capcom 3. Back before the original Marvel Vs. Capcom 3 was out to the public, Jon Carnage boasted a 2nd place spot on the world leader board. An a...
When Marvel vs. Capcom 3 was released, fans jumped for joy at the long awaited return of the Marvel Vs. series. With the addition of brand new characters, a new mechanic called "X-factor," and the promise of even more charact...
So, about that Ultimate Marvel vs. Capcom 3 -- it's got quite the opener. Having been tragically born without the fighting-game gene, I can't really do much with the series other than watch others play professionally. But I ...
Capcom didn't do a very good job keeping the full roster of Ultimate Marvel vs. Capcom 3 a secret from the gaming world when they announced the first four of twelve new characters back at San Diego Comic Con. For the sake of...
Galactus mode might be a silly excuse to smash the crap out of the cast of Ultimate Marvel vs. Capcom 3, but did you know its origins came to be from an old arcade hack? When talking to Capcom's Seth Killian about the mode an...
Mega Man has definitely been given the cold shoulder by Capcom lately. This year alone the little blue guy has had two games canceled -- Mega Man Universe and Legends 3. His latest insult: he was left off the roster of Ultima...
Still mad that Ulitimate Marvel Vs. Capcom 3 is coming out less than a year after you paid full price for the prequel? Get over it. Your 'tude might lead you to miss out on the most crazy-crazy-crazy-all-the-time experience ...