*spit*
EA, Ubisoft, Capcom, etc take shit(f2p model), and spray paint it with gold without even using ferbreeze.
Only Ubisoft could hear “free-to-play” and twist it into “pay-to-pay”.
I havent bought in game items from valve... why would i from ubisoft.
$5 to score a touchdown? Dammit! At least the end zone dance I do is free
Rather than fixing the bloat in the the business model and corporate structure, they abuse revenue-generating schemes to serve as a crutch. 'Micro-transaction' is the new Multi-player flavor. The companies with the most success so far have been those whose products take advantage of the more 'social' aspects of games (collecting things, competing against friends, online status,etc.). It's why we see so much power in the hands of companies like EA, and why multi-player/on-line is coming to dominate the landscape at the expense of great single player experiences.
I don't think the market will bear this forever, but speaking as a 30-something gamer, it's creating a fairly depressing gaming landscape.
Not if no one buys your games because it had microtransactions
That's not a new idea, it's what everyone's been doing now.
Retail DLC: Full game sold with additional content that should be considered as 100% optional.
F2P: Microtransaction based content that is encouraged by making free upgrades more difficult than usual to collect.
Imagine if Activision sold CoD then, rather than give you gun upgrades on a regular basis, made them take twice or three times as long to get and sold them for $1.99 a pop. That would be what Ubisoft is looking at, if I'm reading this right.
Microtransaction = weapon, upgrade, whatever.. something fairly inconsequential if looked at but something people will buy. It means nickle and diming. The worst F2P games make the "free" bits extremely difficult or annoying to play and then throw stuff at you to buy to make it playable. Usually priced so you pay way more than you would for the complete game.
DLC = SHOULD be, expanded content. Something much more substantial though this is getting to be less and less the case with crap like what (recently) the Transformers game is doing with transformer customization parts.
Because unlike most console DLC, Ubisoft (and others) may end up using it in the manner that some iOS and Android games do: After a few levels, the difficulty shoots up so much that you can't go further without buying something, such as an XP gain or weapon.
Did they just say they want more DLC in full $60 MSRP games then try to somehow sugar coat it by somehow appending F2P to this for no apparent reason?
OK Ubi you were off my shitlist for fighting your addiction to DRM but you just went right back on it for this ...
Why did I think that? Because actual $60 F2P games make no fucking sense what so ever.
From a consumer standpoint, things just aren't looking good for the future of the industry right now.

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