@ctmythic
"Anyway, what's the difference between buying a second hand video game and software/music/film piracy via file sharing?"
I had never before heard of people trying to criminalize people who buy used games before I started reading the comments on Dtoid.
The answer to your question is that only person can have that used game. Pirated media can be replicated an infinite number of times, torrented to a thousand different people at once around the world, but there is only one copy of that used game.
But to address the broader issue, used games represent competition. They allow businesses and individuals the chance to make some money by offering games at a lower price, but with more wear, and further away from when the game was initially released. If a consumer is willing to make that sacrifice to save money, the option is there, and it is the industry's obligation to convince people that their product is worth getting new and keeping.
It's the same issue as with any consumer product that can be used more than once, from game consoles all the way to used cars. It is neither illegal, nor immoral. Just business.
God forbid anything happened to my live or PSN account. I'd suddenly lose $10-15 worth of content on every game I own which I'd be forced to rebuy if I wanted my games to be complete. This seems reasonable to you?
What happens when the servers shut down. I can no longer touch parts of my games because they decided to lock them away? Imagine if this shit was on the NES. Parts of Super Mario Bros would be unplayable today. Sorry no World 8 for you because our servers were taken offline.
I'm a collector. All my disks were purchased new and they're in mint condition. I've always supported the industry and what they're doing right now offends me as a gamer. I might not have full rights over the software but I'll be damned if they're going to take away my right to play the games at any point now or in the future. Twenty to thirty years from now I want to be able to look back and play some of these games.
So back to whether the publishers or Gamestop deserve my money... Frankly I'd rather Gamestop got every last drop of the profits if the publishers are going to treat me like shit. Gamestop might suck but at least they're not depriving me of what I've paid for.
It's ok though. Watching the industry micro transaction and DRM itself to death while more and more games become bland, unoriginal, and buggy makes me feel like I'm not going to miss it much.
Also I don't see this doing anything other tanking the trade in values for games that come with this pass system. For example lets say that a game would have a $40 trade in value now it will be $20-25 and Gamestop will sell it for $40-45 instead of $55. So the publisher "may" gain $5-10 minus the cut that they would have to pay Microsoft and Sony for the transaction. YES PROFIT!
Before you're start mouthing off about how you should have to buy new instead of used, consider people who have various family members.
How is this going to work?
I have several family members who live with me who played UFC2009 online, Is the code going to unlock it for the Xbox/PS3 or for one account?
This has gone from a guaranteed buy to a big if. It'll probably drive more customers away than bring in buyers of new copies.
Used game prices WILL COME DOWN because of this.
The only people this will hurt are the trader-inners (me) as we'll get less pennies for our used games and to be honest will be less likely to trade them in.
Which isn't a bad thing.
this will hurt MY wallet, but i think it's perfectly acceptable.
"Does no-one realise that Used games retailers cannot sell a used single player only (without a code) game for the same price as they used to sell a used single + Multi player game?!?!"
Why not? I understand what you're getting at (that retailers would have to factor in the $5-$10 into the resale price), but why wouldn't they simply keep prices as they are and put the blame on the buyer for not knowing better?
Isn't there a good chance the average buyer will simply fork over the extra money because, hey, I already bought the game?
It's having to pay extra money for another person in the same household on the same console to use the game fully.
I already bought their game, brand new. I have to buy again. You guys justifying it are a problem, not a solution.
You won't. At least on Xbox 360. Content purchased and INITIALLY DOWNLOADED on a console is available to any user of that console, no matter who bought it. So if you type in the Online code and download the key on your home console using your XBL account, anyone who plays that console will have online access.
Additionally, if you go to a friend's house, you will be able to download the key free of charge, but in that case it will only work while you are signed in to your friend's console using your Xbox Live account; as soon as you sign out, the key will no-longer work.
I don't really give a rats ass if EA is butthurt about the used game market. If I borrow a game off my buddy, try it out, and be told I need a code to play online, that's not going to help my view of the game, is it? Or what about rentals? Alot of these methods are used to help a consumer decide if he or she wants to buy a game full-out.
Not anymore.
