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They'll blame everyone and everything for their stock woes, as long as they feel it will placate the shareholders.
And how do they call the fact that I bought Driver and it simply DOESNT WORK because of their shitty DRM? A gift perhaps?
Fucking pricks. Can't even make a decent pc port. They're the ones that can't grasp technology, and penalize customers for that. Bunch of fuckers.
Imagine how few risks will be taken when even more money is on the line
He would have had a point twenty years ago. The reason why the SNES had so many classics was because most of them were series or ideas that started off in NES. The NES was so weak that when the powerful SNES came out it was like unchaining the creative beast.
We have reached the point where the next generation console won't be able to do anything that the current gen can't do aside from graphical improvements. Sure you can make the main hero's cape not clip into his legs, but that isn't a major gameplay feature.
It's just Ubisoft being Ubisoft.
hurray internet!
Seriously it's almost impossible to get stuff out on the existing hardware. That's why most of the Indie devs don't even bother and stay on PC where it doesn't matter that much if your graphics aren't "ZOMG PRETTY" .
The Wii-U is pretty much being released on par with Nintendo's 5 year cycle.
....Please, enlighten me on how this generation of consoles has somehow lasted painfully long compared to past ones?
What? What? Was I in another dimension that whole time the best stuff was coming out at the end of a consoles lifespan when the technology and dev.tools were perfected? And since when does a new console just magically equate to pure creative potential? These days it has just as much potential as the console that preceded it.
The only thing console manufacturers can rely on now are gimmicks and buying out other companies' exclusivity. THAT'S what you're waiting for ubi? Because it seems like that's already here...
What? What? Was I in another dimension that whole time the best stuff was coming out at the end of a consoles lifespan when the technology and dev.tools were perfected? And since when does a new console just magically equate to pure creative potential? These days it has just as much potential as the console that preceded it.
The only thing console manufacturers can rely on now are gimmicks and buying out other companies' exclusivity. THAT'S what you're waiting for ubi? Because it seems like that's already here...
What I get from Yves statement is that new consoles make it easier to launch new franchises, looking back at story I tend to agree. How is that any bad?
Console launches always seem to have "goldrush" characterisics with developers seeking to stake their claim on the next big thing.
I think there's still interesting things to be had this gen, but lately it's been on the digital side of things (for me at least). XBLA has been a beast this year!
We all know if the new consoles were here we would still get Assqueef, Ghost Recon, Asscrease, continued butchering of splinter cell, and some more Asscreed.
I don't know, maybe they would annualize Watchdogs and Rainbow Six?
That, and of course making a new IP that does not suck, that doesn't get critically panned.
Yet...people have money. Kickstarter funds are a testament to that. Especially that ouya console. But the ouya is the exception from other consoles; it's in no way bigger or better, just provides something different.
All they're going to do is launch one new IP, and whore it out for another 7 years.
I don't think anyone would argue a rise in production costs doesn't happen with a new console generation, or at least I've never seen anyone argue that games are cheapest to make when the hardware is at its newest.
There are at least a handful of ways your second point could be argued against, or at least its tone, but it would all be moot anyway. The only thing people should really take away as a matter of concrete shit from what Yves has said here is that shareholders aren't happy with the fact that they're not seeing returns, and that Ubisoft, like any of the larger publishers has done in the last few years, is going to make public statements concerning the fact that it is the market's fault, and not its own.
This is less gaming and more business. It's a message to the shareholders, not the average gaming consumer.
It doesn't help creativity, I'm sorry. Sure having more "might" to work with probably helps, but where does it help really? Graphics and AI? isn't that usually where they (developers in general) bitch the most about needing new hardware?
AI I can see, because it means smarter enemies.. What I don't see about that is the fact that the enemies we end up seeing are rarely all that much smarter then the ones we saw in the last generation. Small leaps really don't make up for a lot.
And graphics? Well, Jim's already writen about why that shouldn't matter before. No need to retread that water.
The real "creativity" is in how you use and create gameplay experiences, something developers really haven't seemed to move very far forward on in this generation. And thats usually because something gets in the way, usually a budget, or a set of market research, or wanting to milk DLC. The business needs to change, not the hardware.
