You have to love the smell of irony in the morning. Ubisoft does not condone PC piracy, much like the rest of the games industry. Despite the stance, it was found that Ubisoft utilized a “no-cd” crack to fix a problem users were experiencing with Rainbox Six Vegas 2 on the Direct2Drive service.
According to gamesindustry.biz, the issue began when Ubisoft created a patch for Rainbow Six Vegas 2 that added new multiplayer modes and fixes for the PC version. The problem with the patch is that like most PC games, it forces the disk drive to confirm that the game disk is being used. This obviously creates a large issue for users of the Direct2Drive service who simply download the game from the website. After noticing the glitch Ubisoft did the rational thing. They converted a pirate groups’ “no-cd” crack into the game to alleviate the problem.
Ubisoft recently commented on the situation.
The file was removed from the site over a week ago now and the matter is being thoroughly investigated bysenior tech support managers here at Ubisoft. Needless to say we do not support or condone copy protection circumvention methods like this and this particular incident is in direct conflict with Ubisoft's policies.
At least they’re willing to admit that the use of the patch was a tad bit unethical. What do you guys think? Should more game companies use pirated code to fix their property, or should they just depend on themselves for quick fixes?
[Thanks, Logan!]
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wake me up when someone uses ninja code that would be something!
Now as to whether or now they should use pirates more often? Admitting to using them effectively condones what they do, so I can't see Ubisoft or any publisher/developer admitting to using their work.
Then again, Stardock's games have zero DRM, AND they don't need the disc to play, either.
This is because the pirate versions of the software such as CUBASE work much more smoothly than the genuine copies (this has even been benchmarked).
The reason for this is the very over the top protection which hogs tons of CPU and also makes really bad latency (delay) on live recording.
The pirate verions run much quicker and cleaner eleviating all of the problems of the genuine copies.
Even the group that pirates the releases admit they clean up a lot of sloppy code aside from simply cracking the protection.
P.S. I run a music production website (www.serious-sounds.net) and this is well known in the industry, but rarely if ever admitted in public.
Some people might be satisfied with below quality gaming, I am not.
Are you braindead? What the fuck kind of question is that?
Just... jesus. :psyduck: That's not even the issue.
If you need to remove the protection to make the game, in any shape or form, work as designed, it means they INTENTIONALLY CRIPPLED THEIR OWN GAME.
The crack was posted specifically to allow people who did not have the cd to patch.
I don't mean to question your specialty, but I was under the impression that anything that uses GPL code has to be released under GPL itself.
Any pirates that use another companies code to create a crack or modification has NO legal hold on their work. they can complain all they want but ubisoft can use this code all they want.