Publisher Ubisoft is pleased with the reception to Assassin's Creed II, so much that its issued a press release to remind us.
According to the publisher, the title has sold through 1.6 million units if its own internal estimates are to be believed. That's 32% up from the first week sales of the original, which apparently remains the fastest selling new IP ever in the United States.
Reviews are also positive, with the aggregated Metacritic scores pointing to "Universal Acclaim." I went out and picked up a copy of the game last week, and have been (mostly) enjoying it so far, despite some issue (i.e. why does Lucy look like that now?).
Of course, this isn't a review -- Jim Sterling will have his full write-up shortly. In the meantime, let us know what you think of Assassin's Creed II, but no spoilers, kids.
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a) The core Assassins Creed experience of leaping over rooftops and stabbing people has been refined. It feels so fluid at times.
b) LOTS of extra stuff to invest your time in, ranging from side missions to more of the overarching plot to find out about. But none of those things are necessary.
(spoiler warning)
Adding more, boring side-quests, doesn't suddenly make them interesting.
And to all reviewers: Try to play this one longer than a couple of hours.
What's awesome is the fact that the lowest score right now for AC II is an 8.0, which was the average for Assassin's Creed I. It's not cool to hate on AC anymore, apparently :D
To those still in doubt, the story in AC2 is better handled, and it's not a bunch of disjointed assassination missions.... it's a continuous sory based on real figures and happenings in 15th century Florence, and in more than seven hours (without much sidetracking) I haven't been taken outside of the Animus once, or done a story mission that felt repetitive.
The additional sidemissions add a lot of content, are entirely optional, and have enough variety to keep you interested in doing them from time to time. Even the few optional collect-a-thon missions have a story purpose now, be it to get money to upgrade your equipment, reduce your notoriety level, or unlock vaults with money and weapons.... not the purposeless banner collecting from AC1.
It's like a GTA Florence, if it makes any sense.
Love.
I love how Ezio is sort of a bumbler and comes into his own (just look at the way he runs).
I love how the cities are much more alive. The people are actually doing things except walking around.
Blending is improved 100%. Now, you can blend with anyone, not just monks.
Less countryside running around is more.
Requiescat in pace.
Good job, faggot. I am actually playing Bioshock.
Hmmmmm, what's the general toid suggestion. Assassins Creed 2 or Dragon Age Origins? - if you had to buy one.
If your fussy about graphics, AC2 rubs DA in its own faeces.
I thought that as well: Jade is in the credits of AC II as an executive producer.
On one hand, I love to drop loads of time on a game, on the other, my littleman will be here soon and i probably won't have the time.
So AC2 is a good drop in drop out game, but DA is the hardcore drop some real time on it game.
I'm no grafiks whore, it's all about gameplay.
Hmmmmmmmmm.
Still don't know, 3 days to choose.
I just wish I could get Battlefield Bad company 2 now!
This fanboy-free comment was bought to you by Sexualchocolate
Personally, I like all the side-missions and the collecting stuff. Truth be told one of the side missions is actually more engrossing to me right now than the main story.
This definitely isn't a perfect game but I've been playing for over three/four hours and I'm still glad I bought it.
Game seems great though, so far.
I'm going with AC2.
You can be climbing towers, collecting Codex's, feathers, treasures and solving puzzles and watch a couple of hours just slide away without ever having touched a main mission.
For the most part, the collecting is well implemented. There are REASONS for doing it. Although the treasure collecting is fucking stupid to me.
Why is there a treasure box sitting beside a bum with his hand out? He doesn't see that thing? Seems a little silly.
That's pretty much my only complaint...
Oh, and the wanted posters... Who's hanging these things? I found one half way up a friggin' tower once. Who's going to see that? And how did the guy hang it in the first place... They're all pinned to the walls with arrows, so, one guy would have to be hanging onto the side of a tower, holding the poster up to the wall, and he'd have to have a buddy on an adjacent rooftop firing arrows into it.
Just didn't seem right!
But let's just remember one thing:
OF COURSE the reviews for Assassin's Creed were positive.
They would still be positive if the game was shit.
Why?
UBISOFT DOES NOT GIVE OUT REVIEW COPIES UNLESS PROMISED A HIGH SCORE.
Just thought I'd throw out that little reminder.
So the first AC got utterly mediocre reviews because... ?
Yeah, that was a "policy" of theirs that started around that time. If I recall correctly, the now-defunct EGM gave them a middling score, despite Ubi's insistence otherwise, and there was a falling out, with the editors of that magazine laying down that if that was the way it was going to be, they'd simply never touch an Ubisoft game again.
There were a few articles here in Destructoid that addressed the same thing.
I'm not sure what about it bothers me more: The fact that publishers have that little faith in their own IP, production values, and quality control, or the fact that this is really NOTHING new, that reviewers have been paid off since the dawn of time for giving high scores, and thus, video games reviews are useless at best, if not just irrelevant.
That being said the story is wonderful, and I'm so glad that there's at least one IP out there that isn't treading the same water as everyone else. The blending of all the different story arches is fantastic, and honestly I can't think of the last time I admired a game's setting as much as do ACII.
Also, you're definitely getting 60 bucks worth of game here. The game is incredibly big.
Liked:
- Characters.
- Slight bit of customization (color of robes, limited Villa management, weapon loadout).
- Art, graphics, animation (very visually appealing game, aside from character models).
- Bilingual script (freely moving from Italian and English).
- Welcomed increase of combat options -- different weapons and different counters/moves to use.
- Gameplay, for the most part... (see what I didn't like)
Did not like:
- Some gameplay was very iffy... Ezio prone to doing things I did not want him to do during free running, particularly during platforming.
- Plot was very dry for about 85% of the game, then got pretty interesting (won't spoil).
- Despite my like for the combat, it somehow doesn't feel as satisfying as AC1. Didn't feel quite as responsive as AC1 -- perhaps it is a bit dated now?
So I 1000/1000'd this game the other night, only the 2nd game I have ever done so with. But the entire experience took me about 25 hours, and some of it was boring or frustrating. Feel like it ended up being about the same quality as the first AC overall, which isn't a bad thing since I was personally able to look past a lot of AC's flaws. I give it about a B- grade.
I don't think than Asasssin's Creed 2(!) is a NEW IP ;).
PS: Penny Arcade apparently doesn't know that captions translates the spot of italian every once in a while.
You're missing on the joke there. Even with subtitles, it can be a little jarring to listen to the switch from english to italian (it feels more natural in spanish to italian, as both languages come from the same source, or playing the whole game in italian)... and to most americans of non-italian descent, all that sounds like food.
My favourite: "Requiescat in pesci, in pesto, e in quattro formaggio" (Rest in fish, herb sauce, and four cheeses)
I miss eavesdropping, and pickpocketing missions, things that actually made the world seem more involved than it is in AC2. Even though these were repetitive, they were always skipable for the most part. So ultimately my conclusion is that AC2 has pandered to the masses, it no longer does clever story things with history and myth, instead it does lame story things with much more emphasis on the random stabbyness of the game.
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Mike..
Good days.