Now, I'm not saying we couldn't use new hardware, we probably could. What I am saying is that it probably won't change shit when developers get their hands on it. If the cycle is going to stay the same, then whats the fucking point?
(Also, it goes to show you that Ubisoft doesn't give a shit about burying console makers or their customers in a heap of costs, just so they could make a buck off their backs. Classy Ubisoft.)
""It's a lot less risky for us to create new IPs and new products when we're in the beginning of a new generation."
While I understand this to be true, having seen it myself, what I said still applies, as I don't believe Ubisoft will actually provide very many, if any, new IPs.
That said, this is another thing, call it a mindset, that just simply needs to change for everyeone, from the gamer all the way up the chain to the heads of publishers and console makers. This sentiment is acidic. Caustic to the point where it seems to be enforced simply to keep developers from really working to get the most out of what they have, while they lackadaisically demand newer hardware that they'll equally take for granted as soon as they get it, let alone at the end of its 5 year (or more) run.
For the consumer, its caustic because so few ever go for the new experience, so they never see that there even IS a new experience out there to play, while claiming there never is one. This is mostly due to the loss risk we take to our pockets, and not necessarily because "our friends are playing them too" (Dude pretty much just made a Holmes-esque "lemmings" comment, right there; simply to dodge the obvious).. And again, who's fault is that? Oh, right, the publishers who think selling brand new IP's for $60, basically throwing them under a bus before they get started, is a grand idea. Further proving the *business* of the industry is downright broken.
Overall its really a matter of pointing to the indie sector and saying "how come they can do it, or even do more, with inferior hardware and tons of limitations?". If there was one thing I'd have to pick right now, in this moment, that indie sector is good for, its blowing Ubisoft's bullshit reasoning out of the water.
And yeah, your right, Consoles, or the lack of new ones, didn't kill any of those developers.. It was all poor business choices or marketing pratfalls. 38 didn't go under because Amalur was a shitty game, because it was far from it. Hell, it didn't go under because it wasn't supported by EA, because EA supported the shit out of it. It went under because they made stupid business choices that bit them in the ass.. I'm serious when I say that developers looking to get into the industry should also be made to take a minor I business, simply to protect themselves.
"We are currently in the process of creating a complementary development team that will begin working on post-launch episodic content to continue the Game of the Year experience that Assassin's Creed 3 will undoubtedly deliver...with a dedicated team specifically to this content [sic] we plan to set the bar for quality DLC in our industry".
Maybe if you want the industry to flourish, don't put all your bloated filthy eggs in a DLC basket months before your game is even out. I really like Ubisoft's games, but this is just slimy. There are so many slimy people making decisions about where this industry is heading right now. It makes me deeply unsettled.
This has gone on too long. The consoles are the only part of the tech sector right now that are refusing to move forward because they want to milk their current business models. It's sad that my not even four year PC gets more love these days because it can run games better than the Xbox 360 and PS3 can. I don't want devs to have to get "creative" now, when you use terms like that, that means you're being held back. They should have been able to have the tools they need to make the games look as pretty as they want. I want good looking games too.
"We released to shitty sequels to AC3 with little innovation and new stuff.... as we lack ideas to make better game we need new hardware to make better graphics"
So ubisoft can release shit garbage like Red Steel and make a profit.
I can see games getting cheaper to make, but then again you can't really cry havoc over that kind of prospect and that doesn't generate hits.
Our current console generation hasn't been around as long as the PS2/XBOX, nor do I think that anyone (except maybe people like Rockstar and DICE etc) have pushed the boundaries of the systems that are out now. Maybe if you were to stop being fucking retarded about your PC DRM, and started developing these "next-gen" games that you have SOOOOOOOOO ready, except for the PC only, then the next console generation would start.
Hey Ubisoft, how about you get excited for the Ouya? Why aren't you? Oh, that's right, because you won't be able to get away with releasing the same franchise with minor updates for $60 more, with an additional $70+ in DLC.

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