If you've played either of Fumito Ueda's games, Ico or Shadow of the Colossus, and come away feeling nothing then you need to double check your pulse and then make sure you're still human. It's pretty much uneiversally understood that his games are perfect examples of how game mechanics and storytelling can fit hand in hand. Hell, the heavily underrated Reign Over Me used Shadow of the Colossus as a metaphor for a man's loneliness and solidarity after losing his family on 9/11. This isn't normal game story telling here, it's something more, that I would argue has no equal in gaming. So who does the master respect when it comes to such things?
At the Tokyo Game Show Ueda was asked what games give him an emotional reaction, and he responded with Half-Life 2. "There was variation in terms locations," said Ueda to G4 via a evidently tired translator, "and also the way of storytelling in the game. Usually, you have to incorporate storytelling with constraints, but the way they [Half-Life 2 developer Valve] implemented constraints was something different that I enjoyed, compared to other games."
"Usually, when it comes to the cut-scenes, you can't really play -- [that] operation isn't really allowed," he said. "That kind of game is something that I don't want to see. If you're constrained already even before cut-scene, then you're in cut-scene, then that's fine. But you're in the middle of play, in the middle of the game, then all of a sudden you're in a cut-scene [and] you're not supposed to operate at all -- that's not the kind of game I want to do. If there is some other techniques that will not give them that kind of feeling, that's something I want to implement."
High praise from the man who makes the games most people point to first as proof that games are art. So if he loves the game so much and its storytelling style, why not make an FPS himself? Why not indeed. When asked this very question Ueda said, "I have an interest in making first-person games." Now, I cringe at the thought of more FPSs flooding the market, but with Ueda behind it I'd think it'd be something completely different.
I never played Half-Life to be honest. I know. I had minimal interest in it, but now after reading this I feel that maybe I owe it to myself and perhaps something even bigger than myself to go and play it.
translation: "You're doing it wrong Kojima"
He said First Person Games.
"I have an interest in making first-person games."
There.
Damn Dwolf, you haven't played Half Life/HL2? Good god, you should fix that pronto. If this news post gets you to do that, then that's a good thing. Orange BOx is what you need.
""I have an interest in making first-person games."
There."
That's first person GAME, not shooter bud. Oblivion Isn't an FPS. Neither is Mirror's Edge, Condemned, or The First Person Mode in the Fight Night Series.
@dwolfwood
Yes, you definately owe it to yourself to play it. HL2 and the following episodes, (most notably episode 2) is the most seemless integration of story and gameplay around. The character development throughout those titles is untouchable. (If you don't <3 alyx vance and her father by the end of those you are a troubled individual.) And episode 2 has some of the best action sequences i've ever played in a shooter... hushing now. Play it.
Though my assessment of it's storytelling prowess is without having played shadow of colossus, so i can't make any comparisons. (It'd be kindof apples and oranges anyway, but still.)
I'm tempted to just buy an old PS2 for this game alone. Argh.
Valve hates PS3 development and Ueda only develops for PS3 :(
I would love to see this too, but one of them needs to give in order for it to happen. I (Unfortunately) haven't played SoTC or Ico, but have heard great things. I'll try and fix that soon. I have played HL2 and it's Episodes, and an influence like Ueda's could definitely make for an amazing gaming experience. Let's hope that this actually happens (You never know, after all).
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