Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Ubisoft's sad because Prince of Persia wasn't universally fellated photo

Despite having a Metacritic average of 83, Ubisoft is upset that Prince of Persia didn't get more praise. The game did some new things, and signalled a change from the old PoP trilogy. Instant blowjobs expected!

"For years we've all been reading complaints about sequels and companies churning out carbon copies of proven formulas without focusing on innovation or taking risks," bitches producer Ben Mattes. "Fans, developers and critics alike seemed ravenous for new ideas—new IPs; major innovations—advances in this art-tertainment form we all love. We tried to really embrace this challenge on PoP. We set out to keep a few core fundamentals but to re-imagine everything else, discarding some very well entrenched ideas not only about the brand but also about videogames in general.

"What surprises me is how little these high-level risks seem to be noticed and appreciated as attempts to shake up the industry and push things forward. Perhaps I'm an idealist, but I think perhaps I was expecting a few more virtual pats-on-the-back for our attempts to do something new." 

Mattes commits two cardinal sins here -- first of all, he stomps his feet over not having unanimous praise. An 83 Metacritic score means reviews were generally great, and we need to get out of this awful mindset that anything below 90%, Triple A or 9/10 is terrible. Secondly, he has done what several developers seem to be doing now -- trying a few new ideas and expecting innovation alone to be rewarded. 

I am so sick of the "I" word now. It's not like new ideas are unwelcome, but a game still has be good first and "innovative" second to receive praise. Prince of Persia may or may not be excellent depending on who you are -- but to expect a pat on the back just for being different is almost as cynical as rehashing old ground for a quick and cheap sale.


Continue: More Prince of Persia stories





prev next

34 comments | showing # 1 to 34

randombullseye's Avatar - Comment posted on 12/23/2008 22:06
randombullseye
"BAAAAAAAAAAW people complained."

An actual quote I'm going to use when people criticize Bonerquest.
Tronjoy's Avatar - Comment posted on 12/23/2008 22:13
Tronjoy
While I agree with you that games shouldn't be praised JUST for trying something new, I'm also glad they're unhappy with anything less than perfect (as long as they take steps to address complaints in the future). It seems like too many developers are just the opposite: Satisfied with mediocrity.
Redzie's Avatar - Comment posted on 12/23/2008 22:14
Redzie
Game had flaws, get over it. But then again, it's this guy's job to work out "damage control" and maybe shift the blame off their asses (and the development crew's) so they wont get reprimanded by their superiors.
Xhumation's Avatar - Comment posted on 12/23/2008 22:16
Xhumation
I'd like to be universally fellated.
lyfeforce's Avatar - Comment posted on 12/23/2008 22:17
lyfeforce
"Art-tertainment"? Can't we just call 'em games?
Tronjoy's Avatar - Comment posted on 12/23/2008 22:20
Tronjoy
@lyfeforce

I agree, that term is stretching it. I bet he thought it was clever.
L0cky's Avatar - Comment posted on 12/23/2008 22:24
L0cky
game is too casual.
it looks great and all but a platformer where you cant die gets boring very fast.
TrailerParkJesus's Avatar - Comment posted on 12/23/2008 22:25
TrailerParkJesus
Wow that's pretty arrogant and annoying of him. I'll probably be buying the game used now instead of brand new.
Woocifer's Avatar - Comment posted on 12/23/2008 22:27
Woocifer
So you kinda failed... join the fucking club you pussy. Life sucks, get a fucking helmet all right? ;)
covah's Avatar - Comment posted on 12/23/2008 22:27
covah
Despite this guy's comments, the game is a great game so I can see people being upset, but don't bitch publicly.
Bigby's Avatar - Comment posted on 12/23/2008 22:28
Bigby
I adored POP:SOT but not as of yet have played Warrior Within or Two Thrones, though I certainly mean to. However, it is true that innovation needs to be done on series to keep them from being rehashes but that in and of itself is not the only issue that must be addressed. You can't throw in no deaths and only boss type fights and expect ticker tape parades in honor of your original thinking. I know a majority of people that play any games don't like to be punished for failing and get frustrated and holler at the top of their digital blogging lungs about how hard a game is but for FSM's sake don't dumb it down to the point of ridiculousness. Jim is right on this one, innovation does not earn you automatic praise if the core of the game is still flawed. Yes it's pretty, damn pretty, and yes the NPC ally is very interesting and nearly NEARLY flawless in execution for an action game such as this however there are still quibbles to be quibbled and nits to pick. Take the criticism you DO get Ubi and work on polishing it up, don't be so down on yourself, chin up and all that.
manasteel88's Avatar - Comment posted on 12/23/2008 22:30
manasteel88
@L0cky