The concept that "Publisher's deserve to get paid for their games" is a desperate arguement with no legs to stand on. Publishers DO get paid for their games, the first time they are purchased. The common thought pattern is that someone who bought the game used would've purchased it new if the used option wasn't there. This isn't the case. Consumers have a specific price point that they will not pass. This is the reason all games, big or small, are $60.00, it is the price that the average consumer is willing to pay for a video game. Some consumers, however, cannot or will not pay that $60.00 price point and purchase the game used or on sale at a reduced price. An online pass isn't going to change this. People that will not pay $60.00 to buy the entire game will not spend $60.00 just to buy the game with an online pass.
Also, I'd love to hear the arguments of how this is not double dipping. THQ will pay no additional manufacturing costs for the game, hosts no online servers (EA Fanboys general defense), and still has the profits from the original purchasers new purchase. Yet somehow they are owed money on the resale of a legally purchased product that was sold, legally, to someone else completely without the involvement of THQ or their stockholders. That's double dipping, and in the most disgusting way possible. You name me another industry that gets to take a cut of used sales made legally under the First Sale Doctrine. ANY other industry, and I'll just my stance entirely. Until then, this is disgusting greed, and anyone that supports it is a blind nut-hugging fanboy.
You don't hear book or movie publishers EVER bitching about the sale of used media. That's because they accept that it's a simple consumer right. I honestly don't know what makes the gaming industry so special in this matter. So yeah: Just keep telling those publishers how much you want them to fuck with consumers.. because, as evidenced by recent events, they have no problem at all doing so. And you all just take it.
Often the marketing push for new games gets me excited enough to lay down full price and more often than not I am disappointed that I didn't wait.
The video game world is well known for being full of rage. Wouldn't we all be a lot happier if we were paying $30 per title?
I have a feeling that this may go to court someday as it will be an argument over selling the game vs licensing the game. Software companies generally say that they license their software (hence the End User Licensing Agreement) and not sell it (depsite the fact that you always here about Activision's 4th quarter sales, not 4th quarter licensings). This is basically the video game industry finding a loophole in the Copyright Act.
I think overall this move to pay for online doesn't really bother me since I do generally buy games I want day one. I understand why they are doing it, but I still think its kind of shitty, but it probably won't impact me all that much.
Boohoo i cant save $5 fucking dollars. Wahhhh WAHHHHHHHHH WAHHHHHHHHHHH somebody call the whammmmbulance.
buy new games, cant afford that extra $5 to buy the game new? maybe you should not be buying a game then, use some fucking self control and restraint. could spend the extra $5 but dont want to? look on fucking amazon and get it cheaper.
to the person that wants jack thompson involved because the game maker would profit on used sales. i laugh at your stupidity. game stop makes profit off the initial sale, the used trade in, and the money they make off the games you buy when you trade your games in. you feed into a system that caused this problem, and now you complain about it.
Poor, unloved publisher- everyone steals their games and they never make money.
@Silverx2: I'd like to take an guess and say you're about 10-14 with no concept of the value of money. Sure it's just $5... Then $5 for the next game, then another $10 for the game after that, then $15 for the DLC maps that will be forced into multiplayer so you'll need them. Shit adds up. It's not $5. It's $5-10 x Every title some people buy from now on.
Do we even need to go on about the drawbacks for people who buy it new anyway? Smaller online community, tied to a single account, need internet connection (My 360 normally isn't on my network, PS3 is thanks to wireless), unable to be accessed after 360 live or PSN goes down (360 live going down will happen and probably in the next 10 years. The original xbox live is already gone. PSN is a mystery as it's the first time Sony's done something like it). These things impact people who PAID FULL PRICE. Once again the industry is hurting the customers in the sake of self interest.
I have a solution for the industry. It will solve used game sales no problem... Here it is...
MAKE GAMES PEOPLE DON'T WANT TO FUCKING RESELL TO BEGIN WITH.
Stop making pathetic 5 hour games then whining when people never really care if they touch them again. I mean really. Most people have a collection of movies. Why? Because they're things people want to experience again and again. Why isn't the same true of games?
