Quantcast
Ueda wants to make an FPS, loves Half-Life 2 - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Ueda wants to make an FPS, loves Half-Life 2


6:00 PM on 10.03.2009
Ueda wants to make an FPS, loves Half-Life 2 photo



If you've played either of Fumito Ueda's games, Ico or Shadow of the Colossus, and come away feeling nothing then you need to double check your pulse and then make sure you're still human. It's pretty much uneiversally understood that his games are perfect examples of how game mechanics and storytelling can fit hand in hand. Hell, the heavily underrated Reign Over Me used Shadow of the Colossus as a metaphor for a man's loneliness and solidarity after losing his family on 9/11. This isn't normal game story telling here, it's something more, that I would argue has no equal in gaming. So who does the master respect when it comes to such things?

At the Tokyo Game Show Ueda was asked what games give him an emotional reaction, and he responded with Half-Life 2. "There was variation in terms locations," said Ueda to G4 via a evidently tired translator, "and also the way of storytelling in the game. Usually, you have to incorporate storytelling with constraints, but the way they [Half-Life 2 developer Valve] implemented constraints was something different that I enjoyed, compared to other games."

"Usually, when it comes to the cut-scenes, you can't really play -- [that] operation isn't really allowed," he said. "That kind of game is something that I don't want to see. If you're constrained already even before cut-scene, then you're in cut-scene, then that's fine. But you're in the middle of play, in the middle of the game, then all of a sudden you're in a cut-scene [and] you're not supposed to operate at all -- that's not the kind of game I want to do. If there is some other techniques that will not give them that kind of feeling, that's something I want to implement."

High praise from the man who makes the games most people point to first as proof that games are art. So if he loves the game so much and its storytelling style, why not make an FPS himself? Why not indeed. When asked this very question Ueda said, "I have an interest in making first-person games." Now, I cringe at the thought of more FPSs flooding the market, but with Ueda behind it I'd think it'd be something completely different. 






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Review: Dying Light photo
Review: Dying Light
12:00 PM on 01.28.2015






First-person shooter

12:00 PM on 01.29.2015
Review: Call of Duty: Advanced Warfare: Havoc

Call of Duty map packs are definitely a mixed bag. Fifteen dollars is pricey by any standards, and the prospect of one or two remade maps and a grand total of four arenas isn't anything to get excited about. Advanced Warfare's new Havoc DLC has just arrived this week on Xbox platforms, and it's par for the course in terms of what you'd expect. As usual though, zombies save the day.more



11:30 AM on 01.29.2015
Get hard with Battlefield Hardline open beta

Today, EA announced that the Battlefield Hardline open beta will begin February 3 and end on February 8. If you haven't had a chance to play EA's version of cops and robbers, now is this time. Well, technically February is t...more



10:15 AM on 01.29.2015
Misanthropes rejoice: Evolve's solo mode is looking good

Sometimes I am in the mood for good competitive multiplayer action, and thus far Evolve has looked like it will be up to that task. Other times, I'd rather not deal with other people, and that's okay with Turtle Rock's multi...more



View all First-person shooter






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more