People seemed to love Braid and its a platformer that you can't die in.
the vinny club's Avatar - Comment posted on 12/23/2008 22:32
the vinny club
I'm not so sure it was all that innovative to begin with...
ZenHK's Avatar - Comment posted on 12/23/2008 22:36
ZenHK
I'm sick of reading about developers complaining that I'm not licking their balls for giving me a good game. PoP is excellent but its hardly a fucking gaming revolution. Decent reviews, decent scores, decent sales and some prick is kicking off because it isn't enough. Mattes, shut up princess. Stop moaning and start thinking about how not to fuck up the sequel.
grafkhun's Avatar - Comment posted on 12/23/2008 22:41
grafkhun
Yeah well what do you expect? no surprise here really. I still really like the new PoP (playing through it now) but if Mr. Mattes wants to complain, let him. Ubisoft will make another PoP eventually and if it's as good as this one, I'll eat it up.
Shirley Temple's Avatar - Comment posted on 12/23/2008 22:42
Shirley Temple
Fuck "Ben Mattes". The game sucked so hard! The whole damned thing is a quick time sequence and the dialog was teeth grinding. And the not dying thing couldn't have possibly been executed any worse. Specially when Elika was being constrained by the "corruption" (yeah, very innovative *cough* OKAMI *cough*, but as soon as you fell she was there to pick you back up, and then being the nice victim jumped right back into the corruption.
ajaxender's Avatar - Comment posted on 12/23/2008 22:54
ajaxender
Wow, what a fucking moron. Ubisoft is pretty low on my list of game developers, and its because theyve got people like this making their games. I very much doubt these people actually properly play the games they make and ask "is this actually good?".
I mean, their games are bugged as hell (Rainbow 6 games), or seem to have little idea of what the fun parts are (Assassins Creed, FarCry 2), or are just trying to be different with not much thought into making it good(this PoP). Surely, with decent testing theyd figure this stuff out.
Pilliy's Avatar - Comment posted on 12/23/2008 23:57
Pilliy
That's what you get for releasing a kids game.
dgschrei's Avatar - Comment posted on 12/24/2008 01:33
dgschrei
Haven't played PoP I still totally agree with you Jim. A game has to be great first and innovative second. If both of that comes together you get something like RE4 which up to this day is still my favourite game.
Monte's Avatar - Comment posted on 12/24/2008 01:47
Monte
ok, haven't played the new PoP yet, but from what i can gather from the reviews is that there doesn't seem to be much innovation really... they gave the game a few new tricks and that was about it. Hell, even those colored circles you use to use interesting moves instantly reminds me of Banjo-Kazooie... like i said i haven't played the game so i can't speak for sure, but i'm not seeing a lot of innovation, just a few new tricks.

He bitches about people wanting new IP's and major innovations but the new PoP doesn't really deliver neither. It looks like they took PoP:SoT added some new moves and quicktime event combat... where exactly did ubisoft take "great risk" in this title? sure is seems different enough that you can't say its a rehash of the previous games, but it's not different enough that you could call it very innovative or a title that takes risks...
skAnarky's Avatar - Comment posted on 12/24/2008 03:52
skAnarky
The term art-turtainment makes me want to strangle myself to death. I hope its never used again.
AKK's Avatar - Comment posted on 12/24/2008 07:45
AKK
Mirror's Edge was a fuckofa lot more innovative and it has a lower score.

Ubisoft can go fuck themselves.
Uzzy's Avatar - Comment posted on 12/24/2008 08:02
Uzzy
I think that any game that innovates in any way should be applauded, especially in this market. One only has to look at how cookie cutter games that try nothing new are awarded, both critically and in terms of sales (See CoD:WaW)

Why bother innovating at all, given the response given to those games that do? Not as if innovation in games will save us from a Video Game crash.
Uzzy's Avatar - Comment posted on 12/24/2008 08:04
Uzzy
P.s. Prince of Persia was a great game too.
sogmasta's Avatar - Comment posted on 12/24/2008 08:37
sogmasta
Hey. Here's a new idea. How about shittin' out of your mouth instead of your ass.

Should I be praised for re-inventing the respitory system? Such new-evolving inovation should be.
CALkulon's Avatar - Comment posted on 12/24/2008 09:19
CALkulon
Meh, I would've bought it if it wasn't so retardedly easy. I WANT CHALLENGE DAMMIT!
Ronsauce's Avatar - Comment posted on 12/24/2008 09:32
Ronsauce
@manasteel88: I'd say Braid was more of a puzzle-platformer than a true platformer. It's difficulty comes from solving the levels instead of just mindlessly hopping through them. In that respect, not being able to die isn't a huge detriment.

@AKK: Mirror's Edge might have been innovative, but like the article suggests, the game should be GOOD above all else. Innovation is a huge bonus, but a game shouldn't just rest on that.
Narishma's Avatar - Comment posted on 12/24/2008 09:47
Narishma
PoP was a great game, especially the ending.
psycho terror's Avatar - Comment posted on 12/24/2008 10:29
psycho terror
i didn't think POP was breaking any new ground at all.

in fact i thought every aspect of the game was stolen from other games, to the extent that i felt like i was playing "shadow of the prince of nosgoth".

it didn't even feel that much different to the previous POP games, apart from being much easier, and having retarded QTE's everywhere.

to be fair learning from other games isn't entirely a bad thing, however when the developers are claiming to be original it makes them out to be total fools, and in this case exposes the fact that they either don't know that everything they were doing had been done before, or they are lying outright to make up for not getting perfect scores.
Lord The Night Knight's Avatar - Comment posted on 12/24/2008 12:48
Lord The Night Knight
"I am so sick of the "I" word now. It's not like new ideas are unwelcome, but a game still has be good first and "innovative" second to receive praise."

The thing is that for quite a while, the gaming press was acting as though it was the opposite. Good games were nice, but where was the innovation?
Jim Sterling's Avatar - Comment posted on 12/24/2008 14:13
Jim Sterling
Lord The Night Knight:

Yes, the press was like that, and I hated it then too. It was around the time Lost Odyssey came out and people were criticizing it for not being "innovative."
Holyetheline's Avatar - Comment posted on 12/24/2008 18:51
Holyetheline
What a pussy. He should be happy his game isn't Yaris and move on.
Timstuff's Avatar - Comment posted on 12/27/2008 14:33
Timstuff
The new POP got better reviews than it deserved anyway. I'd rather play Tomb Raider Underworld. Yeah, it has problems, but at least it doesn't play itself.
OldDirtyBastard's Avatar - Comment posted on 01/25/2009 17:16
OldDirtyBastard
Wow. He ruined The Two Thrones, made another shitty game, and NOW he bitches about being praised too little. What a fucking asshole...
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56749 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006