I have several titles I'd never part with because the games were that great. Other titles? Wouldn't care if they were tossed into the sun. These are generally the people bitching about used sales.
heres what i love about your post, you are upset about the online have a fee attached to it for new games, but then your arguement is about the single player aspect which would remain free when you buy it new.
the thing that REALLY grinds my gears is that As a PC gamer, all your console fanboys really ruined it for us pc gamers, we had the cd-key thing for years no problems, but now all that dlc we used to get for free, yeah its done. those dedicated servers we used to have? gone, thanks again console gamers. Karma called and it wants to have a word with you.
Actually you are wrong, the code is tied to your GAMERTAG/PSN ID and NOT your console. So multiple people in one house must ALL buy codes to pay online. It's total bullshit.
ITS POSSIBLE TO PIRATE A GAME AND STILL PLAY IT ONLINE
thats right, online, but of course not on the original servers.
But hamachi et all, are there for this, and while a lot of servers you will find will be full of cheaters, browsing servers will eventually net you some decent ones with active admins that ban cheaters, etc-
basically, the more i read shit like this, the more i pirate
Are you fucking retarded? Of course you budget for your hobbies, otherwise you would spend all your money for bills(the ones your mom doesnt pay) and spend all your free time(since you dont work and live with your parents who cook and clean up after you) If you are not taking money from the important areas of your life, where is your "hobby money" coming from?
And I'm paying off all my own shit on my own, thank you very much. Video games aren't that big a priority.
Having to pay extra to unlock something on the disc I bought is pretty shitty.
Having to pay for online access for multiple online accounts on the same console is pretty shitty. (If it works that way)
Having to pay to unlock features on a rented games is pretty shitty.
Yeah, that's pretty shitty.
tl;dr If you don't approve, don't buy the game. If you approve bend over and prepare for the butt-raping that will eventually come if this progresses further.
This isn't rocket science, I don't know how this generates news. It's a damn serial number, you enter it in once, then you play... This isn't a separate purchase or anything, it comes with the game...
This is the least of your worries when it comes to DRM. It could be a lot worse. I think it might be the fact that console gamers aren't used to this, but there's nothing hard about typing in a more or less 10-digit key into a game.
Just my opinion...
Actually, YOU'RE wrong. On Xbox 360, content that is purchased and INITIALLY DOWNLOADED on a certain console is tied to the CONSOLE, as well as the user who downloaded it.
It's not a serial code, you dunce. Those product codes you mentioned were there to show that you had a real serial number. You could enter them in as many times as you wanted, and if you bought the game used, you could still use the code tied to that game.
The issue is that people who buy used or rent will have to pay extra for something that was free.
Really? I pay $50 a year on my xbox to play games online. That's not free my friend. Well did. This is why I buy games I plan online a lot for the ps3 though I am planning on reactiving my xbl account just for SSFIV. seems to have more pros playing there.
Really? I pay $50 a year on my xbox to play games online. That's not free my friend. Well did. This is why I buy games I plan online a lot for the ps3 though I am planning on reactiving my xbl account just for SSFIV. seems to have more pros playing there.
"Really? I pay $50 a year on my xbox to play games online."
True, you pay a fee for Live. However, you don't have to pay a fee to play specific games online. That's that this is; an additional fee for no additional content.
And now, PS3 gamers will have the chance to enjoy paying for online gaming as well.
The publisher has ALREADY sold the copy of the game that is being sold second hand, the person who originally bought it has sold it and now someone else is buying it it's still the same copy that the Publisher has already made money from, the vast majority of original buyers aren't copying the game before selling it on.
Piracy directly involves just that, downloading or uploading a copy of a game thus introducing more into the system then the Publisher has sold.
I also find it disturbing that so many people have this attitude that they are better because they buy the games new. I have read countless forums where people declare with such vigor "i buy my games new" well good for you. that fact makes u no better than those that dont have the disposable income to purchase a new game every month.
if this works the next step will be online shooters , racers and every other game they can think of.
companies sell a product and thats it . they aren't entitled to more profit after the fact. if i sell a music cd to a friend i dont owe bmg a cut.
i just would like to think gamers would boycott in mass but i know we wont.
the industry is going to win when downloads become the norm. so untill that day happens stop trying to bleed us.
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